radv: Add extra struct to image view creation.
[mesa.git] / src / amd / vulkan / radv_meta_resolve_fs.c
index 1d6427b73fb1982f1bce0023f7f2021b42aee5e4..2068f39a2b996871075e032c266b4a818c40e7ff 100644 (file)
@@ -1050,7 +1050,7 @@ void radv_meta_resolve_fragment_image(struct radv_cmd_buffer *cmd_buffer,
                                                             .baseArrayLayer = src_base_layer + layer,
                                                             .layerCount = 1,
                                                     },
-                                            });
+                                            }, NULL);
 
                        struct radv_image_view dest_iview;
                        radv_image_view_init(&dest_iview, cmd_buffer->device,
@@ -1066,7 +1066,7 @@ void radv_meta_resolve_fragment_image(struct radv_cmd_buffer *cmd_buffer,
                                                             .baseArrayLayer = dest_base_layer + layer,
                                                             .layerCount = 1,
                                                     },
-                                            });
+                                            }, NULL);
 
 
                        VkFramebuffer fb;
@@ -1228,7 +1228,7 @@ radv_depth_stencil_resolve_subpass_fs(struct radv_cmd_buffer *cmd_buffer,
                                        .baseArrayLayer = 0,
                                        .layerCount = 1,
                                },
-                             });
+                             }, NULL);
 
        emit_depth_stencil_resolve(cmd_buffer, &tsrc_iview, dst_iview,
                                   &(VkOffset2D) { 0, 0 },