* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
- *
- * Authors: Tom Stellard <thomas.stellard@amd.com>
- *
- * Based on radeon_elf_util.c.
*/
+#include "ac_gpu_info.h"
#include "ac_binary.h"
#include "util/u_math.h"
#define SPILLED_SGPRS 0x4
#define SPILLED_VGPRS 0x8
-static void parse_symbol_table(Elf_Data *symbol_table_data,
- const GElf_Shdr *symbol_table_header,
- struct ac_shader_binary *binary)
+/* Parse configuration data in .AMDGPU.config section format. */
+void ac_parse_shader_binary_config(const char *data, size_t nbytes,
+ unsigned wave_size,
+ bool really_needs_scratch,
+ const struct radeon_info *info,
+ struct ac_shader_config *conf)
{
- GElf_Sym symbol;
- unsigned i = 0;
- unsigned symbol_count =
- symbol_table_header->sh_size / symbol_table_header->sh_entsize;
-
- /* We are over allocating this list, because symbol_count gives the
- * total number of symbols, and we will only be filling the list
- * with offsets of global symbols. The memory savings from
- * allocating the correct size of this list will be small, and
- * I don't think it is worth the cost of pre-computing the number
- * of global symbols.
- */
- binary->global_symbol_offsets = CALLOC(symbol_count, sizeof(uint64_t));
-
- while (gelf_getsym(symbol_table_data, i++, &symbol)) {
- unsigned i;
- if (GELF_ST_BIND(symbol.st_info) != STB_GLOBAL ||
- symbol.st_shndx == 0 /* Undefined symbol */) {
- continue;
- }
-
- binary->global_symbol_offsets[binary->global_symbol_count] =
- symbol.st_value;
-
- /* Sort the list using bubble sort. This list will usually
- * be small. */
- for (i = binary->global_symbol_count; i > 0; --i) {
- uint64_t lhs = binary->global_symbol_offsets[i - 1];
- uint64_t rhs = binary->global_symbol_offsets[i];
- if (lhs < rhs) {
- break;
- }
- binary->global_symbol_offsets[i] = lhs;
- binary->global_symbol_offsets[i - 1] = rhs;
- }
- ++binary->global_symbol_count;
- }
-}
-
-static void parse_relocs(Elf *elf, Elf_Data *relocs, Elf_Data *symbols,
- unsigned symbol_sh_link,
- struct ac_shader_binary *binary)
-{
- unsigned i;
-
- if (!relocs || !symbols || !binary->reloc_count) {
- return;
- }
- binary->relocs = CALLOC(binary->reloc_count,
- sizeof(struct ac_shader_reloc));
- for (i = 0; i < binary->reloc_count; i++) {
- GElf_Sym symbol;
- GElf_Rel rel;
- char *symbol_name;
- struct ac_shader_reloc *reloc = &binary->relocs[i];
-
- gelf_getrel(relocs, i, &rel);
- gelf_getsym(symbols, GELF_R_SYM(rel.r_info), &symbol);
- symbol_name = elf_strptr(elf, symbol_sh_link, symbol.st_name);
-
- reloc->offset = rel.r_offset;
- strncpy(reloc->name, symbol_name, sizeof(reloc->name)-1);
- reloc->name[sizeof(reloc->name)-1] = 0;
- }
-}
-
-bool ac_elf_read(const char *elf_data, unsigned elf_size,
- struct ac_shader_binary *binary)
-{
- char *elf_buffer;
- Elf *elf;
- Elf_Scn *section = NULL;
- Elf_Data *symbols = NULL, *relocs = NULL;
- size_t section_str_index;
- unsigned symbol_sh_link = 0;
- bool success = true;
-
- /* One of the libelf implementations
- * (http://www.mr511.de/software/english.htm) requires calling
- * elf_version() before elf_memory().
