enum ac_descriptor_type desc_type,
bool image, bool write);
+ LLVMValueRef (*lookup_interp_param)(struct ac_shader_abi *abi,
+ enum glsl_interp_mode interp,
+ unsigned location);
+
+ LLVMValueRef (*load_sample_position)(struct ac_shader_abi *abi,
+ LLVMValueRef sample_id);
+
/* Whether to clamp the shadow reference value to [0,1]on VI. Radeonsi currently
* uses it due to promoting D16 to D32, but radv needs it off. */
bool clamp_shadow_reference;