radv/gfx9: add support for 3d images to blit 2d paths
[mesa.git] / src / amd / vulkan / radv_meta_blit2d.c
index 30f58abb5f82590cc7241a75a14f3ffc6b8539c7..40d49f454dd3ae1bb28f6269bb2f0ba4017663cf 100644 (file)
@@ -30,6 +30,7 @@
 
 enum blit2d_src_type {
        BLIT2D_SRC_TYPE_IMAGE,
+       BLIT2D_SRC_TYPE_IMAGE_3D,
        BLIT2D_SRC_TYPE_BUFFER,
        BLIT2D_NUM_SRC_TYPES,
 };
@@ -41,6 +42,8 @@ create_iview(struct radv_cmd_buffer *cmd_buffer,
               VkImageAspectFlagBits aspects)
 {
        VkFormat format;
+       VkImageViewType view_type = cmd_buffer->device->physical_device->rad_info.chip_class < GFX9 ? VK_IMAGE_VIEW_TYPE_2D :
+               radv_meta_get_view_type(surf->image);
 
        if (depth_format)
                format = depth_format;
@@ -51,7 +54,7 @@ create_iview(struct radv_cmd_buffer *cmd_buffer,
                             &(VkImageViewCreateInfo) {
                                     .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
                                             .image = radv_image_to_handle(surf->image),
-                                            .viewType = VK_IMAGE_VIEW_TYPE_2D,
+                                            .viewType = view_type,
                                             .format = format,
                                             .subresourceRange = {
                                             .aspectMask = aspects,
@@ -126,6 +129,12 @@ blit2d_bind_src(struct radv_cmd_buffer *cmd_buffer,
        } else {
                create_iview(cmd_buffer, src_img, &tmp->iview, depth_format, aspects);
 
+               if (src_type == BLIT2D_SRC_TYPE_IMAGE_3D)
+                       radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
+                                             device->meta_state.blit2d.p_layouts[src_type],
+                                             VK_SHADER_STAGE_FRAGMENT_BIT, 16, 4,
+                                             &src_img->layer);
+
                radv_meta_push_descriptor_set(cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
                                              device->meta_state.blit2d.p_layouts[src_type],
                                              0, /* set */
@@ -341,8 +350,10 @@ radv_meta_blit2d(struct radv_cmd_buffer *cmd_buffer,
                 unsigned num_rects,
                 struct radv_meta_blit2d_rect *rects)
 {
+       bool use_3d = cmd_buffer->device->physical_device->rad_info.chip_class >= GFX9 &&
+               (src_img && src_img->image->type == VK_IMAGE_TYPE_3D);
        enum blit2d_src_type src_type = src_buf ? BLIT2D_SRC_TYPE_BUFFER :
-                                                 BLIT2D_SRC_TYPE_IMAGE;
+               use_3d ? BLIT2D_SRC_TYPE_IMAGE_3D : BLIT2D_SRC_TYPE_IMAGE;
        radv_meta_blit2d_normal_dst(cmd_buffer, src_img, src_buf, dst,
                                    num_rects, rects, src_type);
 }
@@ -407,29 +418,46 @@ build_nir_vertex_shader(void)
 
 typedef nir_ssa_def* (*texel_fetch_build_func)(struct nir_builder *,
                                                struct radv_device *,
-                                               nir_ssa_def *);
+                                               nir_ssa_def *, bool);
 
 static nir_ssa_def *
 build_nir_texel_fetch(struct nir_builder *b, struct radv_device *device,
-                      nir_ssa_def *tex_pos)
+                      nir_ssa_def *tex_pos, bool is_3d)
 {
+       enum glsl_sampler_dim dim = is_3d ? GLSL_SAMPLER_DIM_3D : GLSL_SAMPLER_DIM_2D;
        const struct glsl_type *sampler_type =
-               glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_UINT);
+               glsl_sampler_type(dim, false, false, GLSL_TYPE_UINT);
        nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform,
                                                    sampler_type, "s_tex");
        sampler->data.descriptor_set = 0;
        sampler->data.binding = 0;
 
+       nir_ssa_def *tex_pos_3d = NULL;
+       if (is_3d) {
+               nir_intrinsic_instr *layer = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constant);
+               nir_intrinsic_set_base(layer, 16);
+               nir_intrinsic_set_range(layer, 4);
+               layer->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
+               layer->num_components = 1;
+               nir_ssa_dest_init(&layer->instr, &layer->dest, 1, 32, "layer");
+               nir_builder_instr_insert(b, &layer->instr);
+
+               nir_ssa_def *chans[3];
+               chans[0] = nir_channel(b, tex_pos, 0);
+               chans[1] = nir_channel(b, tex_pos, 1);
+               chans[2] = &layer->dest.ssa;
+               tex_pos_3d = nir_vec(b, chans, 3);
+       }
        nir_tex_instr *tex = nir_tex_instr_create(b->shader, 2);
-       tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
+       tex->sampler_dim = dim;
        tex->op = nir_texop_txf;
        tex->src[0].src_type = nir_tex_src_coord;
-       tex->src[0].src = nir_src_for_ssa(tex_pos);
+       tex->src[0].src = nir_src_for_ssa(is_3d ? tex_pos_3d : tex_pos);
        tex->src[1].src_type = nir_tex_src_lod;
        tex->src[1].src = nir_src_for_ssa(nir_imm_int(b, 0));
        tex->dest_type = nir_type_uint;
        tex->is_array = false;
-       tex->coord_components = 2;
+       tex->coord_components = is_3d ? 3 : 2;
        tex->texture = nir_deref_var_create(tex, sampler);
        tex->sampler = NULL;
 