- */
- elf_version(EV_CURRENT);
- elf_buffer = MALLOC(elf_size);
- memcpy(elf_buffer, elf_data, elf_size);
-
- elf = elf_memory(elf_buffer, elf_size);
-
- elf_getshdrstrndx(elf, §ion_str_index);
-
- while ((section = elf_nextscn(elf, section))) {
- const char *name;
- Elf_Data *section_data = NULL;
- GElf_Shdr section_header;
- if (gelf_getshdr(section, §ion_header) != §ion_header) {
- fprintf(stderr, "Failed to read ELF section header\n");
- success = false;
- break;
- }
- name = elf_strptr(elf, section_str_index, section_header.sh_name);
- if (!strcmp(name, ".text")) {
- section_data = elf_getdata(section, section_data);
- binary->code_size = section_data->d_size;
- binary->code = MALLOC(binary->code_size * sizeof(unsigned char));
- memcpy(binary->code, section_data->d_buf, binary->code_size);
- } else if (!strcmp(name, ".AMDGPU.config")) {
- section_data = elf_getdata(section, section_data);
- binary->config_size = section_data->d_size;
- if (!binary->config_size) {
- fprintf(stderr, ".AMDGPU.config is empty!\n");
- success = false;
- break;
- }
- binary->config = MALLOC(binary->config_size * sizeof(unsigned char));
- memcpy(binary->config, section_data->d_buf, binary->config_size);
- } else if (!strcmp(name, ".AMDGPU.disasm")) {
- /* Always read disassembly if it's available. */
- section_data = elf_getdata(section, section_data);
- binary->disasm_string = strndup(section_data->d_buf,
- section_data->d_size);
- } else if (!strncmp(name, ".rodata", 7)) {
- section_data = elf_getdata(section, section_data);
- binary->rodata_size = section_data->d_size;
- binary->rodata = MALLOC(binary->rodata_size * sizeof(unsigned char));
- memcpy(binary->rodata, section_data->d_buf, binary->rodata_size);
- } else if (!strncmp(name, ".symtab", 7)) {
- symbols = elf_getdata(section, section_data);
- symbol_sh_link = section_header.sh_link;
- parse_symbol_table(symbols, §ion_header, binary);
- } else if (!strcmp(name, ".rel.text")) {
- relocs = elf_getdata(section, section_data);
- binary->reloc_count = section_header.sh_size /
- section_header.sh_entsize;
- }
- }
-
- parse_relocs(elf, relocs, symbols, symbol_sh_link, binary);
+ uint32_t scratch_size = 0;
- if (elf){
- elf_end(elf);
- }
- FREE(elf_buffer);
-
- /* Cache the config size per symbol */
- if (binary->global_symbol_count) {
- binary->config_size_per_symbol =
- binary->config_size / binary->global_symbol_count;
- } else {
- binary->global_symbol_count = 1;
- binary->config_size_per_symbol = binary->config_size;
- }
- return success;
-}
-
-const unsigned char *ac_shader_binary_config_start(
- const struct ac_shader_binary *binary,
- uint64_t symbol_offset)
-{
- unsigned i;
- for (i = 0; i < binary->global_symbol_count; ++i) {
- if (binary->global_symbol_offsets[i] == symbol_offset) {
- unsigned offset = i * binary->config_size_per_symbol;
- return binary->config + offset;
- }
- }
- return binary->config;
-}
-
-
-static const char *scratch_rsrc_dword0_symbol =
- "SCRATCH_RSRC_DWORD0";
-
-static const char *scratch_rsrc_dword1_symbol =
- "SCRATCH_RSRC_DWORD1";
-
-void ac_shader_binary_read_config(struct ac_shader_binary *binary,
- struct ac_shader_config *conf,
- unsigned symbol_offset,
- bool supports_spill)
-{
- unsigned i;
- const unsigned char *config =
- ac_shader_binary_config_start(binary, symbol_offset);
- bool really_needs_scratch = false;
- uint32_t wavesize = 0;
- /* LLVM adds SGPR spills to the scratch size.
- * Find out if we really need the scratch buffer.
