radv: use 3d shader for gfx9 copies if dst is 3d
[mesa.git] / src / amd / vulkan / radv_meta_bufimage.c
index f5b68f6c9a6a907fe55db138669ddce83a3898b9..e0dc7151556b48c6564564c781fa71f130df4dbd 100644 (file)
@@ -2061,7 +2061,7 @@ radv_meta_image_to_image_cs(struct radv_cmd_buffer *cmd_buffer,
        itoi_bind_descriptors(cmd_buffer, &src_view, &dst_view);
 
        if (device->physical_device->rad_info.chip_class >= GFX9 &&
-           src->image->type == VK_IMAGE_TYPE_3D)
+           (src->image->type == VK_IMAGE_TYPE_3D || dst->image->type == VK_IMAGE_TYPE_3D))
                pipeline = cmd_buffer->device->meta_state.itoi.pipeline_3d;
        radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
                             VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);