conf->scratch_bytes_per_wave = G_00B860_WAVESIZE(wavesize) * 256 * 4;
}
}
+
+void ac_shader_binary_clean(struct ac_shader_binary *b)
+{
+ if (!b)
+ return;
+ FREE(b->code);
+ FREE(b->config);
+ FREE(b->rodata);
+ FREE(b->global_symbol_offsets);
+ FREE(b->relocs);
+ FREE(b->disasm_string);
+ FREE(b->llvm_ir_string);
+}