VkExtent3D dest_extent;
};
+static VkResult
+build_pipeline(struct radv_device *device,
+ VkImageAspectFlagBits aspect,
+ enum glsl_sampler_dim tex_dim,
+ unsigned fs_key,
+ VkPipeline *pipeline);
+
static nir_shader *
build_nir_vertex_shader(void)
{
unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
nir_ssa_def *const tex_pos =
nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
- (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
+ (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3));
const struct glsl_type *sampler_type =
glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
nir_ssa_def *const tex_pos =
nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
- (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
+ (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3));
const struct glsl_type *sampler_type =
glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
nir_ssa_def *const tex_pos =
nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
- (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
+ (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3));
const struct glsl_type *sampler_type =
glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
return b.shader;
}
+static enum glsl_sampler_dim
+translate_sampler_dim(VkImageType type) {
+ switch(type) {
+ case VK_IMAGE_TYPE_1D:
+ return GLSL_SAMPLER_DIM_1D;
+ case VK_IMAGE_TYPE_2D:
+ return GLSL_SAMPLER_DIM_2D;
+ case VK_IMAGE_TYPE_3D:
+ return GLSL_SAMPLER_DIM_3D;
+ default:
+ unreachable("Unhandled image type");
+ }
+}
+
static void
meta_emit_blit(struct radv_cmd_buffer *cmd_buffer,
struct radv_image *src_image,
VkOffset2D dest_offset_0,
VkOffset2D dest_offset_1,
VkRect2D dest_box,
- VkFilter blit_filter)
+ VkSampler sampler)
{
struct radv_device *device = cmd_buffer->device;
uint32_t src_width = radv_minify(src_iview->image->info.width, src_iview->base_mip);
VK_SHADER_STAGE_VERTEX_BIT, 0, 20,
vertex_push_constants);
- VkSampler sampler;
- radv_CreateSampler(radv_device_to_handle(device),
- &(VkSamplerCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
- .magFilter = blit_filter,
- .minFilter = blit_filter,
- .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
- .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
- .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
- }, &cmd_buffer->pool->alloc, &sampler);
-
VkFramebuffer fb;
radv_CreateFramebuffer(radv_device_to_handle(device),
&(VkFramebufferCreateInfo) {
.height = dst_height,
.layers = 1,
}, &cmd_buffer->pool->alloc, &fb);
- VkPipeline pipeline;
+ VkPipeline* pipeline = NULL;
+ unsigned fs_key = 0;
switch (src_iview->aspect_mask) {
case VK_IMAGE_ASPECT_COLOR_BIT: {
- unsigned fs_key = radv_format_meta_fs_key(dest_image->vk_format);
unsigned dst_layout = radv_meta_dst_layout_from_layout(dest_image_layout);
+ fs_key = radv_format_meta_fs_key(dest_image->vk_format);
radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer),
&(VkRenderPassBeginInfo) {
}, VK_SUBPASS_CONTENTS_INLINE);
switch (src_image->type) {
case VK_IMAGE_TYPE_1D:
- pipeline = device->meta_state.blit.pipeline_1d_src[fs_key];
+ pipeline = &device->meta_state.blit.pipeline_1d_src[fs_key];
break;
case VK_IMAGE_TYPE_2D:
- pipeline = device->meta_state.blit.pipeline_2d_src[fs_key];
+ pipeline = &device->meta_state.blit.pipeline_2d_src[fs_key];
break;
case VK_IMAGE_TYPE_3D:
- pipeline = device->meta_state.blit.pipeline_3d_src[fs_key];
+ pipeline = &device->meta_state.blit.pipeline_3d_src[fs_key];
break;
default:
