winsys/amdgpu/radv_amdgpu_winsys.h \
winsys/amdgpu/radv_amdgpu_winsys_public.h
+RADV_WS_NULL_FILES := \
+ winsys/null/radv_null_bo.c \
+ winsys/null/radv_null_bo.h \
+ winsys/null/radv_null_cs.c \
+ winsys/null/radv_null_cs.h \
+ winsys/null/radv_null_winsys.c \
+ winsys/null/radv_null_winsys.h \
+ winsys/null/radv_null_winsys_public.h
+
+RADV_LAYER_SQTT_FILES := \
+ layers/radv_sqtt_layer.c
+
VULKAN_FILES := \
radv_cmd_buffer.c \
radv_cs.h \
+ radv_debug.c \
+ radv_debug.h \
radv_device.c \
radv_descriptor_set.c \
radv_descriptor_set.h \
radv_meta_copy.c \
radv_meta_decompress.c \
radv_meta_fast_clear.c \
+ radv_meta_fmask_expand.c \
radv_meta_resolve.c \
radv_meta_resolve_cs.c \
+ radv_meta_resolve_fs.c \
+ radv_nir_lower_ycbcr_textures.c \
+ radv_nir_to_llvm.c \
+ radv_llvm_helper.cpp \
radv_pass.c \
radv_pipeline.c \
radv_pipeline_cache.c \
radv_private.h \
radv_radeon_winsys.h \
+ radv_rgp.c \
+ radv_shader.c \
+ radv_shader_args.c \
+ radv_shader_args.h \
+ radv_shader_info.c \
+ radv_shader.h \
+ radv_shader_helper.h \
+ radv_sqtt.c \
radv_query.c \
radv_util.c \
radv_util.h \
radv_wsi.c \
- radv_wsi.h \
si_cmd_buffer.c \
- vk_format_table.c \
vk_format.h \
- $(RADV_WS_AMDGPU_FILES)
+ $(RADV_LAYER_SQTT_FILES) \
+ $(RADV_WS_AMDGPU_FILES) \
+ $(RADV_WS_NULL_FILES)
+
+VULKAN_ANDROID_FILES := \
+ radv_android.c
VULKAN_WSI_WAYLAND_FILES := \
radv_wsi_wayland.c
VULKAN_WSI_X11_FILES := \
radv_wsi_x11.c
+VULKAN_WSI_DISPLAY_FILES := \
+ radv_wsi_display.c
+
VULKAN_GENERATED_FILES := \
radv_entrypoints.c \
radv_entrypoints.h \
- radv_timestamp.h
+ radv_extensions.c \
+ radv_extensions.h \
+ vk_format_table.c