radv: gather info about PS inputs in the shader info pass
[mesa.git] / src / amd / vulkan / radv_meta.h
index e916b788d0e61e2395fafdf89aa0ff820bbaf04f..53c562b5df65f56993c52fffd1ece4d265a95fef 100644 (file)
@@ -169,11 +169,11 @@ void radv_meta_clear_image_cs(struct radv_cmd_buffer *cmd_buffer,
 
 void radv_decompress_depth_image_inplace(struct radv_cmd_buffer *cmd_buffer,
                                         struct radv_image *image,
-                                        VkImageSubresourceRange *subresourceRange,
+                                        const VkImageSubresourceRange *subresourceRange,
                                         struct radv_sample_locations_state *sample_locs);
 void radv_resummarize_depth_image_inplace(struct radv_cmd_buffer *cmd_buffer,
                                          struct radv_image *image,
-                                         VkImageSubresourceRange *subresourceRange,
+                                         const VkImageSubresourceRange *subresourceRange,
                                          struct radv_sample_locations_state *sample_locs);
 void radv_fast_clear_flush_image_inplace(struct radv_cmd_buffer *cmd_buffer,
                                         struct radv_image *image,