- */
- if (supports_spill) {
- really_needs_scratch = true;
- } else {
- for (i = 0; i < binary->reloc_count; i++) {
- const struct ac_shader_reloc *reloc = &binary->relocs[i];
-
- if (!strcmp(scratch_rsrc_dword0_symbol, reloc->name) ||
- !strcmp(scratch_rsrc_dword1_symbol, reloc->name)) {
- really_needs_scratch = true;
- break;
- }
- }
- }
-
- for (i = 0; i < binary->config_size_per_symbol; i+= 8) {
- unsigned reg = util_le32_to_cpu(*(uint32_t*)(config + i));
- unsigned value = util_le32_to_cpu(*(uint32_t*)(config + i + 4));
+ for (size_t i = 0; i < nbytes; i += 8) {
+ unsigned reg = util_le32_to_cpu(*(uint32_t*)(data + i));
+ unsigned value = util_le32_to_cpu(*(uint32_t*)(data + i + 4));
switch (reg) {
case R_00B028_SPI_SHADER_PGM_RSRC1_PS:
case R_00B128_SPI_SHADER_PGM_RSRC1_VS:
case R_00B228_SPI_SHADER_PGM_RSRC1_GS:
case R_00B848_COMPUTE_PGM_RSRC1:
+ case R_00B428_SPI_SHADER_PGM_RSRC1_HS:
+ if (wave_size == 32)
+ conf->num_vgprs = MAX2(conf->num_vgprs, (G_00B028_VGPRS(value) + 1) * 8);
+ else
+ conf->num_vgprs = MAX2(conf->num_vgprs, (G_00B028_VGPRS(value) + 1) * 4);
+
conf->num_sgprs = MAX2(conf->num_sgprs, (G_00B028_SGPRS(value) + 1) * 8);
- conf->num_vgprs = MAX2(conf->num_vgprs, (G_00B028_VGPRS(value) + 1) * 4);
+ /* TODO: LLVM doesn't set FLOAT_MODE for non-compute shaders */
conf->float_mode = G_00B028_FLOAT_MODE(value);
+ conf->rsrc1 = value;
break;
case R_00B02C_SPI_SHADER_PGM_RSRC2_PS:
conf->lds_size = MAX2(conf->lds_size, G_00B02C_EXTRA_LDS_SIZE(value));
+ /* TODO: LLVM doesn't set SHARED_VGPR_CNT for all shader types */
+ conf->num_shared_vgprs = G_00B02C_SHARED_VGPR_CNT(value);
+ conf->rsrc2 = value;
+ break;
+ case R_00B12C_SPI_SHADER_PGM_RSRC2_VS:
+ conf->num_shared_vgprs = G_00B12C_SHARED_VGPR_CNT(value);
+ conf->rsrc2 = value;
+ break;
+ case R_00B22C_SPI_SHADER_PGM_RSRC2_GS:
+ conf->num_shared_vgprs = G_00B22C_SHARED_VGPR_CNT(value);
+ conf->rsrc2 = value;
+ break;
+ case R_00B42C_SPI_SHADER_PGM_RSRC2_HS:
+ conf->num_shared_vgprs = G_00B42C_SHARED_VGPR_CNT(value);
+ conf->rsrc2 = value;
break;
case R_00B84C_COMPUTE_PGM_RSRC2:
conf->lds_size = MAX2(conf->lds_size, G_00B84C_LDS_SIZE(value));
+ conf->rsrc2 = value;
+ break;
+ case R_00B8A0_COMPUTE_PGM_RSRC3:
+ conf->num_shared_vgprs = G_00B8A0_SHARED_VGPR_CNT(value);
+ conf->rsrc3 = value;
break;
case R_0286CC_SPI_PS_INPUT_ENA:
conf->spi_ps_input_ena = value;
case R_0286E8_SPI_TMPRING_SIZE:
case R_00B860_COMPUTE_TMPRING_SIZE:
/* WAVESIZE is in units of 256 dwords. */
- wavesize = value;
+ scratch_size = value;
break;
case SPILLED_SGPRS:
conf->spilled_sgprs = value;
}
break;
}
-
- if (!conf->spi_ps_input_addr)
- conf->spi_ps_input_addr = conf->spi_ps_input_ena;
}
+ if (!conf->spi_ps_input_addr)
+ conf->spi_ps_input_addr = conf->spi_ps_input_ena;
+
if (really_needs_scratch) {
/* sgprs spills aren't spilling */
- conf->scratch_bytes_per_wave = G_00B860_WAVESIZE(wavesize) * 256 * 4;
+ conf->scratch_bytes_per_wave = G_00B860_WAVESIZE(scratch_size) * 256 * 4;
+ }
+
+ /* GFX 10.3 internally:
+ * - aligns VGPRS to 16 for Wave32 and 8 for Wave64
+ * - aligns LDS to 1024
+ *
+ * For shader-db stats, set num_vgprs that the hw actually uses.
+ */
+ if (info->chip_class >= GFX10_3) {
+ conf->num_vgprs = align(conf->num_vgprs, wave_size == 32 ? 16 : 8);
}
+
+ /* Enable 64-bit and 16-bit denormals, because there is no performance
+ * cost.
+ *
+ * Don't enable denormals for 32-bit floats, because:
+ * - denormals disable output modifiers
+ * - denormals break v_mad_f32
+ * - GFX6 & GFX7 would be very slow
+ */
+ conf->float_mode &= ~V_00B028_FP_ALL_DENORMS;
+ conf->float_mode |= V_00B028_FP_64_DENORMS;
}