@@ -442,7 +470,7 @@ build_nir_texel_fetch(struct nir_builder *b, struct radv_device *device,
 
 static nir_ssa_def *
 build_nir_buffer_fetch(struct nir_builder *b, struct radv_device *device,
-                      nir_ssa_def *tex_pos)
+                      nir_ssa_def *tex_pos, bool is_3d)
 {
        const struct glsl_type *sampler_type =
                glsl_sampler_type(GLSL_SAMPLER_DIM_BUF, false, false, GLSL_TYPE_UINT);
@@ -490,7 +518,7 @@ static const VkPipelineVertexInputStateCreateInfo normal_vi_create_info = {
 
 static nir_shader *
 build_nir_copy_fragment_shader(struct radv_device *device,
-                               texel_fetch_build_func txf_func, const char* name)
+                               texel_fetch_build_func txf_func, const char* name, bool is_3d)
 {
        const struct glsl_type *vec4 = glsl_vec4_type();
        const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2);
@@ -511,7 +539,7 @@ build_nir_copy_fragment_shader(struct radv_device *device,
        unsigned swiz[4] = { 0, 1 };
        nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false);
 
-       nir_ssa_def *color = txf_func(&b, device, tex_pos);
+       nir_ssa_def *color = txf_func(&b, device, tex_pos, is_3d);
        nir_store_var(&b, color_out, color, 0xf);
 
        return b.shader;
@@ -519,7 +547,7 @@ build_nir_copy_fragment_shader(struct radv_device *device,
 
 static nir_shader *
 build_nir_copy_fragment_shader_depth(struct radv_device *device,
-                                    texel_fetch_build_func txf_func, const char* name)
+                                    texel_fetch_build_func txf_func, const char* name, bool is_3d)
 {
        const struct glsl_type *vec4 = glsl_vec4_type();
        const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2);
@@ -540,7 +568,7 @@ build_nir_copy_fragment_shader_depth(struct radv_device *device,
        unsigned swiz[4] = { 0, 1 };
        nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false);
 
-       nir_ssa_def *color = txf_func(&b, device, tex_pos);
+       nir_ssa_def *color = txf_func(&b, device, tex_pos, is_3d);
        nir_store_var(&b, color_out, color, 0x1);
 
        return b.shader;
@@ -548,7 +576,7 @@ build_nir_copy_fragment_shader_depth(struct radv_device *device,
 
 static nir_shader *
 build_nir_copy_fragment_shader_stencil(struct radv_device *device,
-                                      texel_fetch_build_func txf_func, const char* name)
+                                      texel_fetch_build_func txf_func, const char* name, bool is_3d)
 {
        const struct glsl_type *vec4 = glsl_vec4_type();
        const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2);
@@ -569,7 +597,7 @@ build_nir_copy_fragment_shader_stencil(struct radv_device *device,
        unsigned swiz[4] = { 0, 1 };
        nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false);
 
-       nir_ssa_def *color = txf_func(&b, device, tex_pos);
+       nir_ssa_def *color = txf_func(&b, device, tex_pos, is_3d);
        nir_store_var(&b, color_out, color, 0x1);
 
        return b.shader;
@@ -629,6 +657,10 @@ blit2d_init_color_pipeline(struct radv_device *device,
                src_func = build_nir_texel_fetch;
                name = "meta_blit2d_image_fs";
                break;
+       case BLIT2D_SRC_TYPE_IMAGE_3D:
+               src_func = build_nir_texel_fetch;
+               name = "meta_blit3d_image_fs";
+               break;
        case BLIT2D_SRC_TYPE_BUFFER:
                src_func = build_nir_buffer_fetch;
                name = "meta_blit2d_buffer_fs";
@@ -642,7 +674,7 @@ blit2d_init_color_pipeline(struct radv_device *device,
        struct radv_shader_module fs = { .nir = NULL };
 
