if (force_glc)
glc = i1true;
- if (ctx->stage == MESA_SHADER_FRAGMENT)
- ctx->nctx->shader_info->fs.writes_memory = true;
-
if (glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_BUF) {
params[0] = to_float(&ctx->ac, get_src(ctx, instr->src[2])); /* data */
params[1] = get_sampler_desc(ctx, instr->variables[0], AC_DESC_BUFFER, true, true);
LLVMValueRef i1true = LLVMConstInt(ctx->ac.i1, 1, false);
MAYBE_UNUSED int length;
- if (ctx->stage == MESA_SHADER_FRAGMENT)
- ctx->nctx->shader_info->fs.writes_memory = true;
-
switch (instr->intrinsic) {
case nir_intrinsic_image_atomic_add:
atomic_name = "add";
const nir_intrinsic_instr *instr)
{
LLVMValueRef cond;
- ctx->shader_info->fs.can_discard = true;
cond = LLVMBuildICmp(ctx->builder, LLVMIntNE,
get_src(ctx->nir, instr->src[0]),
break;
case nir_intrinsic_load_instance_id:
result = ctx->abi->instance_id;
- ctx->nctx->shader_info->vs.vgpr_comp_cnt = MAX2(3,
- ctx->nctx->shader_info->vs.vgpr_comp_cnt);
break;
case nir_intrinsic_load_num_work_groups:
result = ctx->nctx->num_work_groups;
result = visit_image_size(ctx, instr);
break;
case nir_intrinsic_discard:
- ctx->nctx->shader_info->fs.can_discard = true;
ac_build_intrinsic(&ctx->ac, "llvm.AMDGPU.kilp",
LLVMVoidTypeInContext(ctx->ac.context),
NULL, 0, AC_FUNC_ATTR_LEGACY);
assert(base_index < layout->binding_count);
+ if (write && ctx->stage == MESA_SHADER_FRAGMENT)
+ ctx->shader_info->fs.writes_memory = true;
+
switch (desc_type) {
case AC_DESC_IMAGE:
type = ctx->v8i32;
if (instr->op == nir_texop_query_levels)
result = LLVMBuildExtractElement(ctx->ac.builder, result, LLVMConstInt(ctx->ac.i32, 3, false), "");
- else if (instr->is_shadow && instr->op != nir_texop_txs && instr->op != nir_texop_lod && instr->op != nir_texop_tg4)
+ else if (instr->is_shadow && instr->is_new_style_shadow &&
+ instr->op != nir_texop_txs && instr->op != nir_texop_lod &&
+ instr->op != nir_texop_tg4)
result = LLVMBuildExtractElement(ctx->ac.builder, result, ctx->ac.i32_0, "");
else if (instr->op == nir_texop_txs &&
instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE &&
memset(shader_info, 0, sizeof(*shader_info));
ac_nir_shader_info_pass(nir, options, &shader_info->info);
-
+
LLVMSetTarget(ctx.module, options->supports_spill ? "amdgcn-mesa-mesa3d" : "amdgcn--");
LLVMTargetDataRef data_layout = LLVMCreateTargetDataLayout(tm);
ctx.gs_max_out_vertices = nir->info.gs.vertices_out;
} else if (nir->stage == MESA_SHADER_TESS_EVAL) {
ctx.tes_primitive_mode = nir->info.tess.primitive_mode;
+ } else if (nir->stage == MESA_SHADER_VERTEX) {
+ if (shader_info->info.vs.needs_instance_id) {
+ ctx.shader_info->vs.vgpr_comp_cnt =
+ MAX2(3, ctx.shader_info->vs.vgpr_comp_cnt);
+ }
+ } else if (nir->stage == MESA_SHADER_FRAGMENT) {
+ shader_info->fs.can_discard = nir->info.fs.uses_discard;
}
ac_setup_rings(&ctx);