radv/meta: don't need vertex info for resolve shader.
[mesa.git] / src / amd / vulkan / radv_meta_decompress.c
index 1f1ff9db42304e10a396568b78bea30bd2e46746..5a34863690762b16b6eae2ea64b639a0e273de8d 100644 (file)
@@ -318,8 +318,7 @@ static void radv_process_depth_image_inplace(struct radv_cmd_buffer *cmd_buffer,
                                                     .baseArrayLayer = subresourceRange->baseArrayLayer + layer,
                                                     .layerCount = 1,
                                             },
-                                    },
-                                    cmd_buffer, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
+                                    });
 
 
                VkFramebuffer fb_h;