radv: add llvm_compiler_shader() helper
[mesa.git] / src / amd / vulkan / radv_nir_to_llvm.c
index 961d6db0ba0e0c866c3899ed1e9a6222fccd096f..d833bc2477dc5b945d5f28f8742898782cfe241b 100644 (file)
@@ -29,6 +29,7 @@
 #include "radv_shader.h"
 #include "radv_shader_helper.h"
 #include "radv_shader_args.h"
+#include "radv_debug.h"
 #include "nir/nir.h"
 
 #include "sid.h"
@@ -4266,7 +4267,7 @@ static void ac_compile_llvm_module(struct ac_llvm_compiler *ac_llvm,
        free(elf_buffer);
 }
 
-void
+static void
 radv_compile_nir_shader(struct ac_llvm_compiler *ac_llvm,
                        struct radv_shader_binary **rbinary,
                        const struct radv_shader_args *args,
@@ -4392,7 +4393,7 @@ ac_gs_copy_shader_emit(struct radv_shader_context *ctx)
        LLVMPositionBuilderAtEnd(ctx->ac.builder, end_bb);
 }
 
-void
+static void
 radv_compile_gs_copy_shader(struct ac_llvm_compiler *ac_llvm,
                            struct nir_shader *geom_shader,
                            struct radv_shader_binary **rbinary,
@@ -4431,3 +4432,36 @@ radv_compile_gs_copy_shader(struct ac_llvm_compiler *ac_llvm,
        (*rbinary)->is_gs_copy_shader = true;
        
 }
+
+void
+llvm_compile_shader(struct radv_device *device,
+                   unsigned shader_count,
+                   struct nir_shader *const *shaders,
+                   struct radv_shader_binary **binary,
+                   struct radv_shader_args *args)
+{
+       enum ac_target_machine_options tm_options = 0;
+       struct ac_llvm_compiler ac_llvm;
+       bool thread_compiler;
+
+       tm_options |= AC_TM_SUPPORTS_SPILL;
+       if (args->options->check_ir)
+               tm_options |= AC_TM_CHECK_IR;
+       if (device->instance->debug_flags & RADV_DEBUG_NO_LOAD_STORE_OPT)
+               tm_options |= AC_TM_NO_LOAD_STORE_OPT;
+
+       thread_compiler = !(device->instance->debug_flags & RADV_DEBUG_NOTHREADLLVM);
+
+       radv_init_llvm_compiler(&ac_llvm, thread_compiler,
+                               args->options->family, tm_options,
+                               args->shader_info->wave_size);
+
+       if (args->is_gs_copy_shader) {
+               radv_compile_gs_copy_shader(&ac_llvm, *shaders, binary, args);
+       } else {
+               radv_compile_nir_shader(&ac_llvm, binary, args,
+                                       shaders, shader_count);
+       }
+
+       radv_destroy_llvm_compiler(&ac_llvm, thread_compiler);
+}