- unreachable(!"bad VkImageType");
+ unreachable("bad VkImageType");
}
break;
}
}, VK_SUBPASS_CONTENTS_INLINE);
switch (src_image->type) {
case VK_IMAGE_TYPE_1D:
- pipeline = device->meta_state.blit.depth_only_1d_pipeline;
+ pipeline = &device->meta_state.blit.depth_only_1d_pipeline;
break;
case VK_IMAGE_TYPE_2D:
- pipeline = device->meta_state.blit.depth_only_2d_pipeline;
+ pipeline = &device->meta_state.blit.depth_only_2d_pipeline;
break;
case VK_IMAGE_TYPE_3D:
- pipeline = device->meta_state.blit.depth_only_3d_pipeline;
+ pipeline = &device->meta_state.blit.depth_only_3d_pipeline;
break;
default:
- unreachable(!"bad VkImageType");
+ unreachable("bad VkImageType");
}
break;
}
}, VK_SUBPASS_CONTENTS_INLINE);
switch (src_image->type) {
case VK_IMAGE_TYPE_1D:
- pipeline = device->meta_state.blit.stencil_only_1d_pipeline;
+ pipeline = &device->meta_state.blit.stencil_only_1d_pipeline;
break;
case VK_IMAGE_TYPE_2D:
- pipeline = device->meta_state.blit.stencil_only_2d_pipeline;
+ pipeline = &device->meta_state.blit.stencil_only_2d_pipeline;
break;
case VK_IMAGE_TYPE_3D:
- pipeline = device->meta_state.blit.stencil_only_3d_pipeline;
+ pipeline = &device->meta_state.blit.stencil_only_3d_pipeline;
break;
default:
- unreachable(!"bad VkImageType");
+ unreachable("bad VkImageType");
}
break;
}
default:
- unreachable(!"bad VkImageType");
+ unreachable("bad VkImageType");
+ }
+
+ if (!*pipeline) {
+ VkResult ret = build_pipeline(device, src_iview->aspect_mask, translate_sampler_dim(src_image->type), fs_key, pipeline);
+ if (ret != VK_SUCCESS) {
+ cmd_buffer->record_result = ret;
+ goto fail_pipeline;
+ }
}
radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
- VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+ VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
radv_meta_push_descriptor_set(cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
device->meta_state.blit.pipeline_layout,
radv_CmdDraw(radv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
+fail_pipeline:
radv_CmdEndRenderPass(radv_cmd_buffer_to_handle(cmd_buffer));
/* At the point where we emit the draw call, all data from the
/* TODO: above comment is not valid for at least descriptor sets/pools,
* as we may not free them till after execution finishes. Check others. */
- radv_DestroySampler(radv_device_to_handle(device), sampler,
- &cmd_buffer->pool->alloc);
radv_DestroyFramebuffer(radv_device_to_handle(device), fb,
&cmd_buffer->pool->alloc);
}
RADV_FROM_HANDLE(radv_cmd_buffer, cmd_buffer, commandBuffer);
RADV_FROM_HANDLE(radv_image, src_image, srcImage);
RADV_FROM_HANDLE(radv_image, dest_image, destImage);
+ struct radv_device *device = cmd_buffer->device;
struct radv_meta_saved_state saved_state;
+ bool old_predicating;
+ VkSampler sampler;
/* From the Vulkan 1.0 spec:
*
assert(src_image->info.samples == 1);
assert(dest_image->info.samples == 1);
+ radv_CreateSampler(radv_device_to_handle(device),
+ &(VkSamplerCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
+ .magFilter = filter,
+ .minFilter = filter,
+ .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
+ .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
+ .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
+ }, &cmd_buffer->pool->alloc, &sampler);
+
radv_meta_save(&saved_state, cmd_buffer,
RADV_META_SAVE_GRAPHICS_PIPELINE |
RADV_META_SAVE_CONSTANTS |
RADV_META_SAVE_DESCRIPTORS);
+ /* VK_EXT_conditional_rendering says that blit commands should not be
+ * affected by conditional rendering.
