radv: remove the load/store workaround for Monster Hunter World with LLVM
[mesa.git] / src / amd / vulkan / radv_debug.h
index 557e402105f819c43797b5d387fb37a151da31b9..df7d4d2374f338ee05beac43ec1aefe9ff459011 100644 (file)
@@ -50,13 +50,12 @@ enum {
        RADV_DEBUG_CHECKIR           = 0x80000,
        RADV_DEBUG_NOTHREADLLVM      = 0x100000,
        RADV_DEBUG_NOBINNING         = 0x200000,
-       RADV_DEBUG_NO_LOAD_STORE_OPT = 0x400000,
-       RADV_DEBUG_NO_NGG            = 0x800000,
-       RADV_DEBUG_ALL_ENTRYPOINTS   = 0x1000000,
-       RADV_DEBUG_DUMP_META_SHADERS = 0x2000000,
-       RADV_DEBUG_NO_MEMORY_CACHE   = 0x4000000,
-       RADV_DEBUG_DISCARD_TO_DEMOTE = 0x8000000,
-       RADV_DEBUG_LLVM              = 0x10000000,
+       RADV_DEBUG_NO_NGG            = 0x400000,
+       RADV_DEBUG_ALL_ENTRYPOINTS   = 0x800000,
+       RADV_DEBUG_DUMP_META_SHADERS = 0x1000000,
+       RADV_DEBUG_NO_MEMORY_CACHE   = 0x2000000,
+       RADV_DEBUG_DISCARD_TO_DEMOTE = 0x4000000,
+       RADV_DEBUG_LLVM              = 0x8000000,
 };
 
 enum {