radv: Disable dfsm by default even on Raven.
[mesa.git] / src / amd / vulkan / radv_debug.h
index 8e09c3652828274be6679869329aaac17ef29ead..6276589d02565dfb837687da4e15212276c6faf0 100644 (file)
@@ -42,20 +42,46 @@ enum {
        RADV_DEBUG_ZERO_VRAM         = 0x1000,
        RADV_DEBUG_SYNC_SHADERS      = 0x2000,
        RADV_DEBUG_NO_SISCHED        = 0x4000,
+       RADV_DEBUG_PREOPTIR          = 0x8000,
+       RADV_DEBUG_NO_DYNAMIC_BOUNDS = 0x10000,
+       RADV_DEBUG_NO_OUT_OF_ORDER   = 0x20000,
+       RADV_DEBUG_INFO              = 0x40000,
+       RADV_DEBUG_ERRORS            = 0x80000,
+       RADV_DEBUG_STARTUP           = 0x100000,
+       RADV_DEBUG_CHECKIR           = 0x200000,
+       RADV_DEBUG_NOTHREADLLVM      = 0x400000,
+       RADV_DEBUG_NOBINNING         = 0x800000,
+       RADV_DEBUG_NO_LOAD_STORE_OPT = 0x1000000,
+       RADV_DEBUG_NO_NGG            = 0x2000000,
+       RADV_DEBUG_NO_SHADER_BALLOT  = 0x4000000,
+       RADV_DEBUG_ALL_ENTRYPOINTS   = 0x8000000,
 };
 
 enum {
        RADV_PERFTEST_NO_BATCHCHAIN  =   0x1,
        RADV_PERFTEST_SISCHED        =   0x2,
+       RADV_PERFTEST_LOCAL_BOS      =   0x4,
+       RADV_PERFTEST_OUT_OF_ORDER   =   0x8,
+       RADV_PERFTEST_DCC_MSAA       =  0x10,
+       RADV_PERFTEST_BO_LIST        =  0x20,
+       RADV_PERFTEST_SHADER_BALLOT  =  0x40,
+       RADV_PERFTEST_TC_COMPAT_CMASK = 0x80,
+       RADV_PERFTEST_CS_WAVE_32     = 0x100,
+       RADV_PERFTEST_PS_WAVE_32     = 0x200,
+       RADV_PERFTEST_GE_WAVE_32     = 0x400,
+       RADV_PERFTEST_DFSM           = 0x800,
 };
 
 bool
 radv_init_trace(struct radv_device *device);
 
 void
-radv_check_gpu_hangs(struct radv_queue *queue, struct radeon_winsys_cs *cs);
+radv_check_gpu_hangs(struct radv_queue *queue, struct radeon_cmdbuf *cs);
 
 void
 radv_print_spirv(uint32_t *data, uint32_t size, FILE *fp);
 
+void
+radv_dump_enabled_options(struct radv_device *device, FILE *f);
+
 #endif