/* These flags affect shader compilation. */
uint64_t shader_env_flags =
(device->instance->perftest_flags & RADV_PERFTEST_SISCHED ? 0x1 : 0) |
- (device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH ? 0x2 : 0) |
- (device->use_aco ? 0x4 : 0);
+ (device->use_aco ? 0x2 : 0);
/* The gpu id is already embedded in the uuid so we just pass "radv"
* when creating the cache.
{"shaderstats", RADV_DEBUG_DUMP_SHADER_STATS},
{"nohiz", RADV_DEBUG_NO_HIZ},
{"nocompute", RADV_DEBUG_NO_COMPUTE_QUEUE},
- {"unsafemath", RADV_DEBUG_UNSAFE_MATH},
{"allbos", RADV_DEBUG_ALL_BOS},
{"noibs", RADV_DEBUG_NO_IBS},
{"spirv", RADV_DEBUG_DUMP_SPIRV},