amd/common: use ac_build_buffer_load() for emitting UBO loads
[mesa.git] / src / amd / common / ac_nir_to_llvm.h
index 089cfe14d3054aadc4998d59d486f31227d1fcc0..b3ad0a09857562c5cf7145936de91583e9951d90 100644 (file)
  * IN THE SOFTWARE.
  */
 
-#pragma once
+#ifndef AC_NIR_TO_LLVM_H
+#define AC_NIR_TO_LLVM_H
 
 #include <stdbool.h>
 #include "llvm-c/Core.h"
 #include "llvm-c/TargetMachine.h"
 #include "amd_family.h"
-
+#include "../vulkan/radv_descriptor_set.h"
+#include "ac_shader_info.h"
+#include "compiler/shader_enums.h"
 struct ac_shader_binary;
 struct ac_shader_config;
 struct nir_shader;
 struct radv_pipeline_layout;
 
+struct ac_llvm_context;
+struct ac_shader_abi;
 
 struct ac_vs_variant_key {
        uint32_t instance_rate_inputs;
+       uint32_t as_es:1;
+       uint32_t as_ls:1;
+       uint32_t export_prim_id:1;
+};
+
+struct ac_tes_variant_key {
+       uint32_t as_es:1;
+       uint32_t export_prim_id:1;
+};
+
+struct ac_tcs_variant_key {
+       struct ac_vs_variant_key vs_key;
+       unsigned primitive_mode;
+       unsigned input_vertices;
+       uint32_t tes_reads_tess_factors:1;
 };
 
 struct ac_fs_variant_key {
        uint32_t col_format;
        uint32_t is_int8;
+       uint32_t is_int10;
+       uint32_t multisample : 1;
 };
 
-union ac_shader_variant_key {
-       struct ac_vs_variant_key vs;
-       struct ac_fs_variant_key fs;
+struct ac_shader_variant_key {
+       union {
+               struct ac_vs_variant_key vs;
+               struct ac_fs_variant_key fs;
+               struct ac_tes_variant_key tes;
+               struct ac_tcs_variant_key tcs;
+       };
+       bool has_multiview_view_index;
 };
 
 struct ac_nir_compiler_options {
        struct radv_pipeline_layout *layout;
-       union ac_shader_variant_key key;
+       struct ac_shader_variant_key key;
        bool unsafe_math;
        bool supports_spill;
+       bool clamp_shadow_reference;
        enum radeon_family family;
        enum chip_class chip_class;
 };
@@ -65,44 +93,78 @@ struct ac_userdata_info {
 };
 
 enum ac_ud_index {
-       AC_UD_SCRATCH = 0,
+       AC_UD_SCRATCH_RING_OFFSETS = 0,
        AC_UD_PUSH_CONSTANTS = 1,
-       AC_UD_SHADER_START = 2,
+       AC_UD_INDIRECT_DESCRIPTOR_SETS = 2,
+       AC_UD_VIEW_INDEX = 3,
+       AC_UD_SHADER_START = 4,
        AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
        AC_UD_VS_BASE_VERTEX_START_INSTANCE,
+       AC_UD_VS_LS_TCS_IN_LAYOUT,
        AC_UD_VS_MAX_UD,
-       AC_UD_PS_SAMPLE_POS = AC_UD_SHADER_START,
+       AC_UD_PS_SAMPLE_POS_OFFSET = AC_UD_SHADER_START,
        AC_UD_PS_MAX_UD,
        AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
        AC_UD_CS_MAX_UD,
-       AC_UD_GS_VS_RING_STRIDE_ENTRIES = AC_UD_SHADER_START,
+       AC_UD_GS_VS_RING_STRIDE_ENTRIES = AC_UD_VS_MAX_UD,
        AC_UD_GS_MAX_UD,
-       AC_UD_MAX_UD = AC_UD_VS_MAX_UD,
+       AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_VS_MAX_UD,
+       AC_UD_TCS_MAX_UD,
+       AC_UD_TES_OFFCHIP_LAYOUT = AC_UD_SHADER_START,
+       AC_UD_TES_MAX_UD,
+       AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
 };
 