+ */
+ old_predicating = cmd_buffer->state.predicating;
+ cmd_buffer->state.predicating = false;
+
for (unsigned r = 0; r < regionCount; r++) {
const VkImageSubresourceLayers *src_res = &pRegions[r].srcSubresource;
const VkImageSubresourceLayers *dst_res = &pRegions[r].dstSubresource;
.baseArrayLayer = dest_array_slice,
.layerCount = 1
},
- });
+ }, NULL);
radv_image_view_init(&src_iview, cmd_buffer->device,
&(VkImageViewCreateInfo) {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.baseArrayLayer = src_array_slice,
.layerCount = 1
},
- });
+ }, NULL);
meta_emit_blit(cmd_buffer,
src_image, &src_iview, srcImageLayout,
src_offset_0, src_offset_1,
dest_image, &dest_iview, destImageLayout,
dest_offset_0, dest_offset_1,
dest_box,
- filter);
+ sampler);
}
}
+ /* Restore conditional rendering. */
+ cmd_buffer->state.predicating = old_predicating;
+
radv_meta_restore(&saved_state, cmd_buffer);
+
+ radv_DestroySampler(radv_device_to_handle(device), sampler,
+ &cmd_buffer->pool->alloc);
}
void
state->blit.ds_layout, &state->alloc);
}
-static VkFormat pipeline_formats[] = {
- VK_FORMAT_R8G8B8A8_UNORM,
- VK_FORMAT_R8G8B8A8_UINT,
- VK_FORMAT_R8G8B8A8_SINT,
- VK_FORMAT_A2R10G10B10_UINT_PACK32,
- VK_FORMAT_A2R10G10B10_SINT_PACK32,
- VK_FORMAT_R16G16B16A16_UNORM,
- VK_FORMAT_R16G16B16A16_SNORM,
- VK_FORMAT_R16G16B16A16_UINT,
- VK_FORMAT_R16G16B16A16_SINT,
- VK_FORMAT_R32_SFLOAT,
- VK_FORMAT_R32G32_SFLOAT,
- VK_FORMAT_R32G32B32A32_SFLOAT
-};
+static VkResult
+build_pipeline(struct radv_device *device,
+ VkImageAspectFlagBits aspect,
+ enum glsl_sampler_dim tex_dim,
+ unsigned fs_key,
+ VkPipeline *pipeline)
+{
+ VkResult result = VK_SUCCESS;
+
+ mtx_lock(&device->meta_state.mtx);
+
+ if (*pipeline) {
+ mtx_unlock(&device->meta_state.mtx);
+ return VK_SUCCESS;
+ }
+
+ struct radv_shader_module fs = {0};
+ struct radv_shader_module vs = {.nir = build_nir_vertex_shader()};
+ VkRenderPass rp;
+
+ switch(aspect) {
+ case VK_IMAGE_ASPECT_COLOR_BIT:
+ fs.nir = build_nir_copy_fragment_shader(tex_dim);
+ rp = device->meta_state.blit.render_pass[fs_key][0];
+ break;
+ case VK_IMAGE_ASPECT_DEPTH_BIT:
+ fs.nir = build_nir_copy_fragment_shader_depth(tex_dim);
+ rp = device->meta_state.blit.depth_only_rp[0];
+ break;
+ case VK_IMAGE_ASPECT_STENCIL_BIT:
+ fs.nir = build_nir_copy_fragment_shader_stencil(tex_dim);
+ rp = device->meta_state.blit.stencil_only_rp[0];
+ break;
+ default:
+ unreachable("Unhandled aspect");
+ }
+ VkPipelineVertexInputStateCreateInfo vi_create_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+ .vertexBindingDescriptionCount = 0,
+ .vertexAttributeDescriptionCount = 0,
+ };
+
+ VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
+ {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_VERTEX_BIT,
+ .module = radv_shader_module_to_handle(&vs),
+ .pName = "main",
+ .pSpecializationInfo = NULL
+ }, {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
+ .module = radv_shader_module_to_handle(&fs),
+ .pName = "main",
+ .pSpecializationInfo = NULL
+ },
+ };
+
+ VkGraphicsPipelineCreateInfo vk_pipeline_info = {
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .stageCount = ARRAY_SIZE(pipeline_shader_stages),
+ .pStages = pipeline_shader_stages,
+ .pVertexInputState = &vi_create_info,
+ .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+ .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+ .primitiveRestartEnable = false,
+ },
+ .pViewportState = &(VkPipelineViewportStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+ .viewportCount = 1,
+ .scissorCount = 1,
+ },
+ .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+ .rasterizerDiscardEnable = false,
+ .polygonMode = VK_POLYGON_MODE_FILL,
+ .cullMode = VK_CULL_MODE_NONE,
+ .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
+ },
+ .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+ .rasterizationSamples = 1,
+ .sampleShadingEnable = false,
