ctx.tcs_num_inputs = args->options->key.tcs.num_inputs;
else
ctx.tcs_num_inputs = util_last_bit64(args->shader_info->vs.ls_outputs_written);
+ unsigned tcs_num_outputs = util_last_bit64(ctx.args->shader_info->tcs.outputs_written);
+ unsigned tcs_num_patch_outputs = util_last_bit64(ctx.args->shader_info->tcs.patch_outputs_written);
ctx.tcs_num_patches =
get_tcs_num_patches(
ctx.args->options->key.tcs.input_vertices,
ctx.shader->info.tess.tcs_vertices_out,
ctx.tcs_num_inputs,
- ctx.args->shader_info->tcs.outputs_written,
- ctx.args->shader_info->tcs.patch_outputs_written,
+ tcs_num_outputs,
+ tcs_num_patch_outputs,
ctx.args->options->tess_offchip_block_dw_size,
ctx.args->options->chip_class,
ctx.args->options->family);
}
if (shaders[i]->info.stage == MESA_SHADER_TESS_CTRL) {
+ unsigned tcs_num_outputs = util_last_bit64(ctx.args->shader_info->tcs.outputs_written);
+ unsigned tcs_num_patch_outputs = util_last_bit64(ctx.args->shader_info->tcs.patch_outputs_written);
args->shader_info->tcs.num_patches = ctx.tcs_num_patches;
args->shader_info->tcs.lds_size =
calculate_tess_lds_size(
ctx.shader->info.tess.tcs_vertices_out,
ctx.tcs_num_inputs,
ctx.tcs_num_patches,
- ctx.args->shader_info->tcs.outputs_written,
- ctx.args->shader_info->tcs.patch_outputs_written);
+ tcs_num_outputs,
+ tcs_num_patch_outputs);
}
}