-#define AC_UD_MAX_SETS 4
+/* descriptor index into scratch ring offsets */
+#define RING_SCRATCH 0
+#define RING_ESGS_VS 1
+#define RING_ESGS_GS 2
+#define RING_GSVS_VS 3
+#define RING_GSVS_GS 4
+#define RING_HS_TESS_FACTOR 5
+#define RING_HS_TESS_OFFCHIP 6
+#define RING_PS_SAMPLE_POSITIONS 7
+
+// Match MAX_SETS from radv_descriptor_set.h
+#define AC_UD_MAX_SETS MAX_SETS
 
 struct ac_userdata_locations {
        struct ac_userdata_info descriptor_sets[AC_UD_MAX_SETS];
        struct ac_userdata_info shader_data[AC_UD_MAX_UD];
 };
 
+struct ac_vs_output_info {
+       uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
+       uint8_t clip_dist_mask;
+       uint8_t cull_dist_mask;
+       uint8_t param_exports;
+       bool writes_pointsize;
+       bool writes_layer;
+       bool writes_viewport_index;
+       bool export_prim_id;
+       uint32_t export_mask;
+       unsigned pos_exports;
+};
+
+struct ac_es_output_info {
+       uint32_t esgs_itemsize;
+};
+
 struct ac_shader_variant_info {
        struct ac_userdata_locations user_sgprs_locs;
+       struct ac_shader_info info;
        unsigned num_user_sgprs;
        unsigned num_input_sgprs;
        unsigned num_input_vgprs;
-       union {
+       bool need_indirect_descriptor_sets;
+       struct {
                struct {
-                       unsigned param_exports;
-                       unsigned pos_exports;
+                       struct ac_vs_output_info outinfo;
+                       struct ac_es_output_info es_info;
                        unsigned vgpr_comp_cnt;
-                       uint32_t export_mask;
-                       bool writes_pointsize;
-                       bool writes_layer;
-                       bool writes_viewport_index;
-                       uint8_t clip_dist_mask;
-                       uint8_t cull_dist_mask;
+                       bool as_es;
+                       bool as_ls;
+                       uint64_t outputs_written;
                } vs;
                struct {
                        unsigned num_interp;
@@ -113,9 +175,11 @@ struct ac_shader_variant_info {
                        bool can_discard;
                        bool writes_z;
                        bool writes_stencil;
+                       bool writes_sample_mask;
                        bool early_fragment_test;
                        bool writes_memory;
-                       bool force_persample;
+                       bool prim_id_input;
+                       bool layer_input;
                } fs;
                struct {
                        unsigned block_size[3];
@@ -125,7 +189,27 @@ struct ac_shader_variant_info {
                        unsigned vertices_out;
                        unsigned output_prim;
                        unsigned invocations;
+                       unsigned gsvs_vertex_size;
+                       unsigned max_gsvs_emit_size;
+                       unsigned es_type; /* GFX9: VS or TES */
                } gs;
+               struct {
+                       unsigned tcs_vertices_out;
+                       /* Which outputs are actually written */
+                       uint64_t outputs_written;
+                       /* Which patch outputs are actually written */
+                       uint32_t patch_outputs_written;
+
+               } tcs;
+               struct {
+                       struct ac_vs_output_info outinfo;
+                       struct ac_es_output_info es_info;
+                       bool as_es;
+                       unsigned primitive_mode;
+                       enum gl_tess_spacing spacing;
+                       bool ccw;
+                       bool point_mode;
+               } tes;
        };
 };
 
@@ -133,8 +217,21 @@ void ac_compile_nir_shader(LLVMTargetMachineRef tm,
                            struct ac_shader_binary *binary,
                            struct ac_shader_config *config,
                            struct ac_shader_variant_info *shader_info,
-                           struct nir_shader *nir,
+                           struct nir_shader *const *nir,
+                           int nir_count,
                            const struct ac_nir_compiler_options *options,
                           bool dump_shader);
 
+void ac_create_gs_copy_shader(LLVMTargetMachineRef tm,
+                             struct nir_shader *geom_shader,
+                             struct ac_shader_binary *binary,
+                             struct ac_shader_config *config,
+                             struct ac_shader_variant_info *shader_info,
+                             const struct ac_nir_compiler_options *options,
+                             bool dump_shader);
+
+struct nir_to_llvm_context;
+void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi,
+                     struct nir_shader *nir, struct nir_to_llvm_context *nctx);
 
+#endif /* AC_NIR_TO_LLVM_H */