radv: handle depth/stencil image copy with layouts better. (v3.1)
[mesa.git] / src / amd / vulkan / radv_meta_blit2d.c
index 08a1bae7c65ba680f49a4d7de2f34e716ed83ac3..78a5536ceffd56bbd648a723f23cc1053accedcf 100644 (file)
@@ -278,10 +278,11 @@ radv_meta_blit2d_normal_dst(struct radv_cmd_buffer *cmd_buffer,
 
                                bind_pipeline(cmd_buffer, src_type, fs_key);
                        } else if (aspect_mask == VK_IMAGE_ASPECT_DEPTH_BIT) {
+                               enum radv_blit_ds_layout ds_layout = radv_meta_blit_ds_to_type(dst->current_layout);
                                radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer),
                                                        &(VkRenderPassBeginInfo) {
                                                                .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
-                                                                       .renderPass = device->meta_state.blit2d.depth_only_rp,
+                                                                       .renderPass = device->meta_state.blit2d.depth_only_rp[ds_layout],
                                                                        .framebuffer = dst_temps.fb,
                                                                        .renderArea = {
                                                                        .offset = { rects[r].dst_x, rects[r].dst_y, },
@@ -295,10 +296,11 @@ radv_meta_blit2d_normal_dst(struct radv_cmd_buffer *cmd_buffer,
                                bind_depth_pipeline(cmd_buffer, src_type);
 
                        } else if (aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT) {
+                               enum radv_blit_ds_layout ds_layout = radv_meta_blit_ds_to_type(dst->current_layout);
                                radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer),
                                                        &(VkRenderPassBeginInfo) {
                                                                .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
-                                                                       .renderPass = device->meta_state.blit2d.stencil_only_rp,
+                                                                       .renderPass = device->meta_state.blit2d.stencil_only_rp[ds_layout],
                                                                        .framebuffer = dst_temps.fb,
                                                                        .renderArea = {
                                                                        .offset = { rects[r].dst_x, rects[r].dst_y, },
@@ -614,10 +616,12 @@ radv_device_finish_meta_blit2d_state(struct radv_device *device)
                                       &state->alloc);
        }
 
-       radv_DestroyRenderPass(radv_device_to_handle(device),
-                              state->blit2d.depth_only_rp, &state->alloc);
-       radv_DestroyRenderPass(radv_device_to_handle(device),
-                              state->blit2d.stencil_only_rp, &state->alloc);
+       for (enum radv_blit_ds_layout j = RADV_BLIT_DS_LAYOUT_TILE_ENABLE; j < RADV_BLIT_DS_LAYOUT_COUNT; j++) {
+               radv_DestroyRenderPass(radv_device_to_handle(device),
+                                      state->blit2d.depth_only_rp[j], &state->alloc);
+               radv_DestroyRenderPass(radv_device_to_handle(device),
+                                      state->blit2d.stencil_only_rp[j], &state->alloc);
+       }
 
        for (unsigned src = 0; src < BLIT2D_NUM_SRC_TYPES; src++) {
                radv_DestroyPipelineLayout(radv_device_to_handle(device),
@@ -859,34 +863,37 @@ blit2d_init_depth_only_pipeline(struct radv_device *device,
                },
        };
 
-       if (!device->meta_state.blit2d.depth_only_rp) {
-               result = radv_CreateRenderPass(radv_device_to_handle(device),
-                                              &(VkRenderPassCreateInfo) {
-                                                      .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+       for (enum radv_blit_ds_layout ds_layout = RADV_BLIT_DS_LAYOUT_TILE_ENABLE; ds_layout < RADV_BLIT_DS_LAYOUT_COUNT; ds_layout++) {
+               if (!device->meta_state.blit2d.depth_only_rp[ds_layout]) {
+                       VkImageLayout layout = radv_meta_blit_ds_to_layout(ds_layout);
+                       result = radv_CreateRenderPass(radv_device_to_handle(device),
+                                                      &(VkRenderPassCreateInfo) {
+                                                              .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
                                                               .attachmentCount = 1,
                                                               .pAttachments = &(VkAttachmentDescription) {
-                                                              .format = VK_FORMAT_D32_SFLOAT,
-                                                              .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
-                                                              .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
-                                                              .initialLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
-                                                              .finalLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
-                                                      },
-                                                      .subpassCount = 1,
-                                                      .pSubpasses = &(VkSubpassDescription) {
-                                                      .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
-                                                      .inputAttachmentCount = 0,
-                                                      .colorAttachmentCount = 0,
-                                                      .pColorAttachments = NULL,
-                                                      .pResolveAttachments = NULL,
-                                                      .pDepthStencilAttachment = &(VkAttachmentReference) {
-                                                              .attachment = 0,
-                                                              .layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
-                                                      },
-                                                      .preserveAttachmentCount = 1,
-                                                      .pPreserveAttachments = (uint32_t[]) { 0 },
-                                              },
-                                                               .dependencyCount = 0,
-                                                }, &device->meta_state.alloc, &device->meta_state.blit2d.depth_only_rp);
+                                                                      .format = VK_FORMAT_D32_SFLOAT,
+                                                                      .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
+                                                                      .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
+                                                                      .initialLayout = layout,
+                                                                      .finalLayout = layout,
+                                                              },
+                                                              .subpassCount = 1,
+                                                              .pSubpasses = &(VkSubpassDescription) {
+                                                                      .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
+                                                                      .inputAttachmentCount = 0,
+                                                                      .colorAttachmentCount = 0,
+                                                                      .pColorAttachments = NULL,
+                                                                      .pResolveAttachments = NULL,
+                                                                      .pDepthStencilAttachment = &(VkAttachmentReference) {
+                                                                              .attachment = 0,
+                                                                              .layout = layout,
+                                                                      },
+                                                                      .preserveAttachmentCount = 1,
+                                                                      .pPreserveAttachments = (uint32_t[]) { 0 },
+                                                              },
+                                                              .dependencyCount = 0,
+                                                       }, &device->meta_state.alloc, &device->meta_state.blit2d.depth_only_rp[ds_layout]);
+               }
        }
 
