* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
- *
- * Authors: Tom Stellard <thomas.stellard@amd.com>
- *
- * Based on radeon_elf_util.c.
*/
#include "ac_binary.h"
case R_00B128_SPI_SHADER_PGM_RSRC1_VS:
case R_00B228_SPI_SHADER_PGM_RSRC1_GS:
case R_00B848_COMPUTE_PGM_RSRC1:
+ case R_00B428_SPI_SHADER_PGM_RSRC1_HS:
conf->num_sgprs = MAX2(conf->num_sgprs, (G_00B028_SGPRS(value) + 1) * 8);
conf->num_vgprs = MAX2(conf->num_vgprs, (G_00B028_VGPRS(value) + 1) * 4);
conf->float_mode = G_00B028_FLOAT_MODE(value);
conf->scratch_bytes_per_wave = G_00B860_WAVESIZE(wavesize) * 256 * 4;
}
}
+
+void ac_shader_binary_clean(struct ac_shader_binary *b)
+{
+ if (!b)
+ return;
+ FREE(b->code);
+ FREE(b->config);
+ FREE(b->rodata);
+ FREE(b->global_symbol_offsets);
+ FREE(b->relocs);
+ FREE(b->disasm_string);
+ FREE(b->llvm_ir_string);
+}