#include "radv_meta.h"
#include "radv_private.h"
-#include "nir/nir_builder.h"
#include "sid.h"
-/**
- * Vertex attributes used by all pipelines.
- */
-struct vertex_attrs {
- float position[2]; /**< 3DPRIM_RECTLIST */
-};
-
-/* passthrough vertex shader */
-static nir_shader *
-build_nir_vs(void)
-{
- const struct glsl_type *vec4 = glsl_vec4_type();
-
- nir_builder b;
- nir_variable *a_position;
- nir_variable *v_position;
-
- nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "meta_depth_decomp_vs");
-
- a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
- "a_position");
- a_position->data.location = VERT_ATTRIB_GENERIC0;
-
- v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
- "gl_Position");
- v_position->data.location = VARYING_SLOT_POS;
-
- nir_copy_var(&b, v_position, a_position);
-
- return b.shader;
-}
-
-/* simple passthrough shader */
-static nir_shader *
-build_nir_fs(void)
-{
- nir_builder b;
-
- nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
- b.shader->info.name = ralloc_asprintf(b.shader,
- "meta_depth_decomp_noop_fs");
-
- return b.shader;
-}
static VkResult
create_pass(struct radv_device *device)
VkDevice device_h = radv_device_to_handle(device);
struct radv_shader_module fs_module = {
- .nir = build_nir_fs(),
+ .nir = radv_meta_build_nir_fs_noop(),
};
if (!fs_module.nir) {
},
.pVertexInputState = &(VkPipelineVertexInputStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
- .vertexBindingDescriptionCount = 1,
- .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
- {
- .binding = 0,
- .stride = sizeof(struct vertex_attrs),
- .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
- },
- },
- .vertexAttributeDescriptionCount = 1,
- .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
- {
- /* Position */
- .location = 0,
- .binding = 0,
- .format = VK_FORMAT_R32G32_SFLOAT,
- .offset = offsetof(struct vertex_attrs, position),
- },
- },
+ .vertexBindingDescriptionCount = 0,
+ .vertexAttributeDescriptionCount = 0,
},
.pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
},
.pViewportState = &(VkPipelineViewportStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
- .viewportCount = 0,
- .scissorCount = 0,
+ .viewportCount = 1,
+ .scissorCount = 1,
},
.pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.depthBoundsTestEnable = false,
.stencilTestEnable = false,
},
- .pDynamicState = NULL,
+ .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+ .dynamicStateCount = 2,
+ .pDynamicStates = (VkDynamicState[]) {
+ VK_DYNAMIC_STATE_VIEWPORT,
+ VK_DYNAMIC_STATE_SCISSOR,
+ },
+ },
.renderPass = device->meta_state.depth_decomp.pass,
.subpass = 0,
};
const VkAllocationCallbacks *alloc = &device->meta_state.alloc;
if (pass_h)
- RADV_CALL(DestroyRenderPass)(device_h, pass_h,
+ radv_DestroyRenderPass(device_h, pass_h,
&device->meta_state.alloc);
VkPipeline pipeline_h = state->depth_decomp.decompress_pipeline;
if (pipeline_h) {
- RADV_CALL(DestroyPipeline)(device_h, pipeline_h, alloc);
+ radv_DestroyPipeline(device_h, pipeline_h, alloc);
}
pipeline_h = state->depth_decomp.resummarize_pipeline;
if (pipeline_h) {
- RADV_CALL(DestroyPipeline)(device_h, pipeline_h, alloc);
+ radv_DestroyPipeline(device_h, pipeline_h, alloc);
}
}
zero(device->meta_state.depth_decomp);
- struct radv_shader_module vs_module = { .nir = build_nir_vs() };
+ struct radv_shader_module vs_module = { .nir = radv_meta_build_nir_vs_generate_vertices() };
if (!vs_module.nir) {
/* XXX: Need more accurate error */
res = VK_ERROR_OUT_OF_HOST_MEMORY;
const VkExtent2D *depth_decomp_extent,
VkPipeline pipeline_h)
{
- struct radv_device *device = cmd_buffer->device;
