}
device->allow_fast_clears = env_var_as_boolean("RADV_FAST_CLEARS", false);
device->allow_dcc = !env_var_as_boolean("RADV_DCC_DISABLE", false);
+ device->shader_stats_dump = env_var_as_boolean("RADV_SHADER_STATS", false);
if (device->allow_fast_clears && device->allow_dcc)
radv_finishme("DCC fast clears have not been tested\n");