+ .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
+ },
+ .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+ .dynamicStateCount = 4,
+ .pDynamicStates = (VkDynamicState[]) {
+ VK_DYNAMIC_STATE_VIEWPORT,
+ VK_DYNAMIC_STATE_SCISSOR,
+ VK_DYNAMIC_STATE_LINE_WIDTH,
+ VK_DYNAMIC_STATE_BLEND_CONSTANTS,
+ },
+ },
+ .flags = 0,
+ .layout = device->meta_state.blit.pipeline_layout,
+ .renderPass = rp,
+ .subpass = 0,
+ };
+
+ VkPipelineColorBlendStateCreateInfo color_blend_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = (VkPipelineColorBlendAttachmentState []) {
+ {
+ .colorWriteMask = VK_COLOR_COMPONENT_A_BIT |
+ VK_COLOR_COMPONENT_R_BIT |
+ VK_COLOR_COMPONENT_G_BIT |
+ VK_COLOR_COMPONENT_B_BIT },
+ }
+ };
+
+ VkPipelineDepthStencilStateCreateInfo depth_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
+ .depthTestEnable = true,
+ .depthWriteEnable = true,
+ .depthCompareOp = VK_COMPARE_OP_ALWAYS,
+ };
+
+ VkPipelineDepthStencilStateCreateInfo stencil_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
+ .depthTestEnable = false,
+ .depthWriteEnable = false,
+ .stencilTestEnable = true,
+ .front = {
+ .failOp = VK_STENCIL_OP_REPLACE,
+ .passOp = VK_STENCIL_OP_REPLACE,
+ .depthFailOp = VK_STENCIL_OP_REPLACE,
+ .compareOp = VK_COMPARE_OP_ALWAYS,
+ .compareMask = 0xff,
+ .writeMask = 0xff,
+ .reference = 0
+ },
+ .back = {
+ .failOp = VK_STENCIL_OP_REPLACE,
+ .passOp = VK_STENCIL_OP_REPLACE,
+ .depthFailOp = VK_STENCIL_OP_REPLACE,
+ .compareOp = VK_COMPARE_OP_ALWAYS,
+ .compareMask = 0xff,
+ .writeMask = 0xff,
+ .reference = 0
+ },
+ .depthCompareOp = VK_COMPARE_OP_ALWAYS,
+ };
+
+ switch(aspect) {
+ case VK_IMAGE_ASPECT_COLOR_BIT:
+ vk_pipeline_info.pColorBlendState = &color_blend_info;
+ break;
+ case VK_IMAGE_ASPECT_DEPTH_BIT:
+ vk_pipeline_info.pDepthStencilState = &depth_info;
+ break;
+ case VK_IMAGE_ASPECT_STENCIL_BIT:
+ vk_pipeline_info.pDepthStencilState = &stencil_info;
+ break;
+ default:
+ unreachable("Unhandled aspect");
+ }
+
+ const struct radv_graphics_pipeline_create_info radv_pipeline_info = {
+ .use_rectlist = true
+ };
+
+ result = radv_graphics_pipeline_create(radv_device_to_handle(device),
+ radv_pipeline_cache_to_handle(&device->meta_state.cache),
+ &vk_pipeline_info, &radv_pipeline_info,
+ &device->meta_state.alloc, pipeline);
+ ralloc_free(vs.nir);
+ ralloc_free(fs.nir);
+ mtx_unlock(&device->meta_state.mtx);
+ return result;
+}
static VkResult
-radv_device_init_meta_blit_color(struct radv_device *device,
- struct radv_shader_module *vs)
+radv_device_init_meta_blit_color(struct radv_device *device, bool on_demand)
{
- struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0};
VkResult result;
- fs_1d.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_1D);
- fs_2d.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D);
- fs_3d.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D);
-
- for (unsigned i = 0; i < ARRAY_SIZE(pipeline_formats); ++i) {
- unsigned key = radv_format_meta_fs_key(pipeline_formats[i]);
+ for (unsigned i = 0; i < NUM_META_FS_KEYS; ++i) {
+ unsigned key = radv_format_meta_fs_key(radv_fs_key_format_exemplars[i]);
for(unsigned j = 0; j < RADV_META_DST_LAYOUT_COUNT; ++j) {
VkImageLayout layout = radv_meta_dst_layout_to_layout(j);
result = radv_CreateRenderPass(radv_device_to_handle(device),
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &(VkAttachmentDescription) {
- .format = pipeline_formats[i],
+ .format = radv_fs_key_format_exemplars[i],
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.initialLayout = layout,
.attachment = VK_ATTACHMENT_UNUSED,
.layout = VK_IMAGE_LAYOUT_GENERAL,
},
- .preserveAttachmentCount = 1,
- .pPreserveAttachments = (uint32_t[]) { 0 },
+ .preserveAttachmentCount = 0,
+ .pPreserveAttachments = NULL,
},
.dependencyCount = 0,
}, &device->meta_state.alloc, &device->meta_state.blit.render_pass[key][j]);
goto fail;
