f->shaderBufferInt64Atomics = LLVM_VERSION_MAJOR >= 9 || pdevice->use_aco;
f->shaderSharedInt64Atomics = LLVM_VERSION_MAJOR >= 9 || pdevice->use_aco;
f->shaderFloat16 = pdevice->rad_info.has_packed_math_16bit && !pdevice->use_aco;
- f->shaderInt8 = !pdevice->use_aco || pdevice->rad_info.chip_class >= GFX8;
+ f->shaderInt8 = true;
f->descriptorIndexing = true;
f->shaderInputAttachmentArrayDynamicIndexing = true;