struct ac_shader_info {
bool needs_push_constants;
uint32_t desc_set_used_mask;
+ bool needs_multiview_view_index;
struct {
bool has_vertex_buffers; /* needs vertex buffers and base/start */
bool needs_draw_id;
+ bool needs_instance_id;
} vs;
struct {
+ bool force_persample;
bool needs_sample_positions;
+ bool uses_input_attachments;
} ps;
struct {
- uint8_t grid_components_used;
+ bool uses_grid_size;
+ bool uses_block_id[3];
+ bool uses_thread_id[3];
+ bool uses_local_invocation_idx;
} cs;
};