}
- VkPipelineVertexInputStateCreateInfo vi_create_info = {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
- .vertexBindingDescriptionCount = 0,
- .vertexAttributeDescriptionCount = 0,
- };
+ if (on_demand)
+ continue;
- VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
- {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .stage = VK_SHADER_STAGE_VERTEX_BIT,
- .module = radv_shader_module_to_handle(vs),
- .pName = "main",
- .pSpecializationInfo = NULL
- }, {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
- .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
- .pName = "main",
- .pSpecializationInfo = NULL
- },
- };
-
- const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
- .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
- .stageCount = ARRAY_SIZE(pipeline_shader_stages),
- .pStages = pipeline_shader_stages,
- .pVertexInputState = &vi_create_info,
- .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
- .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
- .primitiveRestartEnable = false,
- },
- .pViewportState = &(VkPipelineViewportStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
- .viewportCount = 1,
- .scissorCount = 1,
- },
- .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
- .rasterizerDiscardEnable = false,
- .polygonMode = VK_POLYGON_MODE_FILL,
- .cullMode = VK_CULL_MODE_NONE,
- .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
- },
- .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
- .rasterizationSamples = 1,
- .sampleShadingEnable = false,
- .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
- },
- .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
- .attachmentCount = 1,
- .pAttachments = (VkPipelineColorBlendAttachmentState []) {
- { .colorWriteMask =
- VK_COLOR_COMPONENT_A_BIT |
- VK_COLOR_COMPONENT_R_BIT |
- VK_COLOR_COMPONENT_G_BIT |
- VK_COLOR_COMPONENT_B_BIT },
- }
- },
- .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
- .dynamicStateCount = 4,
- .pDynamicStates = (VkDynamicState[]) {
- VK_DYNAMIC_STATE_VIEWPORT,
- VK_DYNAMIC_STATE_SCISSOR,
- VK_DYNAMIC_STATE_LINE_WIDTH,
- VK_DYNAMIC_STATE_BLEND_CONSTANTS,
- },
- },
- .flags = 0,
- .layout = device->meta_state.blit.pipeline_layout,
- .renderPass = device->meta_state.blit.render_pass[key][0],
- .subpass = 0,
- };
-
- const struct radv_graphics_pipeline_create_info radv_pipeline_info = {
- .use_rectlist = true
- };
-
- pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d);
- result = radv_graphics_pipeline_create(radv_device_to_handle(device),
- radv_pipeline_cache_to_handle(&device->meta_state.cache),
- &vk_pipeline_info, &radv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.pipeline_1d_src[key]);
+ result = build_pipeline(device, VK_IMAGE_ASPECT_COLOR_BIT, GLSL_SAMPLER_DIM_1D, key, &device->meta_state.blit.pipeline_1d_src[key]);
if (result != VK_SUCCESS)
goto fail;
- pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d);
- result = radv_graphics_pipeline_create(radv_device_to_handle(device),
- radv_pipeline_cache_to_handle(&device->meta_state.cache),
- &vk_pipeline_info, &radv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.pipeline_2d_src[key]);
+ result = build_pipeline(device, VK_IMAGE_ASPECT_COLOR_BIT, GLSL_SAMPLER_DIM_2D, key, &device->meta_state.blit.pipeline_2d_src[key]);
if (result != VK_SUCCESS)
goto fail;
- pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d);
- result = radv_graphics_pipeline_create(radv_device_to_handle(device),
- radv_pipeline_cache_to_handle(&device->meta_state.cache),
- &vk_pipeline_info, &radv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.pipeline_3d_src[key]);
+ result = build_pipeline(device, VK_IMAGE_ASPECT_COLOR_BIT, GLSL_SAMPLER_DIM_3D, key, &device->meta_state.blit.pipeline_3d_src[key]);
if (result != VK_SUCCESS)
goto fail;
result = VK_SUCCESS;
fail:
- ralloc_free(fs_1d.nir);
- ralloc_free(fs_2d.nir);
