#include "radv_meta.h"
#include "radv_private.h"
-#include "nir/nir_builder.h"
#include "sid.h"
-/* vertex shader that generates vertices */
-static nir_shader *
-build_nir_vs(void)
-{
- const struct glsl_type *vec4 = glsl_vec4_type();
-
- nir_builder b;
- nir_variable *v_position;
-
- nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
- b.shader->info->name = ralloc_strdup(b.shader, "meta_depth_decomp_vs");
-
- nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b);
-
- v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
- "gl_Position");
- v_position->data.location = VARYING_SLOT_POS;
-
- nir_store_var(&b, v_position, outvec, 0xf);
-
- return b.shader;
-}
-
-/* simple passthrough shader */
-static nir_shader *
-build_nir_fs(void)
-{
- nir_builder b;
-
- nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
- b.shader->info->name = ralloc_asprintf(b.shader,
- "meta_depth_decomp_noop_fs");
-
- return b.shader;
-}
-
static VkResult
create_pass(struct radv_device *device)
{
VkDevice device_h = radv_device_to_handle(device);
struct radv_shader_module fs_module = {
- .nir = build_nir_fs(),
+ .nir = radv_meta_build_nir_fs_noop(),
};
if (!fs_module.nir) {
zero(device->meta_state.depth_decomp);
- struct radv_shader_module vs_module = { .nir = build_nir_vs() };
+ struct radv_shader_module vs_module = { .nir = radv_meta_build_nir_vs_generate_vertices() };
if (!vs_module.nir) {
/* XXX: Need more accurate error */
res = VK_ERROR_OUT_OF_HOST_MEMORY;
struct radv_meta_saved_pass_state saved_pass_state;
VkDevice device_h = radv_device_to_handle(cmd_buffer->device);
VkCommandBuffer cmd_buffer_h = radv_cmd_buffer_to_handle(cmd_buffer);
- uint32_t width = radv_minify(image->extent.width,
+ uint32_t width = radv_minify(image->info.width,
subresourceRange->baseMipLevel);
- uint32_t height = radv_minify(image->extent.height,
+ uint32_t height = radv_minify(image->info.height,
subresourceRange->baseMipLevel);
if (!image->surface.htile_size)
.baseArrayLayer = subresourceRange->baseArrayLayer + layer,
.layerCount = 1,
},
- },
- cmd_buffer, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
+ });
VkFramebuffer fb_h;