* IN THE SOFTWARE.
*/
-#pragma once
+#ifndef AC_NIR_TO_LLVM_H
+#define AC_NIR_TO_LLVM_H
#include <stdbool.h>
#include "llvm-c/Core.h"
#include "llvm-c/TargetMachine.h"
#include "amd_family.h"
+#include "compiler/shader_enums.h"
-struct ac_shader_binary;
-struct ac_shader_config;
struct nir_shader;
-struct radv_pipeline_layout;
+struct nir_variable;
+struct ac_llvm_context;
+struct ac_shader_abi;
+/* Interpolation locations */
+#define INTERP_CENTER 0
+#define INTERP_CENTROID 1
+#define INTERP_SAMPLE 2
-struct ac_vs_variant_key {
- uint32_t instance_rate_inputs;
-};
+static inline unsigned ac_llvm_reg_index_soa(unsigned index, unsigned chan)
+{
+ return (index * 4) + chan;
+}
-struct ac_fs_variant_key {
- uint32_t col_format;
- uint32_t is_int8;
-};
+void ac_lower_indirect_derefs(struct nir_shader *nir, enum chip_class);
-union ac_shader_variant_key {
- struct ac_vs_variant_key vs;
- struct ac_fs_variant_key fs;
-};
+bool ac_are_tessfactors_def_in_all_invocs(const struct nir_shader *nir);
-struct ac_nir_compiler_options {
- struct radv_pipeline_layout *layout;
- union ac_shader_variant_key key;
- bool unsafe_math;
- enum radeon_family family;
- enum chip_class chip_class;
-};
+void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi,
+ struct nir_shader *nir);
-struct ac_shader_variant_info {
- unsigned num_user_sgprs;
- unsigned num_input_sgprs;
- unsigned num_input_vgprs;
- union {
- struct {
- unsigned param_exports;
- unsigned pos_exports;
- unsigned vgpr_comp_cnt;
- uint32_t export_mask;
- bool writes_pointsize;
- uint8_t clip_dist_mask;
- uint8_t cull_dist_mask;
- } vs;
- struct {
- unsigned num_interp;
- uint32_t input_mask;
- unsigned output_mask;
- uint32_t flat_shaded_mask;
- bool has_pcoord;
- bool can_discard;
- bool writes_z;
- bool writes_stencil;
- bool early_fragment_test;
- bool writes_memory;
- } fs;
- struct {
- unsigned block_size[3];
- } cs;
- };
-};
+void
+ac_handle_shader_output_decl(struct ac_llvm_context *ctx,
+ struct ac_shader_abi *abi,
+ struct nir_shader *nir,
+ struct nir_variable *variable,
+ gl_shader_stage stage);
-void ac_compile_nir_shader(LLVMTargetMachineRef tm,
- struct ac_shader_binary *binary,
- struct ac_shader_config *config,
- struct ac_shader_variant_info *shader_info,
- struct nir_shader *nir,
- const struct ac_nir_compiler_options *options,
- bool dump_shader);
-
-/* SHADER ABI defines */
-
-/* offset in dwords */
-#define AC_USERDATA_DESCRIPTOR_SET_0 0
-#define AC_USERDATA_DESCRIPTOR_SET_1 2
-#define AC_USERDATA_DESCRIPTOR_SET_2 4
-#define AC_USERDATA_DESCRIPTOR_SET_3 6
-#define AC_USERDATA_PUSH_CONST_DYN 8
-
-#define AC_USERDATA_VS_VERTEX_BUFFERS 10
-#define AC_USERDATA_VS_BASE_VERTEX 12
-#define AC_USERDATA_VS_START_INSTANCE 13
-
-#define AC_USERDATA_PS_SAMPLE_POS 10
-
-#define AC_USERDATA_CS_GRID_SIZE 10
+void ac_emit_barrier(struct ac_llvm_context *ac, gl_shader_stage stage);
+#endif /* AC_NIR_TO_LLVM_H */