        const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
@@ -945,7 +952,7 @@ blit2d_init_depth_only_pipeline(struct radv_device *device,
                },
                .flags = 0,
                .layout = device->meta_state.blit2d.p_layouts[src_type],
-               .renderPass = device->meta_state.blit2d.depth_only_rp,
+               .renderPass = device->meta_state.blit2d.depth_only_rp[0],
                .subpass = 0,
        };
 
@@ -1018,34 +1025,37 @@ blit2d_init_stencil_only_pipeline(struct radv_device *device,
                },
        };
 
-       if (!device->meta_state.blit2d.stencil_only_rp) {
-               result = radv_CreateRenderPass(radv_device_to_handle(device),
-                                              &(VkRenderPassCreateInfo) {
-                                                      .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+       for (enum radv_blit_ds_layout ds_layout = RADV_BLIT_DS_LAYOUT_TILE_ENABLE; ds_layout < RADV_BLIT_DS_LAYOUT_COUNT; ds_layout++) {
+               if (!device->meta_state.blit2d.stencil_only_rp[ds_layout]) {
+                       VkImageLayout layout = radv_meta_blit_ds_to_layout(ds_layout);
+                       result = radv_CreateRenderPass(radv_device_to_handle(device),
+                                                      &(VkRenderPassCreateInfo) {
+                                                              .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
                                                               .attachmentCount = 1,
                                                               .pAttachments = &(VkAttachmentDescription) {
-                                                              .format = VK_FORMAT_S8_UINT,
-                                                              .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
-                                                              .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
-                                                              .initialLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
-                                                              .finalLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
-                                                      },
-                                                      .subpassCount = 1,
-                                                      .pSubpasses = &(VkSubpassDescription) {
-                                                      .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
-                                                      .inputAttachmentCount = 0,
-                                                      .colorAttachmentCount = 0,
-                                                      .pColorAttachments = NULL,
-                                                      .pResolveAttachments = NULL,
-                                                      .pDepthStencilAttachment = &(VkAttachmentReference) {
-                                                              .attachment = 0,
-                                                              .layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
-                                                      },
-                                                      .preserveAttachmentCount = 1,
-                                                      .pPreserveAttachments = (uint32_t[]) { 0 },
-                                              },
-                                                               .dependencyCount = 0,
-                                                }, &device->meta_state.alloc, &device->meta_state.blit2d.stencil_only_rp);
+                                                                      .format = VK_FORMAT_S8_UINT,
+                                                                      .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
+                                                                      .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
+                                                                      .initialLayout = layout,
+                                                                      .finalLayout = layout,
+                                                              },
+                                                              .subpassCount = 1,
+                                                              .pSubpasses = &(VkSubpassDescription) {
+                                                                      .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
+                                                                      .inputAttachmentCount = 0,
+                                                                      .colorAttachmentCount = 0,
+                                                                      .pColorAttachments = NULL,
+                                                                      .pResolveAttachments = NULL,
+                                                                      .pDepthStencilAttachment = &(VkAttachmentReference) {
+                                                                              .attachment = 0,
+                                                                              .layout = layout,
+                                                                      },
+                                                                      .preserveAttachmentCount = 1,
+                                                                      .pPreserveAttachments = (uint32_t[]) { 0 },
+                                                              },
+                                                              .dependencyCount = 0,
+                                                      }, &device->meta_state.alloc, &device->meta_state.blit2d.stencil_only_rp[ds_layout]);
+               }
        }
 
        const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
@@ -1120,7 +1130,7 @@ blit2d_init_stencil_only_pipeline(struct radv_device *device,
                },
                .flags = 0,
                .layout = device->meta_state.blit2d.p_layouts[src_type],
-               .renderPass = device->meta_state.blit2d.stencil_only_rp,
+               .renderPass = device->meta_state.blit2d.stencil_only_rp[0],
                .subpass = 0,
        };