nir_ssa_def *coord = nir_vec4(&b, tmp, tmp, tmp, tmp);
nir_ssa_def *outval = &tex->dest.ssa;
- nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store);
+ nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_var_store);
store->src[0] = nir_src_for_ssa(coord);
store->src[1] = nir_src_for_ssa(nir_ssa_undef(&b, 1, 32));
store->src[2] = nir_src_for_ssa(outval);
nir_builder_instr_insert(&b, &tex->instr);
nir_ssa_def *outval = &tex->dest.ssa;
- nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store);
+ nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_var_store);
store->src[0] = nir_src_for_ssa(img_coord);
store->src[1] = nir_src_for_ssa(nir_ssa_undef(&b, 1, 32));
store->src[2] = nir_src_for_ssa(outval);
nir_builder_instr_insert(&b, &tex->instr);
nir_ssa_def *outval = &tex->dest.ssa;
- nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store);
+ nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_var_store);
store->src[0] = nir_src_for_ssa(dst_coord);
store->src[1] = nir_src_for_ssa(nir_ssa_undef(&b, 1, 32));
store->src[2] = nir_src_for_ssa(outval);
comps[3] = nir_imm_int(&b, 0);
global_id = nir_vec(&b, comps, 4);
- nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store);
+ nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_var_store);
store->src[0] = nir_src_for_ssa(global_id);
store->src[1] = nir_src_for_ssa(nir_ssa_undef(&b, 1, 32));
store->src[2] = nir_src_for_ssa(&clear_val->dest.ssa);