- ralloc_free(fs_3d.nir);
return result;
}
static VkResult
-radv_device_init_meta_blit_depth(struct radv_device *device,
- struct radv_shader_module *vs)
+radv_device_init_meta_blit_depth(struct radv_device *device, bool on_demand)
{
- struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0};
VkResult result;
- fs_1d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_1D);
- fs_2d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_2D);
- fs_3d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_3D);
-
for (enum radv_blit_ds_layout ds_layout = RADV_BLIT_DS_LAYOUT_TILE_ENABLE; ds_layout < RADV_BLIT_DS_LAYOUT_COUNT; ds_layout++) {
VkImageLayout layout = radv_meta_blit_ds_to_layout(ds_layout);
result = radv_CreateRenderPass(radv_device_to_handle(device),
.attachment = 0,
.layout = layout,
},
- .preserveAttachmentCount = 1,
- .pPreserveAttachments = (uint32_t[]) { 0 },
+ .preserveAttachmentCount = 0,
+ .pPreserveAttachments = NULL,
},
.dependencyCount = 0,
}, &device->meta_state.alloc, &device->meta_state.blit.depth_only_rp[ds_layout]);
goto fail;
}
- VkPipelineVertexInputStateCreateInfo vi_create_info = {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
- .vertexBindingDescriptionCount = 0,
- .vertexAttributeDescriptionCount = 0,
- };
-
- VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
- {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .stage = VK_SHADER_STAGE_VERTEX_BIT,
- .module = radv_shader_module_to_handle(vs),
- .pName = "main",
- .pSpecializationInfo = NULL
- }, {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
- .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
- .pName = "main",
- .pSpecializationInfo = NULL
- },
- };
+ if (on_demand)
+ return VK_SUCCESS;
- const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
- .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
- .stageCount = ARRAY_SIZE(pipeline_shader_stages),
- .pStages = pipeline_shader_stages,
- .pVertexInputState = &vi_create_info,
- .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
- .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
- .primitiveRestartEnable = false,
- },
- .pViewportState = &(VkPipelineViewportStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
- .viewportCount = 1,
- .scissorCount = 1,
- },
- .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
- .rasterizerDiscardEnable = false,
- .polygonMode = VK_POLYGON_MODE_FILL,
- .cullMode = VK_CULL_MODE_NONE,
- .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
- },
- .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
- .rasterizationSamples = 1,
- .sampleShadingEnable = false,
- .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
- },
- .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
- .attachmentCount = 0,
- .pAttachments = NULL,
- },
- .pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
- .depthTestEnable = true,
- .depthWriteEnable = true,
- .depthCompareOp = VK_COMPARE_OP_ALWAYS,
- },
- .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
- .dynamicStateCount = 9,
- .pDynamicStates = (VkDynamicState[]) {
- VK_DYNAMIC_STATE_VIEWPORT,
- VK_DYNAMIC_STATE_SCISSOR,
- VK_DYNAMIC_STATE_LINE_WIDTH,
- VK_DYNAMIC_STATE_DEPTH_BIAS,
- VK_DYNAMIC_STATE_BLEND_CONSTANTS,
- VK_DYNAMIC_STATE_DEPTH_BOUNDS,
- VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
- VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
- VK_DYNAMIC_STATE_STENCIL_REFERENCE,
- },
- },
- .flags = 0,
- .layout = device->meta_state.blit.pipeline_layout,
- .renderPass = device->meta_state.blit.depth_only_rp[0],
- .subpass = 0,
- };
-
- const struct radv_graphics_pipeline_create_info radv_pipeline_info = {
- .use_rectlist = true
- };
-
- pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d);
- result = radv_graphics_pipeline_create(radv_device_to_handle(device),
- radv_pipeline_cache_to_handle(&device->meta_state.cache),
