* IN THE SOFTWARE.
*/
-#pragma once
+#ifndef AC_NIR_TO_LLVM_H
+#define AC_NIR_TO_LLVM_H
#include <stdbool.h>
#include "llvm-c/Core.h"
#include "llvm-c/TargetMachine.h"
#include "amd_family.h"
-
+#include "../vulkan/radv_descriptor_set.h"
+#include "ac_shader_info.h"
+#include "compiler/shader_enums.h"
struct ac_shader_binary;
struct ac_shader_config;
struct nir_shader;
struct radv_pipeline_layout;
+struct ac_llvm_context;
+struct ac_shader_abi;
struct ac_vs_variant_key {
uint32_t instance_rate_inputs;
+ uint32_t as_es:1;
+ uint32_t as_ls:1;
+ uint32_t export_prim_id:1;
+};
+
+struct ac_tes_variant_key {
+ uint32_t as_es:1;
+ uint32_t export_prim_id:1;
+};
+
+struct ac_tcs_variant_key {
+ struct ac_vs_variant_key vs_key;
+ unsigned primitive_mode;
+ unsigned input_vertices;
+ uint32_t tes_reads_tess_factors:1;
};
struct ac_fs_variant_key {
uint32_t col_format;
uint32_t is_int8;
+ uint32_t is_int10;
+ uint32_t multisample : 1;
};
-union ac_shader_variant_key {
- struct ac_vs_variant_key vs;
- struct ac_fs_variant_key fs;
+struct ac_shader_variant_key {
+ union {
+ struct ac_vs_variant_key vs;
+ struct ac_fs_variant_key fs;
+ struct ac_tes_variant_key tes;
+ struct ac_tcs_variant_key tcs;
+ };
+ bool has_multiview_view_index;
};
struct ac_nir_compiler_options {
struct radv_pipeline_layout *layout;
- union ac_shader_variant_key key;
+ struct ac_shader_variant_key key;
bool unsafe_math;
+ bool supports_spill;
+ bool clamp_shadow_reference;
enum radeon_family family;
enum chip_class chip_class;
};
};
enum ac_ud_index {
- AC_UD_PUSH_CONSTANTS = 0,
- AC_UD_SHADER_START = 1,
+ AC_UD_SCRATCH_RING_OFFSETS = 0,
+ AC_UD_PUSH_CONSTANTS = 1,
+ AC_UD_INDIRECT_DESCRIPTOR_SETS = 2,
+ AC_UD_VIEW_INDEX = 3,
+ AC_UD_SHADER_START = 4,
AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
AC_UD_VS_BASE_VERTEX_START_INSTANCE,
+ AC_UD_VS_LS_TCS_IN_LAYOUT,
AC_UD_VS_MAX_UD,
- AC_UD_PS_SAMPLE_POS = AC_UD_SHADER_START,
+ AC_UD_PS_SAMPLE_POS_OFFSET = AC_UD_SHADER_START,
AC_UD_PS_MAX_UD,
AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
AC_UD_CS_MAX_UD,
- AC_UD_MAX_UD = AC_UD_VS_MAX_UD,
+ AC_UD_GS_VS_RING_STRIDE_ENTRIES = AC_UD_VS_MAX_UD,
+ AC_UD_GS_MAX_UD,
+ AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_VS_MAX_UD,
+ AC_UD_TCS_MAX_UD,
+ AC_UD_TES_OFFCHIP_LAYOUT = AC_UD_SHADER_START,
+ AC_UD_TES_MAX_UD,
+ AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
};
-#define AC_UD_MAX_SETS 4
+/* descriptor index into scratch ring offsets */
+#define RING_SCRATCH 0
+#define RING_ESGS_VS 1
+#define RING_ESGS_GS 2
+#define RING_GSVS_VS 3
+#define RING_GSVS_GS 4
+#define RING_HS_TESS_FACTOR 5
+#define RING_HS_TESS_OFFCHIP 6
+#define RING_PS_SAMPLE_POSITIONS 7
+
+// Match MAX_SETS from radv_descriptor_set.h
+#define AC_UD_MAX_SETS MAX_SETS
struct ac_userdata_locations {
struct ac_userdata_info descriptor_sets[AC_UD_MAX_SETS];
struct ac_userdata_info shader_data[AC_UD_MAX_UD];
};
+struct ac_vs_output_info {
+ uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
+ uint8_t clip_dist_mask;
+ uint8_t cull_dist_mask;
+ uint8_t param_exports;
+ bool writes_pointsize;
+ bool writes_layer;
+ bool writes_viewport_index;
+ bool export_prim_id;
+ uint32_t export_mask;
+ unsigned pos_exports;
+};
+
+struct ac_es_output_info {
+ uint32_t esgs_itemsize;
+};
+
struct ac_shader_variant_info {
struct ac_userdata_locations user_sgprs_locs;
+ struct ac_shader_info info;
unsigned num_user_sgprs;
unsigned num_input_sgprs;
unsigned num_input_vgprs;
- union {
+ bool need_indirect_descriptor_sets;
+ struct {
struct {
- unsigned param_exports;
- unsigned pos_exports;
+ struct ac_vs_output_info outinfo;
+ struct ac_es_output_info es_info;
unsigned vgpr_comp_cnt;
- uint32_t export_mask;
- bool writes_pointsize;
- bool writes_layer;
- bool writes_viewport_index;
- uint8_t clip_dist_mask;
- uint8_t cull_dist_mask;
+ bool as_es;
+ bool as_ls;
+ uint64_t outputs_written;
} vs;
struct {
unsigned num_interp;
bool can_discard;
bool writes_z;
bool writes_stencil;
+ bool writes_sample_mask;
bool early_fragment_test;
bool writes_memory;
- bool force_persample;
+ bool prim_id_input;
+ bool layer_input;
} fs;
struct {
unsigned block_size[3];
} cs;
+ struct {
+ unsigned vertices_in;
+ unsigned vertices_out;
+ unsigned output_prim;
+ unsigned invocations;
+ unsigned gsvs_vertex_size;
+ unsigned max_gsvs_emit_size;
+ unsigned es_type; /* GFX9: VS or TES */
+ } gs;
+ struct {
+ unsigned tcs_vertices_out;
+ /* Which outputs are actually written */
+ uint64_t outputs_written;
+ /* Which patch outputs are actually written */
+ uint32_t patch_outputs_written;
+
+ } tcs;
+ struct {
+ struct ac_vs_output_info outinfo;
+ struct ac_es_output_info es_info;
+ bool as_es;
+ unsigned primitive_mode;
+ enum gl_tess_spacing spacing;
+ bool ccw;
+ bool point_mode;
+ } tes;
};
};
struct ac_shader_binary *binary,
struct ac_shader_config *config,
struct ac_shader_variant_info *shader_info,
- struct nir_shader *nir,
+ struct nir_shader *const *nir,
+ int nir_count,
const struct ac_nir_compiler_options *options,
bool dump_shader);
+void ac_create_gs_copy_shader(LLVMTargetMachineRef tm,
+ struct nir_shader *geom_shader,
+ struct ac_shader_binary *binary,
+ struct ac_shader_config *config,
+ struct ac_shader_variant_info *shader_info,
+ const struct ac_nir_compiler_options *options,
+ bool dump_shader);
+
+struct nir_to_llvm_context;
+void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi,
+ struct nir_shader *nir, struct nir_to_llvm_context *nctx);
+#endif /* AC_NIR_TO_LLVM_H */