#include "radv_shader.h"
#include "radv_shader_helper.h"
#include "radv_shader_args.h"
+#include "radv_debug.h"
#include "nir/nir.h"
#include "sid.h"
free(elf_buffer);
}
-void
+static void
radv_compile_nir_shader(struct ac_llvm_compiler *ac_llvm,
struct radv_shader_binary **rbinary,
const struct radv_shader_args *args,
LLVMPositionBuilderAtEnd(ctx->ac.builder, end_bb);
}
-void
+static void
radv_compile_gs_copy_shader(struct ac_llvm_compiler *ac_llvm,
struct nir_shader *geom_shader,
struct radv_shader_binary **rbinary,
(*rbinary)->is_gs_copy_shader = true;
}
+
+void
+llvm_compile_shader(struct radv_device *device,
+ unsigned shader_count,
+ struct nir_shader *const *shaders,
+ struct radv_shader_binary **binary,
+ struct radv_shader_args *args)
+{
+ enum ac_target_machine_options tm_options = 0;
+ struct ac_llvm_compiler ac_llvm;
+ bool thread_compiler;
+
+ tm_options |= AC_TM_SUPPORTS_SPILL;
+ if (args->options->check_ir)
+ tm_options |= AC_TM_CHECK_IR;
+ if (device->instance->debug_flags & RADV_DEBUG_NO_LOAD_STORE_OPT)
+ tm_options |= AC_TM_NO_LOAD_STORE_OPT;
+
+ thread_compiler = !(device->instance->debug_flags & RADV_DEBUG_NOTHREADLLVM);
+
+ radv_init_llvm_compiler(&ac_llvm, thread_compiler,
+ args->options->family, tm_options,
+ args->shader_info->wave_size);
+
+ if (args->is_gs_copy_shader) {
+ radv_compile_gs_copy_shader(&ac_llvm, *shaders, binary, args);
+ } else {
+ radv_compile_nir_shader(&ac_llvm, binary, args,
+ shaders, shader_count);
+ }
+
+ radv_destroy_llvm_compiler(&ac_llvm, thread_compiler);
+}