* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
- *
- * Authors: Tom Stellard <thomas.stellard@amd.com>
- *
*/
#ifndef AC_BINARY_H
#include <stdint.h>
#include <stdbool.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
struct ac_shader_reloc {
char name[32];
uint64_t offset;
struct ac_shader_config *conf,
unsigned symbol_offset,
bool supports_spill);
+void ac_shader_binary_clean(struct ac_shader_binary *b);
+
+#ifdef __cplusplus
+}
+#endif
#endif /* AC_BINARY_H */