- &vk_pipeline_info, &radv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.depth_only_1d_pipeline);
+ result = build_pipeline(device, VK_IMAGE_ASPECT_DEPTH_BIT, GLSL_SAMPLER_DIM_1D, 0, &device->meta_state.blit.depth_only_1d_pipeline);
if (result != VK_SUCCESS)
goto fail;
- pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d);
- result = radv_graphics_pipeline_create(radv_device_to_handle(device),
- radv_pipeline_cache_to_handle(&device->meta_state.cache),
- &vk_pipeline_info, &radv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.depth_only_2d_pipeline);
+ result = build_pipeline(device, VK_IMAGE_ASPECT_DEPTH_BIT, GLSL_SAMPLER_DIM_2D, 0, &device->meta_state.blit.depth_only_2d_pipeline);
if (result != VK_SUCCESS)
goto fail;
- pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d);
- result = radv_graphics_pipeline_create(radv_device_to_handle(device),
- radv_pipeline_cache_to_handle(&device->meta_state.cache),
- &vk_pipeline_info, &radv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.depth_only_3d_pipeline);
+ result = build_pipeline(device, VK_IMAGE_ASPECT_DEPTH_BIT, GLSL_SAMPLER_DIM_3D, 0, &device->meta_state.blit.depth_only_3d_pipeline);
if (result != VK_SUCCESS)
goto fail;
fail:
- ralloc_free(fs_1d.nir);
- ralloc_free(fs_2d.nir);
- ralloc_free(fs_3d.nir);
return result;
}
static VkResult
-radv_device_init_meta_blit_stencil(struct radv_device *device,
- struct radv_shader_module *vs)
+radv_device_init_meta_blit_stencil(struct radv_device *device, bool on_demand)
{
- struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0};
VkResult result;
- fs_1d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_1D);
- fs_2d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_2D);
- fs_3d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_3D);
-
for (enum radv_blit_ds_layout ds_layout = RADV_BLIT_DS_LAYOUT_TILE_ENABLE; ds_layout < RADV_BLIT_DS_LAYOUT_COUNT; ds_layout++) {
VkImageLayout layout = radv_meta_blit_ds_to_layout(ds_layout);
result = radv_CreateRenderPass(radv_device_to_handle(device),
.attachment = 0,
.layout = layout,
},
- .preserveAttachmentCount = 1,
- .pPreserveAttachments = (uint32_t[]) { 0 },
+ .preserveAttachmentCount = 0,
+ .pPreserveAttachments = NULL,
},
.dependencyCount = 0,
}, &device->meta_state.alloc, &device->meta_state.blit.stencil_only_rp[ds_layout]);
if (result != VK_SUCCESS)
goto fail;
- VkPipelineVertexInputStateCreateInfo vi_create_info = {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
- .vertexBindingDescriptionCount = 0,
- .vertexAttributeDescriptionCount = 0,
- };
-
- VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
- {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .stage = VK_SHADER_STAGE_VERTEX_BIT,
- .module = radv_shader_module_to_handle(vs),
- .pName = "main",
- .pSpecializationInfo = NULL
- }, {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
- .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
- .pName = "main",
- .pSpecializationInfo = NULL
- },
- };
-
- const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
- .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
- .stageCount = ARRAY_SIZE(pipeline_shader_stages),
- .pStages = pipeline_shader_stages,
- .pVertexInputState = &vi_create_info,
- .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
- .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
- .primitiveRestartEnable = false,
- },
- .pViewportState = &(VkPipelineViewportStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
- .viewportCount = 1,
- .scissorCount = 1,
- },
- .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
- .rasterizerDiscardEnable = false,
- .polygonMode = VK_POLYGON_MODE_FILL,
- .cullMode = VK_CULL_MODE_NONE,
- .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
- },
- .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
- .rasterizationSamples = 1,
- .sampleShadingEnable = false,
