fprintf(f, "\tshader_stages: %x\n", layout->shader_stages);
fprintf(f, "\tdynamic_shader_stages: %x\n",
layout->dynamic_shader_stages);
+ fprintf(f, "\tbuffer_count: %d\n", layout->buffer_count);
fprintf(f, "\tdynamic_offset_count: %d\n",
layout->dynamic_offset_count);
fprintf(f, "\n");
layout->binding[i].array_size);
fprintf(f, "\t\toffset: %d\n",
layout->binding[i].offset);
+ fprintf(f, "\t\tbuffer_offset: %d\n",
+ layout->binding[i].buffer_offset);
fprintf(f, "\t\tdynamic_offset_offset: %d\n",
layout->binding[i].dynamic_offset_offset);
fprintf(f, "\t\tdynamic_offset_count: %d\n",
snprintf(kernel_version, sizeof(kernel_version),
" / %s", uname_data.release);
- if (HAVE_LLVM > 0) {
- snprintf(llvm_string, sizeof(llvm_string),
- ", LLVM %i.%i.%i", (HAVE_LLVM >> 8) & 0xff,
- HAVE_LLVM & 0xff, MESA_LLVM_VERSION_PATCH);
- }
+ snprintf(llvm_string, sizeof(llvm_string),
+ ", LLVM %i.%i.%i", (HAVE_LLVM >> 8) & 0xff,
+ HAVE_LLVM & 0xff, MESA_LLVM_VERSION_PATCH);
fprintf(f, "Device name: %s (%s DRM %i.%i.%i%s%s)\n\n",
chip_name, device->physical_device->name,