radv: remove the load/store workaround for Monster Hunter World with LLVM
[mesa.git] / src / amd / vulkan / radv_nir_to_llvm.c
index 6ad327b2003efe5aed6641c147d1e00963ff6383..987d10543567639240410de262ec900cda373621 100644 (file)
@@ -4440,8 +4440,6 @@ llvm_compile_shader(struct radv_device *device,
        tm_options |= AC_TM_SUPPORTS_SPILL;
        if (args->options->check_ir)
                tm_options |= AC_TM_CHECK_IR;
-       if (device->instance->debug_flags & RADV_DEBUG_NO_LOAD_STORE_OPT)
-               tm_options |= AC_TM_NO_LOAD_STORE_OPT;
 
        thread_compiler = !(device->instance->debug_flags & RADV_DEBUG_NOTHREADLLVM);