nir_variable *v_position;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
- b.shader->info->name = ralloc_strdup(b.shader, "meta_vs_gen_verts");
+ b.shader->info.name = ralloc_strdup(b.shader, "meta_vs_gen_verts");
nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b);
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
- b.shader->info->name = ralloc_asprintf(b.shader,
+ b.shader->info.name = ralloc_asprintf(b.shader,
"meta_noop_fs");
return b.shader;