 
-       fs.nir = build_nir_copy_fragment_shader(device, src_func, name);
+       fs.nir = build_nir_copy_fragment_shader(device, src_func, name, src_type == BLIT2D_SRC_TYPE_IMAGE_3D);
        vi_create_info = &normal_vi_create_info;
 
        struct radv_shader_module vs = {
@@ -788,6 +820,10 @@ blit2d_init_depth_only_pipeline(struct radv_device *device,
                src_func = build_nir_texel_fetch;
                name = "meta_blit2d_depth_image_fs";
                break;
+       case BLIT2D_SRC_TYPE_IMAGE_3D:
+               src_func = build_nir_texel_fetch;
+               name = "meta_blit3d_depth_image_fs";
+               break;
        case BLIT2D_SRC_TYPE_BUFFER:
                src_func = build_nir_buffer_fetch;
                name = "meta_blit2d_depth_buffer_fs";
@@ -800,7 +836,7 @@ blit2d_init_depth_only_pipeline(struct radv_device *device,
        const VkPipelineVertexInputStateCreateInfo *vi_create_info;
        struct radv_shader_module fs = { .nir = NULL };
 
-       fs.nir = build_nir_copy_fragment_shader_depth(device, src_func, name);
+       fs.nir = build_nir_copy_fragment_shader_depth(device, src_func, name, src_type == BLIT2D_SRC_TYPE_IMAGE_3D);
        vi_create_info = &normal_vi_create_info;
 
        struct radv_shader_module vs = {
@@ -943,6 +979,10 @@ blit2d_init_stencil_only_pipeline(struct radv_device *device,
                src_func = build_nir_texel_fetch;
                name = "meta_blit2d_stencil_image_fs";
                break;
+       case BLIT2D_SRC_TYPE_IMAGE_3D:
+               src_func = build_nir_texel_fetch;
+               name = "meta_blit3d_stencil_image_fs";
+               break;
        case BLIT2D_SRC_TYPE_BUFFER:
                src_func = build_nir_buffer_fetch;
                name = "meta_blit2d_stencil_buffer_fs";
@@ -955,7 +995,7 @@ blit2d_init_stencil_only_pipeline(struct radv_device *device,
        const VkPipelineVertexInputStateCreateInfo *vi_create_info;
        struct radv_shader_module fs = { .nir = NULL };
 
-       fs.nir = build_nir_copy_fragment_shader_stencil(device, src_func, name);
+       fs.nir = build_nir_copy_fragment_shader_stencil(device, src_func, name, src_type == BLIT2D_SRC_TYPE_IMAGE_3D);
        vi_create_info = &normal_vi_create_info;
 
        struct radv_shader_module vs = {
@@ -1120,6 +1160,7 @@ VkResult
 radv_device_init_meta_blit2d_state(struct radv_device *device)
 {
        VkResult result;
+       bool create_3d = device->physical_device->rad_info.chip_class >= GFX9;
 
        const VkPushConstantRange push_constant_ranges[] = {
                {VK_SHADER_STAGE_VERTEX_BIT, 0, 16},
@@ -1155,6 +1196,37 @@ radv_device_init_meta_blit2d_state(struct radv_device *device)
        if (result != VK_SUCCESS)
                goto fail;
 
+       if (create_3d) {
+               result = radv_CreateDescriptorSetLayout(radv_device_to_handle(device),
+                                                       &(VkDescriptorSetLayoutCreateInfo) {
+                                                               .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
+                                                                       .flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR,
+                                                                       .bindingCount = 1,
+                                                                       .pBindings = (VkDescriptorSetLayoutBinding[]) {
+                                                                       {
+                                                                               .binding = 0,
+                                                                               .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
+                                                                               .descriptorCount = 1,
+                                                                               .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
+                                                                               .pImmutableSamplers = NULL
+                                                                       },
+                                                               }
+                                                       }, &device->meta_state.alloc, &device->meta_state.blit2d.ds_layouts[BLIT2D_SRC_TYPE_IMAGE_3D]);
+               if (result != VK_SUCCESS)
+                       goto fail;
+               result = radv_CreatePipelineLayout(radv_device_to_handle(device),
+                                                  &(VkPipelineLayoutCreateInfo) {
+                                                          .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+                                                                  .setLayoutCount = 1,
+                                                                  .pSetLayouts = &device->meta_state.blit2d.ds_layouts[BLIT2D_SRC_TYPE_IMAGE_3D],
+                                                                  .pushConstantRangeCount = 2,
+                                                                  .pPushConstantRanges = push_constant_ranges,
+                                                                  },
+                                                  &device->meta_state.alloc, &device->meta_state.blit2d.p_layouts[BLIT2D_SRC_TYPE_IMAGE_3D]);
+               if (result != VK_SUCCESS)
+                       goto fail;
+       }
+
        result = radv_CreateDescriptorSetLayout(radv_device_to_handle(device),
                                                &(VkDescriptorSetLayoutCreateInfo) {
                                                        .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
@@ -1187,6 +1259,8 @@ radv_device_init_meta_blit2d_state(struct radv_device *device)
                goto fail;
 
        for (unsigned src = 0; src < BLIT2D_NUM_SRC_TYPES; src++) {
+               if (src == BLIT2D_SRC_TYPE_IMAGE_3D && !create_3d)
+                       continue;
                for (unsigned j = 0; j < ARRAY_SIZE(pipeline_formats); ++j) {
                        result = blit2d_init_color_pipeline(device, src, pipeline_formats[j]);
                        if (result != VK_SUCCESS)