#include "llvm-c/TargetMachine.h"
#include "amd_family.h"
#include "../vulkan/radv_descriptor_set.h"
-
+#include "ac_shader_info.h"
+#include "compiler/shader_enums.h"
struct ac_shader_binary;
struct ac_shader_config;
struct nir_shader;
+struct nir_variable;
struct radv_pipeline_layout;
+struct ac_llvm_context;
+struct ac_shader_abi;
struct ac_vs_variant_key {
uint32_t instance_rate_inputs;
uint32_t as_es:1;
+ uint32_t as_ls:1;
+ uint32_t export_prim_id:1;
+};
+
+struct ac_tes_variant_key {
+ uint32_t as_es:1;
+ uint32_t export_prim_id:1;
+};
+
+struct ac_tcs_variant_key {
+ struct ac_vs_variant_key vs_key;
+ unsigned primitive_mode;
+ unsigned input_vertices;
+ uint32_t tes_reads_tess_factors:1;
};
struct ac_fs_variant_key {
uint32_t col_format;
+ uint8_t log2_ps_iter_samples;
+ uint8_t log2_num_samples;
uint32_t is_int8;
+ uint32_t is_int10;
+ uint32_t multisample : 1;
};
-union ac_shader_variant_key {
- struct ac_vs_variant_key vs;
- struct ac_fs_variant_key fs;
+struct ac_shader_variant_key {
+ union {
+ struct ac_vs_variant_key vs;
+ struct ac_fs_variant_key fs;
+ struct ac_tes_variant_key tes;
+ struct ac_tcs_variant_key tcs;
+ };
+ bool has_multiview_view_index;
};
struct ac_nir_compiler_options {
struct radv_pipeline_layout *layout;
- union ac_shader_variant_key key;
+ struct ac_shader_variant_key key;
bool unsafe_math;
bool supports_spill;
+ bool clamp_shadow_reference;
+ bool dump_preoptir;
enum radeon_family family;
enum chip_class chip_class;
};
enum ac_ud_index {
AC_UD_SCRATCH_RING_OFFSETS = 0,
AC_UD_PUSH_CONSTANTS = 1,
- AC_UD_SHADER_START = 2,
+ AC_UD_INDIRECT_DESCRIPTOR_SETS = 2,
+ AC_UD_VIEW_INDEX = 3,
+ AC_UD_SHADER_START = 4,
AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
AC_UD_VS_BASE_VERTEX_START_INSTANCE,
+ AC_UD_VS_LS_TCS_IN_LAYOUT,
AC_UD_VS_MAX_UD,
- AC_UD_PS_SAMPLE_POS = AC_UD_SHADER_START,
+ AC_UD_PS_SAMPLE_POS_OFFSET = AC_UD_SHADER_START,
AC_UD_PS_MAX_UD,
AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
AC_UD_CS_MAX_UD,
- AC_UD_GS_VS_RING_STRIDE_ENTRIES = AC_UD_SHADER_START,
+ AC_UD_GS_VS_RING_STRIDE_ENTRIES = AC_UD_VS_MAX_UD,
AC_UD_GS_MAX_UD,
- AC_UD_MAX_UD = AC_UD_VS_MAX_UD,
+ AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_VS_MAX_UD,
+ AC_UD_TCS_MAX_UD,
+ AC_UD_TES_OFFCHIP_LAYOUT = AC_UD_SHADER_START,
+ AC_UD_TES_MAX_UD,
+ AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
};
+/* Interpolation locations */
+#define INTERP_CENTER 0
+#define INTERP_CENTROID 1
+#define INTERP_SAMPLE 2
+
+/* descriptor index into scratch ring offsets */
+#define RING_SCRATCH 0
+#define RING_ESGS_VS 1
+#define RING_ESGS_GS 2
+#define RING_GSVS_VS 3
+#define RING_GSVS_GS 4
+#define RING_HS_TESS_FACTOR 5
+#define RING_HS_TESS_OFFCHIP 6
+#define RING_PS_SAMPLE_POSITIONS 7
+
// Match MAX_SETS from radv_descriptor_set.h
#define AC_UD_MAX_SETS MAX_SETS
};
struct ac_vs_output_info {
+ uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
uint8_t clip_dist_mask;
uint8_t cull_dist_mask;
+ uint8_t param_exports;
bool writes_pointsize;
bool writes_layer;
bool writes_viewport_index;
- uint32_t prim_id_output;
- uint32_t layer_output;
- uint32_t export_mask;
- unsigned param_exports;
+ bool export_prim_id;
unsigned pos_exports;
};
struct ac_shader_variant_info {
struct ac_userdata_locations user_sgprs_locs;
+ struct ac_shader_info info;
unsigned num_user_sgprs;
unsigned num_input_sgprs;
unsigned num_input_vgprs;
- union {
+ unsigned private_mem_vgprs;
+ bool need_indirect_descriptor_sets;
+ struct {
struct {
struct ac_vs_output_info outinfo;
struct ac_es_output_info es_info;
unsigned vgpr_comp_cnt;
bool as_es;
+ bool as_ls;
+ uint64_t outputs_written;
} vs;
struct {
unsigned num_interp;
uint32_t input_mask;
- unsigned output_mask;
uint32_t flat_shaded_mask;
- bool has_pcoord;
bool can_discard;
- bool writes_z;
- bool writes_stencil;
- bool writes_sample_mask;
bool early_fragment_test;
- bool writes_memory;
- bool force_persample;
- bool prim_id_input;
- bool layer_input;
} fs;
struct {
unsigned block_size[3];
unsigned invocations;
unsigned gsvs_vertex_size;
unsigned max_gsvs_emit_size;
+ unsigned es_type; /* GFX9: VS or TES */
} gs;
+ struct {
+ unsigned tcs_vertices_out;
+ /* Which outputs are actually written */
+ uint64_t outputs_written;
+ /* Which patch outputs are actually written */
+ uint32_t patch_outputs_written;
+
+ } tcs;
+ struct {
+ struct ac_vs_output_info outinfo;
+ struct ac_es_output_info es_info;
+ bool as_es;
+ unsigned primitive_mode;
+ enum gl_tess_spacing spacing;
+ bool ccw;
+ bool point_mode;
+ } tes;
};
};
struct ac_shader_binary *binary,
struct ac_shader_config *config,
struct ac_shader_variant_info *shader_info,
- struct nir_shader *nir,
+ struct nir_shader *const *nir,
+ int nir_count,
const struct ac_nir_compiler_options *options,
bool dump_shader);
const struct ac_nir_compiler_options *options,
bool dump_shader);
+void ac_lower_indirect_derefs(struct nir_shader *nir, enum chip_class);
+
+void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi,
+ struct nir_shader *nir);
+
+void
+ac_handle_shader_output_decl(struct ac_llvm_context *ctx,
+ struct ac_shader_abi *abi,
+ struct nir_shader *nir,
+ struct nir_variable *variable,
+ gl_shader_stage stage);
+
+bool ac_lower_subgroups(struct nir_shader *shader);
+
#endif /* AC_NIR_TO_LLVM_H */