VkCommandBuffer cmd_buffer_h = radv_cmd_buffer_to_handle(cmd_buffer);
- uint32_t offset;
- const struct vertex_attrs vertex_data[3] = {
- {
- .position = {
- dest_offset->x,
- dest_offset->y,
- },
- },
- {
- .position = {
- dest_offset->x,
- dest_offset->y + depth_decomp_extent->height,
- },
- },
- {
- .position = {
- dest_offset->x + depth_decomp_extent->width,
- dest_offset->y,
- },
- },
- };
-
- radv_cmd_buffer_upload_data(cmd_buffer, sizeof(vertex_data), 16, vertex_data, &offset);
- struct radv_buffer vertex_buffer = {
- .device = device,
- .size = sizeof(vertex_data),
- .bo = cmd_buffer->upload.upload_bo,
- .offset = offset,
- };
-
- VkBuffer vertex_buffer_h = radv_buffer_to_handle(&vertex_buffer);
-
- radv_CmdBindVertexBuffers(cmd_buffer_h,
- /*firstBinding*/ 0,
- /*bindingCount*/ 1,
- (VkBuffer[]) { vertex_buffer_h },
- (VkDeviceSize[]) { 0 });
RADV_FROM_HANDLE(radv_pipeline, pipeline, pipeline_h);
pipeline_h);
}
- RADV_CALL(CmdDraw)(cmd_buffer_h, 3, 1, 0, 0);
+ radv_CmdSetViewport(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &(VkViewport) {
+ .x = dest_offset->x,
+ .y = dest_offset->y,
+ .width = depth_decomp_extent->width,
+ .height = depth_decomp_extent->height,
+ .minDepth = 0.0f,
+ .maxDepth = 1.0f
+ });
+
+ radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &(VkRect2D) {
+ .offset = *dest_offset,
+ .extent = *depth_decomp_extent,
+ });
+
+ radv_CmdDraw(cmd_buffer_h, 3, 1, 0, 0);
}
struct radv_meta_saved_pass_state saved_pass_state;
VkDevice device_h = radv_device_to_handle(cmd_buffer->device);
VkCommandBuffer cmd_buffer_h = radv_cmd_buffer_to_handle(cmd_buffer);
- uint32_t width = radv_minify(image->extent.width,
+ uint32_t width = radv_minify(image->info.width,
subresourceRange->baseMipLevel);
- uint32_t height = radv_minify(image->extent.height,
+ uint32_t height = radv_minify(image->info.height,
subresourceRange->baseMipLevel);
- if (!image->htile.size)
+ if (!image->surface.htile_size)
return;
radv_meta_save_pass(&saved_pass_state, cmd_buffer);
- radv_meta_save_graphics_reset_vport_scissor(&saved_state, cmd_buffer);
+ radv_meta_save_graphics_reset_vport_scissor_novertex(&saved_state, cmd_buffer);
- for (uint32_t layer = 0; layer < subresourceRange->layerCount; layer++) {
+ for (uint32_t layer = 0; layer < radv_get_layerCount(image, subresourceRange); layer++) {
struct radv_image_view iview;
radv_image_view_init(&iview, cmd_buffer->device,
.baseArrayLayer = subresourceRange->baseArrayLayer + layer,
.layerCount = 1,
},
- },
- cmd_buffer, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
+ });
VkFramebuffer fb_h;
&cmd_buffer->pool->alloc,
&fb_h);
- RADV_CALL(CmdBeginRenderPass)(cmd_buffer_h,
+ radv_CmdBeginRenderPass(cmd_buffer_h,
&(VkRenderPassBeginInfo) {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.renderPass = cmd_buffer->device->meta_state.depth_decomp.pass,
VK_SUBPASS_CONTENTS_INLINE);
emit_depth_decomp(cmd_buffer, &(VkOffset2D){0, 0 }, &(VkExtent2D){width, height}, pipeline_h);
- RADV_CALL(CmdEndRenderPass)(cmd_buffer_h);
+ radv_CmdEndRenderPass(cmd_buffer_h);
radv_DestroyFramebuffer(device_h, fb_h,
&cmd_buffer->pool->alloc);
struct radv_image *image,
VkImageSubresourceRange *subresourceRange)
{
+ assert(cmd_buffer->queue_family_index == RADV_QUEUE_GENERAL);
radv_process_depth_image_inplace(cmd_buffer, image, subresourceRange,
cmd_buffer->device->meta_state.depth_decomp.decompress_pipeline);
}
struct radv_image *image,
VkImageSubresourceRange *subresourceRange)
{
+ assert(cmd_buffer->queue_family_index == RADV_QUEUE_GENERAL);
radv_process_depth_image_inplace(cmd_buffer, image, subresourceRange,
cmd_buffer->device->meta_state.depth_decomp.resummarize_pipeline);
}