* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
-#include "nir.h"
+#include "nir/nir.h"
#include "ac_shader_info.h"
#include "ac_nir_to_llvm.h"
+
+static void mark_sampler_desc(nir_variable *var, struct ac_shader_info *info)
+{
+ info->desc_set_used_mask = (1 << var->data.descriptor_set);
+}
+
static void
gather_intrinsic_info(nir_intrinsic_instr *instr, struct ac_shader_info *info)
{
case nir_intrinsic_load_draw_id:
info->vs.needs_draw_id = true;
break;
+ case nir_intrinsic_load_instance_id:
+ info->vs.needs_instance_id = true;
+ break;
case nir_intrinsic_load_num_work_groups:
- info->cs.grid_components_used = instr->num_components;
+ info->cs.uses_grid_size = true;
+ break;
+ case nir_intrinsic_load_local_invocation_id:
+ case nir_intrinsic_load_work_group_id: {
+ unsigned mask = nir_ssa_def_components_read(&instr->dest.ssa);
+ while (mask) {
+ unsigned i = u_bit_scan(&mask);
+
+ if (instr->intrinsic == nir_intrinsic_load_work_group_id)
+ info->cs.uses_block_id[i] = true;
+ else
+ info->cs.uses_thread_id[i] = true;
+ }
+ break;
+ }
+ case nir_intrinsic_load_local_invocation_index:
+ info->cs.uses_local_invocation_idx = true;
+ break;
+ case nir_intrinsic_load_sample_id:
+ info->ps.force_persample = true;
break;
+ case nir_intrinsic_load_sample_pos:
+ info->ps.force_persample = true;
+ break;
+ case nir_intrinsic_load_view_index:
+ info->needs_multiview_view_index = true;
+ break;
+ case nir_intrinsic_vulkan_resource_index:
+ info->desc_set_used_mask |= (1 << nir_intrinsic_desc_set(instr));
+ break;
+ case nir_intrinsic_image_load:
+ case nir_intrinsic_image_store:
+ case nir_intrinsic_image_atomic_add:
+ case nir_intrinsic_image_atomic_min:
+ case nir_intrinsic_image_atomic_max:
+ case nir_intrinsic_image_atomic_and:
+ case nir_intrinsic_image_atomic_or:
+ case nir_intrinsic_image_atomic_xor:
+ case nir_intrinsic_image_atomic_exchange:
+ case nir_intrinsic_image_atomic_comp_swap:
+ case nir_intrinsic_image_size: {
+ const struct glsl_type *type = instr->variables[0]->var->type;
+ if(instr->variables[0]->deref.child)
+ type = instr->variables[0]->deref.child->type;
+
+ enum glsl_sampler_dim dim = glsl_get_sampler_dim(type);
+ if (dim == GLSL_SAMPLER_DIM_SUBPASS ||
+ dim == GLSL_SAMPLER_DIM_SUBPASS_MS)
+ info->ps.uses_input_attachments = true;
+ mark_sampler_desc(instr->variables[0]->var, info);
+ break;
+ }
default:
break;
}
}
+static void
+gather_tex_info(nir_tex_instr *instr, struct ac_shader_info *info)
+{
+ if (instr->sampler)
+ mark_sampler_desc(instr->sampler->var, info);
+ if (instr->texture)
+ mark_sampler_desc(instr->texture->var, info);
+}
+
static void
gather_info_block(nir_block *block, struct ac_shader_info *info)
{
case nir_instr_type_intrinsic:
gather_intrinsic_info(nir_instr_as_intrinsic(instr), info);
break;
+ case nir_instr_type_tex:
+ gather_tex_info(nir_instr_as_tex(instr), info);
+ break;
default:
break;
}
nir_variable *var,
struct ac_shader_info *info)
{
- switch (nir->stage) {
+ switch (nir->info.stage) {
case MESA_SHADER_VERTEX:
info->vs.has_vertex_buffers = true;
break;