#include "sid.h"
#include "vk_format.h"
+static nir_ssa_def *radv_meta_build_resolve_srgb_conversion(nir_builder *b,
+ nir_ssa_def *input)
+{
+ nir_const_value v;
+ unsigned i;
+ v.u32[0] = 0x3b4d2e1c; // 0.00313080009
+
+ nir_ssa_def *cmp[3];
+ for (i = 0; i < 3; i++)
+ cmp[i] = nir_flt(b, nir_channel(b, input, i),
+ nir_build_imm(b, 1, 32, v));
+
+ nir_ssa_def *ltvals[3];
+ v.f32[0] = 12.92;
+ for (i = 0; i < 3; i++)
+ ltvals[i] = nir_fmul(b, nir_channel(b, input, i),
+ nir_build_imm(b, 1, 32, v));
+
+ nir_ssa_def *gtvals[3];
+
+ for (i = 0; i < 3; i++) {
+ v.f32[0] = 1.0/2.4;
+ gtvals[i] = nir_fpow(b, nir_channel(b, input, i),
+ nir_build_imm(b, 1, 32, v));
+ v.f32[0] = 1.055;
+ gtvals[i] = nir_fmul(b, gtvals[i],
+ nir_build_imm(b, 1, 32, v));
+ v.f32[0] = 0.055;
+ gtvals[i] = nir_fsub(b, gtvals[i],
+ nir_build_imm(b, 1, 32, v));
+ }
+
+ nir_ssa_def *comp[4];
+ for (i = 0; i < 3; i++)
+ comp[i] = nir_bcsel(b, cmp[i], ltvals[i], gtvals[i]);
+ comp[3] = nir_channels(b, input, 1 << 3);
+ return nir_vec(b, comp, 4);
+}
+
static nir_shader *
build_resolve_compute_shader(struct radv_device *dev, bool is_integer, bool is_srgb, int samples)
{
nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, global_id, &src_offset->dest.ssa), 0x3);
nir_variable *color = nir_local_variable_create(b.impl, glsl_vec4_type(), "color");
- radv_meta_build_resolve_shader_core(&b, is_integer, is_srgb, samples,
- input_img, color, img_coord);
+ radv_meta_build_resolve_shader_core(&b, is_integer, samples, input_img,
+ color, img_coord);
nir_ssa_def *outval = nir_load_var(&b, color);
+ if (is_srgb)
+ outval = radv_meta_build_resolve_srgb_conversion(&b, outval);
+
nir_ssa_def *coord = nir_iadd(&b, global_id, &dst_offset->dest.ssa);
nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store);
store->src[0] = nir_src_for_ssa(coord);
if (dest_att.attachment == VK_ATTACHMENT_UNUSED)
continue;
- struct radv_subpass resolve_subpass = {
- .color_count = 1,
- .color_attachments = (VkAttachmentReference[]) { dest_att },
- .depth_stencil_attachment = { .attachment = VK_ATTACHMENT_UNUSED },
- };
-
- radv_cmd_buffer_set_subpass(cmd_buffer, &resolve_subpass, false);
-
- /* Subpass resolves must respect the render area. We can ignore the
- * render area here because vkCmdBeginRenderPass set the render area
- * with 3DSTATE_DRAWING_RECTANGLE.
- *
- * XXX(chadv): Does the hardware really respect
- * 3DSTATE_DRAWING_RECTANGLE when draing a 3DPRIM_RECTLIST?
- */
emit_resolve(cmd_buffer,
src_iview,
dst_iview,