import filecmp
import os
import subprocess
+from sys import executable as python_cmd
Import('*')
to retrieve the git hashid and write the header file. An empty file
will be created if anything goes wrong."""
- tempfile = "git_sha1.h.tmp"
- with open(tempfile, "w") as f:
- args = [ 'sh', Dir('#').abspath + '/bin/git_sha1_gen.sh' ]
- try:
- subprocess.Popen(args, stdout=f).wait()
- except:
- print "Warning: exception in write_git_sha1_h_file()"
- return
-
- if not os.path.exists(filename) or not filecmp.cmp(tempfile, filename):
- # The filename does not exist or it's different from the new file,
- # so replace old file with new.
- if os.path.exists(filename):
- os.remove(filename)
- os.rename(tempfile, filename)
- return
+ args = [ python_cmd, Dir('#').abspath + '/bin/git_sha1_gen.py', '--output', filename ]
+ try:
+ subprocess.call(args)
+ except:
+ print("Warning: exception in write_git_sha1_h_file()")
+ return
# Create the git_sha1.h header file
if env['platform'] != 'windows':
SConscript('loader/SConscript')
-# When env['gles'] is set, the targets defined in mapi/glapi/SConscript are not
-# used. libgl-xlib and libgl-gdi adapt themselves to use the targets defined
-# in mapi/glapi-shared/SConscript. mesa/SConscript also adapts itself to
-# enable OpenGL ES support.
SConscript('mapi/glapi/gen/SConscript')
SConscript('mapi/glapi/SConscript')
-# Haiku C++ libGL dispatch (renderers depend on libgl)
-if env['platform'] in ['haiku']:
- SConscript('hgl/SConscript')
-
SConscript('mesa/SConscript')
-if not env['embedded']:
- if env['platform'] not in ('cygwin', 'darwin', 'freebsd', 'haiku', 'windows'):
- SConscript('glx/SConscript')
- if env['platform'] == 'haiku':
- SConscript('egl/SConscript')
-
- if env['gles']:
- SConscript('mapi/shared-glapi/SConscript')
-
SConscript('gallium/SConscript')