};
static const char *
-get_resolve_mode_str(VkResolveModeFlagBitsKHR resolve_mode)
+get_resolve_mode_str(VkResolveModeFlagBits resolve_mode)
{
switch (resolve_mode) {
case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR:
static nir_shader *
build_depth_stencil_resolve_fragment_shader(struct radv_device *dev, int samples,
int index,
- VkResolveModeFlagBitsKHR resolve_mode)
+ VkResolveModeFlagBits resolve_mode)
{
nir_builder b;
char name[64];
create_depth_stencil_resolve_pipeline(struct radv_device *device,
int samples_log2,
int index,
- VkResolveModeFlagBitsKHR resolve_mode)
+ VkResolveModeFlagBits resolve_mode)
{
VkRenderPass *render_pass;
VkPipeline *pipeline;
const VkOffset2D *dst_offset,
const VkExtent2D *resolve_extent,
VkImageAspectFlags aspects,
- VkResolveModeFlagBitsKHR resolve_mode)
+ VkResolveModeFlagBits resolve_mode)
{
struct radv_device *device = cmd_buffer->device;
const uint32_t samples = src_iview->image->info.samples;
void
radv_depth_stencil_resolve_subpass_fs(struct radv_cmd_buffer *cmd_buffer,
VkImageAspectFlags aspects,
- VkResolveModeFlagBitsKHR resolve_mode)
+ VkResolveModeFlagBits resolve_mode)
{
struct radv_framebuffer *fb = cmd_buffer->state.framebuffer;
const struct radv_subpass *subpass = cmd_buffer->state.subpass;