radv: set some dcc parameters depending on if texture will be sampled
[mesa.git] / src / amd / vulkan / radv_cmd_buffer.c
index a366facd6345457daf20eec055ee9fe0765d0fc9..6a89d4e568d96219b844faadc6eee16c57be682d 100644 (file)
@@ -593,7 +593,8 @@ radv_update_multisample_state(struct radv_cmd_buffer *cmd_buffer,
        radeon_set_context_reg(cmd_buffer->cs, R_028804_DB_EQAA, ms->db_eqaa);
        radeon_set_context_reg(cmd_buffer->cs, R_028A4C_PA_SC_MODE_CNTL_1, ms->pa_sc_mode_cntl_1);
 
-       if (old_pipeline && num_samples == old_pipeline->graphics.ms.num_samples)
+       if (old_pipeline && num_samples == old_pipeline->graphics.ms.num_samples &&
+           old_pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.needs_sample_positions == pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.needs_sample_positions)
                return;
 
        radeon_set_context_reg_seq(cmd_buffer->cs, R_028BDC_PA_SC_LINE_CNTL, 2);