#define AC_SURFACE_H
#include <stdint.h>
+#include <stdbool.h>
#include "amd_family.h"
RADEON_MICRO_MODE_DISPLAY = 0,
RADEON_MICRO_MODE_THIN = 1,
RADEON_MICRO_MODE_DEPTH = 2,
- RADEON_MICRO_MODE_ROTATED = 3,
+ RADEON_MICRO_MODE_ROTATED = 3, /* gfx10+: render target */
};
/* the first 16 bits are reserved for libdrm_radeon, don't use them */
#define RADEON_SURF_IMPORTED (1 << 24)
#define RADEON_SURF_OPTIMIZE_FOR_SPACE (1 << 25)
#define RADEON_SURF_SHAREABLE (1 << 26)
+#define RADEON_SURF_NO_RENDER_TARGET (1 << 27)
+#define RADEON_SURF_FORCE_SWIZZLE_MODE (1 << 28)
+#define RADEON_SURF_NO_FMASK (1 << 29)
+#define RADEON_SURF_NO_HTILE (1 << 30)
+#define RADEON_SURF_FORCE_MICRO_TILE_MODE (1u << 31)
struct legacy_surf_level {
uint64_t offset;
uint32_t slice_size_dw; /* in dwords; max = 4GB / 4. */
uint32_t dcc_offset; /* relative offset within DCC mip tree */
uint32_t dcc_fast_clear_size;
- uint16_t nblk_x;
- uint16_t nblk_y;
- enum radeon_surf_mode mode;
+ uint32_t dcc_slice_fast_clear_size;
+ unsigned nblk_x:15;
+ unsigned nblk_y:15;
+ enum radeon_surf_mode mode:2;
+};
+
+struct legacy_surf_fmask {
+ unsigned slice_tile_max; /* max 4M */
+ uint8_t tiling_index; /* max 31 */
+ uint8_t bankh; /* max 8 */
+ uint16_t pitch_in_pixels;
+ uint64_t slice_size;
};
struct legacy_surf_layout {
struct legacy_surf_level stencil_level[RADEON_SURF_MAX_LEVELS];
uint8_t tiling_index[RADEON_SURF_MAX_LEVELS];
uint8_t stencil_tiling_index[RADEON_SURF_MAX_LEVELS];
+ struct legacy_surf_fmask fmask;
+ unsigned cmask_slice_tile_max;
};
/* Same as addrlib - AddrResourceType. */
uint64_t surf_slice_size;
/* Mipmap level offset within the slice in bytes. Only valid for LINEAR. */
uint32_t offset[RADEON_SURF_MAX_LEVELS];
-
- uint16_t dcc_pitch_max; /* (mip chain pitch - 1) */
+ /* Mipmap level pitch in elements. Only valid for LINEAR. */
+ uint16_t pitch[RADEON_SURF_MAX_LEVELS];
uint64_t stencil_offset; /* separate stencil */
- uint64_t fmask_size;
- uint64_t cmask_size;
- uint32_t fmask_alignment;
- uint32_t cmask_alignment;
+ /* Displayable DCC. This is always rb_aligned=0 and pipe_aligned=0.
+ * The 3D engine doesn't support that layout except for chips with 1 RB.
+ * All other chips must set rb_aligned=1.
+ * A compute shader needs to convert from aligned DCC to unaligned.
+ */
+ uint32_t display_dcc_size;
+ uint32_t display_dcc_alignment;
+ uint16_t display_dcc_pitch_max; /* (mip chain pitch - 1) */
+ bool dcc_retile_use_uint16; /* if all values fit into uint16_t */
+ uint32_t dcc_retile_num_elements;
+ uint32_t *dcc_retile_map;
};
struct radeon_surf {
/* Tile swizzle can be OR'd with low bits of the BASE_256B address.
* The value is the same for all mipmap levels. Supported tile modes:
* - GFX6: Only macro tiling.
- * - GFX9: Only *_X swizzle modes. Level 0 must not be in the mip tail.
+ * - GFX9: Only *_X and *_T swizzle modes. Level 0 must not be in the mip
+ * tail.
*
* Only these surfaces are allowed to set it:
* - color (if it doesn't have to be displayable)
* - depth/stencil if HTILE is not TC-compatible and if the gen is not GFX9
*/
uint8_t tile_swizzle;
+ uint8_t fmask_tile_swizzle;
uint64_t surf_size;
+ uint64_t fmask_size;
+ uint32_t surf_alignment;
+ uint32_t fmask_alignment;
+
/* DCC and HTILE are very small. */
uint32_t dcc_size;
- uint32_t htile_size;
+ uint32_t dcc_slice_size;
+ uint32_t dcc_alignment;
+ uint32_t htile_size;
uint32_t htile_slice_size;
-
- uint32_t surf_alignment;
- uint32_t dcc_alignment;
uint32_t htile_alignment;
+ uint32_t cmask_size;
+ uint32_t cmask_slice_size;
+ uint32_t cmask_alignment;
+
+ /* All buffers combined. */
+ uint64_t htile_offset;
+ uint64_t fmask_offset;
+ uint64_t cmask_offset;
+ uint64_t dcc_offset;
+ uint64_t display_dcc_offset;
+ uint64_t dcc_retile_map_offset;
+ uint64_t total_size;
+
union {
- /* R600-VI return values.
+ /* Return values for GFX8 and older.
*
* Some of them can be set by the caller if certain parameters are
* desirable. The allocator will try to obey them.
uint32_t width;
uint32_t height;
uint32_t depth;
- uint8_t samples;
+ uint8_t samples; /* For Z/S: samples; For color: FMASK coverage samples */
+ uint8_t storage_samples; /* For color: allocated samples */
uint8_t levels;
+ uint8_t num_channels; /* heuristic for displayability */
uint16_t array_size;
uint32_t *surf_index; /* Set a monotonic counter for tile swizzling. */
+ uint32_t *fmask_surf_index;
};
struct ac_surf_config {
struct ac_surf_info info;
+ unsigned is_1d : 1;
unsigned is_3d : 1;
unsigned is_cube : 1;
};