#include <stddef.h>
#include "util/u_dynarray.h"
+#include "compiler/shader_enums.h"
struct ac_rtld_part;
struct ac_shader_config;
struct ac_rtld_open_info {
const struct radeon_info *info;
struct ac_rtld_options options;
+ gl_shader_stage shader_type;
unsigned num_parts;
const char * const *elf_ptrs; /* in-memory ELF objects of each part */