ac: move ac_shader_info to radv folder
[mesa.git] / src / amd / common / ac_shader_info.h
diff --git a/src/amd/common/ac_shader_info.h b/src/amd/common/ac_shader_info.h
deleted file mode 100644 (file)
index 12a1dcf..0000000
+++ /dev/null
@@ -1,76 +0,0 @@
-/*
- * Copyright © 2017 Red Hat
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-#ifndef AC_SHADER_INFO_H
-#define AC_SHADER_INFO_H
-
-#include "compiler/shader_enums.h"
-
-struct nir_shader;
-struct ac_nir_compiler_options;
-
-struct ac_shader_info {
-       bool loads_push_constants;
-       uint32_t desc_set_used_mask;
-       bool needs_multiview_view_index;
-       bool uses_invocation_id;
-       bool uses_prim_id;
-       struct {
-               uint8_t input_usage_mask[VERT_ATTRIB_MAX];
-               uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
-               bool has_vertex_buffers; /* needs vertex buffers and base/start */
-               bool needs_draw_id;
-               bool needs_instance_id;
-       } vs;
-       struct {
-               uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
-       } tes;
-       struct {
-               bool force_persample;
-               bool needs_sample_positions;
-               bool uses_input_attachments;
-               bool writes_memory;
-               bool writes_z;
-               bool writes_stencil;
-               bool writes_sample_mask;
-               bool has_pcoord;
-               bool prim_id_input;
-               bool layer_input;
-       } ps;
-       struct {
-               bool uses_grid_size;
-               bool uses_block_id[3];
-               bool uses_thread_id[3];
-               bool uses_local_invocation_idx;
-       } cs;
-};
-
-/* A NIR pass to gather all the info needed to optimise the allocation patterns
- * for the RADV user sgprs
- */
-void
-ac_nir_shader_info_pass(const struct nir_shader *nir,
-                       const struct ac_nir_compiler_options *options,
-                       struct ac_shader_info *info);
-
-#endif