radv/gfx10: Use correct ES shader for es_vgpr_comp_cnt for GS.
[mesa.git] / src / amd / vulkan / radv_debug.h
index f1b0dc26a63d2f3193cd4c6106403554233815f7..75e28000e1457693cfa0e2f747e28939df517908 100644 (file)
@@ -49,15 +49,20 @@ enum {
        RADV_DEBUG_ERRORS            = 0x80000,
        RADV_DEBUG_STARTUP           = 0x100000,
        RADV_DEBUG_CHECKIR           = 0x200000,
+       RADV_DEBUG_NOTHREADLLVM      = 0x400000,
+       RADV_DEBUG_NOBINNING         = 0x800000,
+       RADV_DEBUG_NO_LOAD_STORE_OPT = 0x1000000,
 };
 
 enum {
        RADV_PERFTEST_NO_BATCHCHAIN  =   0x1,
        RADV_PERFTEST_SISCHED        =   0x2,
        RADV_PERFTEST_LOCAL_BOS      =   0x4,
-       RADV_PERFTEST_BINNING     =   0x8,
-       RADV_PERFTEST_OUT_OF_ORDER   =  0x10,
-       RADV_PERFTEST_DCC_MSAA       =  0x20,
+       RADV_PERFTEST_OUT_OF_ORDER   =   0x8,
+       RADV_PERFTEST_DCC_MSAA       =  0x10,
+       RADV_PERFTEST_BO_LIST        =  0x20,
+       RADV_PERFTEST_SHADER_BALLOT  =  0x40,
+       RADV_PERFTEST_TC_COMPAT_CMASK = 0x80,
 };
 
 bool