- .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
- },
- .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
- .attachmentCount = 0,
- .pAttachments = NULL,
- },
- .pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
- .depthTestEnable = false,
- .depthWriteEnable = false,
- .stencilTestEnable = true,
- .front = {
- .failOp = VK_STENCIL_OP_REPLACE,
- .passOp = VK_STENCIL_OP_REPLACE,
- .depthFailOp = VK_STENCIL_OP_REPLACE,
- .compareOp = VK_COMPARE_OP_ALWAYS,
- .compareMask = 0xff,
- .writeMask = 0xff,
- .reference = 0
- },
- .back = {
- .failOp = VK_STENCIL_OP_REPLACE,
- .passOp = VK_STENCIL_OP_REPLACE,
- .depthFailOp = VK_STENCIL_OP_REPLACE,
- .compareOp = VK_COMPARE_OP_ALWAYS,
- .compareMask = 0xff,
- .writeMask = 0xff,
- .reference = 0
- },
- .depthCompareOp = VK_COMPARE_OP_ALWAYS,
- },
- .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
- .dynamicStateCount = 6,
- .pDynamicStates = (VkDynamicState[]) {
- VK_DYNAMIC_STATE_VIEWPORT,
- VK_DYNAMIC_STATE_SCISSOR,
- VK_DYNAMIC_STATE_LINE_WIDTH,
- VK_DYNAMIC_STATE_DEPTH_BIAS,
- VK_DYNAMIC_STATE_BLEND_CONSTANTS,
- VK_DYNAMIC_STATE_DEPTH_BOUNDS,
- },
- },
- .flags = 0,
- .layout = device->meta_state.blit.pipeline_layout,
- .renderPass = device->meta_state.blit.stencil_only_rp[0],
- .subpass = 0,
- };
+ if (on_demand)
+ return VK_SUCCESS;
- const struct radv_graphics_pipeline_create_info radv_pipeline_info = {
- .use_rectlist = true
- };
-
- pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d);
- result = radv_graphics_pipeline_create(radv_device_to_handle(device),
- radv_pipeline_cache_to_handle(&device->meta_state.cache),
- &vk_pipeline_info, &radv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.stencil_only_1d_pipeline);
+ result = build_pipeline(device, VK_IMAGE_ASPECT_STENCIL_BIT, GLSL_SAMPLER_DIM_1D, 0, &device->meta_state.blit.stencil_only_1d_pipeline);
if (result != VK_SUCCESS)
goto fail;
- pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d);
- result = radv_graphics_pipeline_create(radv_device_to_handle(device),
- radv_pipeline_cache_to_handle(&device->meta_state.cache),
- &vk_pipeline_info, &radv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.stencil_only_2d_pipeline);
+ result = build_pipeline(device, VK_IMAGE_ASPECT_STENCIL_BIT, GLSL_SAMPLER_DIM_2D, 0, &device->meta_state.blit.stencil_only_2d_pipeline);
if (result != VK_SUCCESS)
goto fail;
- pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d);
- result = radv_graphics_pipeline_create(radv_device_to_handle(device),
- radv_pipeline_cache_to_handle(&device->meta_state.cache),
- &vk_pipeline_info, &radv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.stencil_only_3d_pipeline);
+ result = build_pipeline(device, VK_IMAGE_ASPECT_STENCIL_BIT, GLSL_SAMPLER_DIM_3D, 0, &device->meta_state.blit.stencil_only_3d_pipeline);
if (result != VK_SUCCESS)
goto fail;
fail:
- ralloc_free(fs_1d.nir);
- ralloc_free(fs_2d.nir);
- ralloc_free(fs_3d.nir);
return result;
}
VkResult
-radv_device_init_meta_blit_state(struct radv_device *device)
+radv_device_init_meta_blit_state(struct radv_device *device, bool on_demand)
{
VkResult result;
- struct radv_shader_module vs = {0};
VkDescriptorSetLayoutCreateInfo ds_layout_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
if (result != VK_SUCCESS)
goto fail;
- vs.nir = build_nir_vertex_shader();
-
- result = radv_device_init_meta_blit_color(device, &vs);
+ result = radv_device_init_meta_blit_color(device, on_demand);
if (result != VK_SUCCESS)
goto fail;
- result = radv_device_init_meta_blit_depth(device, &vs);
+ result = radv_device_init_meta_blit_depth(device, on_demand);
if (result != VK_SUCCESS)
goto fail;
- result = radv_device_init_meta_blit_stencil(device, &vs);
+ result = radv_device_init_meta_blit_stencil(device, on_demand);
fail:
- ralloc_free(vs.nir);
if (result != VK_SUCCESS)
radv_device_finish_meta_blit_state(device);
return result;