for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
unsigned output_usage_mask =
ctx->args->shader_info->gs.output_usage_mask[i];
- uint8_t output_stream =
- output_stream = ctx->args->shader_info->gs.output_streams[i];
+ uint8_t output_stream = ctx->args->shader_info->gs.output_streams[i];
if (!(ctx->output_mask & (1ull << i)) ||
output_stream != stream)