/* This special btoi path for R32G32B32 formats will write the linear
* image as a buffer with the same underlying memory. The compute
- * shader will clear all components separately using a R32 format.
+ * shader will copy all components separately using a R32 format.
*/
create_buffer_from_image(cmd_buffer, dst,
VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT,