LLVMValueRef gs_vtx_offset[6];
LLVMValueRef esgs_ring;
- LLVMValueRef gsvs_ring;
+ LLVMValueRef gsvs_ring[4];
LLVMValueRef hs_ring_tess_offchip;
LLVMValueRef hs_ring_tess_factor;
uint64_t input_mask;
uint64_t output_mask;
- uint8_t num_output_clips;
- uint8_t num_output_culls;
bool is_gs_copy_shader;
- LLVMValueRef gs_next_vertex;
+ LLVMValueRef gs_next_vertex[4];
unsigned gs_max_out_vertices;
unsigned tes_primitive_mode;
patch0_patch_data_offset);
}
-#define MAX_ARGS 23
+#define MAX_ARGS 64
struct arg_info {
LLVMTypeRef types[MAX_ARGS];
LLVMValueRef *assign[MAX_ARGS];
static void
-set_loc(struct radv_userdata_info *ud_info, uint8_t *sgpr_idx, uint8_t num_sgprs,
- uint32_t indirect_offset)
+set_loc(struct radv_userdata_info *ud_info, uint8_t *sgpr_idx,
+ uint8_t num_sgprs, bool indirect)
{
ud_info->sgpr_idx = *sgpr_idx;
ud_info->num_sgprs = num_sgprs;
- ud_info->indirect = indirect_offset > 0;
- ud_info->indirect_offset = indirect_offset;
+ ud_info->indirect = indirect;
*sgpr_idx += num_sgprs;
}
&ctx->shader_info->user_sgprs_locs.shader_data[idx];
assert(ud_info);
- set_loc(ud_info, sgpr_idx, num_sgprs, 0);
+ set_loc(ud_info, sgpr_idx, num_sgprs, false);
}
static void
static void
set_loc_desc(struct radv_shader_context *ctx, int idx, uint8_t *sgpr_idx,
- uint32_t indirect_offset)
+ bool indirect)
{
struct radv_userdata_locations *locs =
&ctx->shader_info->user_sgprs_locs;
struct radv_userdata_info *ud_info = &locs->descriptor_sets[idx];
assert(ud_info);
- set_loc(ud_info, sgpr_idx, HAVE_32BIT_POINTERS ? 1 : 2, indirect_offset);
- if (indirect_offset == 0)
+ set_loc(ud_info, sgpr_idx, HAVE_32BIT_POINTERS ? 1 : 2, indirect);
+
+ if (!indirect)
locs->descriptor_sets_enabled |= 1 << idx;
}
if (ctx->shader_info->info.loads_push_constants)
user_sgpr_count += HAVE_32BIT_POINTERS ? 1 : 2;
- uint32_t available_sgprs = ctx->options->chip_class >= GFX9 ? 32 : 16;
+ uint32_t available_sgprs = ctx->options->chip_class >= GFX9 && stage != MESA_SHADER_COMPUTE ? 32 : 16;
uint32_t remaining_sgprs = available_sgprs - user_sgpr_count;
uint32_t num_desc_set =
util_bitcount(ctx->shader_info->info.desc_set_used_mask);
for (unsigned i = 0; i < num_sets; ++i) {
if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) &&
ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
- set_loc_desc(ctx, i, user_sgpr_idx, 0);
+ set_loc_desc(ctx, i, user_sgpr_idx, false);
} else
ctx->descriptor_sets[i] = NULL;
}
for (unsigned i = 0; i < num_sets; ++i) {
if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) &&
ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
- set_loc_desc(ctx, i, user_sgpr_idx, i * 8);
ctx->descriptor_sets[i] =
ac_build_load_to_sgpr(&ctx->ac,
desc_sets,
&user_sgpr_idx);
if (ctx->options->supports_spill) {
ctx->ring_offsets = ac_build_intrinsic(&ctx->ac, "llvm.amdgcn.implicit.buffer.ptr",
- LLVMPointerType(ctx->ac.i8, AC_CONST_ADDR_SPACE),
+ LLVMPointerType(ctx->ac.i8, AC_ADDR_SPACE_CONST),
NULL, 0, AC_FUNC_ATTR_READNONE);
ctx->ring_offsets = LLVMBuildBitCast(ctx->ac.builder, ctx->ring_offsets,
ac_array_in_const_addr_space(ctx->ac.v4i32), "");
{
LLVMValueRef gs_next_vertex;
LLVMValueRef can_emit;
- int idx;
+ unsigned offset = 0;
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
- assert(stream == 0);
-
/* Write vertex attribute values to GSVS ring */
gs_next_vertex = LLVMBuildLoad(ctx->ac.builder,
- ctx->gs_next_vertex,
+ ctx->gs_next_vertex[stream],
"");
/* If this thread has already emitted the declared maximum number of
LLVMConstInt(ctx->ac.i32, ctx->gs_max_out_vertices, false), "");
ac_build_kill_if_false(&ctx->ac, can_emit);
- /* loop num outputs */
- idx = 0;
for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
unsigned output_usage_mask =
ctx->shader_info->info.gs.output_usage_mask[i];
+ uint8_t output_stream =
+ ctx->shader_info->info.gs.output_streams[i];
LLVMValueRef *out_ptr = &addrs[i * 4];
- int length = 4;
- int slot = idx;
- int slot_inc = 1;
+ int length = util_last_bit(output_usage_mask);
- if (!(ctx->output_mask & (1ull << i)))
+ if (!(ctx->output_mask & (1ull << i)) ||
+ output_stream != stream)
continue;
- if (i == VARYING_SLOT_CLIP_DIST0) {
- /* pack clip and cull into a single set of slots */
- length = ctx->num_output_clips + ctx->num_output_culls;
- if (length > 4)
- slot_inc = 2;
- }
-
for (unsigned j = 0; j < length; j++) {
if (!(output_usage_mask & (1 << j)))
continue;
LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder,
out_ptr[j], "");
- LLVMValueRef voffset = LLVMConstInt(ctx->ac.i32, (slot * 4 + j) * ctx->gs_max_out_vertices, false);
+ LLVMValueRef voffset =
+ LLVMConstInt(ctx->ac.i32, offset *
+ ctx->gs_max_out_vertices, false);
+
+ offset++;
+
voffset = LLVMBuildAdd(ctx->ac.builder, voffset, gs_next_vertex, "");
voffset = LLVMBuildMul(ctx->ac.builder, voffset, LLVMConstInt(ctx->ac.i32, 4, false), "");
out_val = ac_to_integer(&ctx->ac, out_val);
out_val = LLVMBuildZExtOrBitCast(ctx->ac.builder, out_val, ctx->ac.i32, "");
- ac_build_buffer_store_dword(&ctx->ac, ctx->gsvs_ring,
+ ac_build_buffer_store_dword(&ctx->ac,
+ ctx->gsvs_ring[stream],
out_val, 1,
voffset, ctx->gs2vs_offset, 0,
1, 1, true, true);
}
- idx += slot_inc;
}
gs_next_vertex = LLVMBuildAdd(ctx->ac.builder, gs_next_vertex,
ctx->ac.i32_1, "");
- LLVMBuildStore(ctx->ac.builder, gs_next_vertex, ctx->gs_next_vertex);
+ LLVMBuildStore(ctx->ac.builder, gs_next_vertex, ctx->gs_next_vertex[stream]);
- ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_EMIT | AC_SENDMSG_GS | (0 << 8), ctx->gs_wave_id);
+ ac_build_sendmsg(&ctx->ac,
+ AC_SENDMSG_GS_OP_EMIT | AC_SENDMSG_GS | (stream << 8),
+ ctx->gs_wave_id);
}
static void
stage == MESA_SHADER_TESS_EVAL ||
stage == MESA_SHADER_GEOMETRY) {
if (idx == VARYING_SLOT_CLIP_DIST0) {
- int length = shader->info.clip_distance_array_size +
- shader->info.cull_distance_array_size;
if (stage == MESA_SHADER_VERTEX) {
ctx->shader_info->vs.outinfo.clip_dist_mask = (1 << shader->info.clip_distance_array_size) - 1;
ctx->shader_info->vs.outinfo.cull_dist_mask = (1 << shader->info.cull_distance_array_size) - 1;
+ ctx->shader_info->vs.outinfo.cull_dist_mask <<= shader->info.clip_distance_array_size;
}
if (stage == MESA_SHADER_TESS_EVAL) {
ctx->shader_info->tes.outinfo.clip_dist_mask = (1 << shader->info.clip_distance_array_size) - 1;
ctx->shader_info->tes.outinfo.cull_dist_mask = (1 << shader->info.cull_distance_array_size) - 1;
+ ctx->shader_info->tes.outinfo.cull_dist_mask <<= shader->info.clip_distance_array_size;
}
- if (length > 4)
- attrib_count = 2;
- else
- attrib_count = 1;
mask_attribs = 1ull << idx;
}
}
return;
bool is_16bit = ac_get_type_size(LLVMTypeOf(values[0])) == 2;
- if (ctx->stage == MESA_SHADER_FRAGMENT && target >= V_008DFC_SQ_EXP_MRT) {
+ if (ctx->stage == MESA_SHADER_FRAGMENT) {
unsigned index = target - V_008DFC_SQ_EXP_MRT;
unsigned col_format = (ctx->options->key.fs.col_format >> (4 * index)) & 0xf;
bool is_int8 = (ctx->options->key.fs.is_int8 >> index) & 1;
sizeof(outinfo->vs_output_param_offset));
if (ctx->output_mask & (1ull << VARYING_SLOT_CLIP_DIST0)) {
+ unsigned output_usage_mask, length;
LLVMValueRef slots[8];
unsigned j;
- if (outinfo->cull_dist_mask)
- outinfo->cull_dist_mask <<= ctx->num_output_clips;
+ if (ctx->stage == MESA_SHADER_VERTEX &&
+ !ctx->is_gs_copy_shader) {
+ output_usage_mask =
+ ctx->shader_info->info.vs.output_usage_mask[VARYING_SLOT_CLIP_DIST0];
+ } else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
+ output_usage_mask =
+ ctx->shader_info->info.tes.output_usage_mask[VARYING_SLOT_CLIP_DIST0];
+ } else {
+ assert(ctx->is_gs_copy_shader);
+ output_usage_mask =
+ ctx->shader_info->info.gs.output_usage_mask[VARYING_SLOT_CLIP_DIST0];
+ }
+
+ length = util_last_bit(output_usage_mask);
i = VARYING_SLOT_CLIP_DIST0;
- for (j = 0; j < ctx->num_output_clips + ctx->num_output_culls; j++)
+ for (j = 0; j < length; j++)
slots[j] = ac_to_float(&ctx->ac, radv_load_output(ctx, i, j));
- for (i = ctx->num_output_clips + ctx->num_output_culls; i < 8; i++)
+ for (i = length; i < 8; i++)
slots[i] = LLVMGetUndef(ctx->ac.f32);
- if (ctx->num_output_clips + ctx->num_output_culls > 4) {
+ if (length > 4) {
target = V_008DFC_SQ_EXP_POS + 3;
si_llvm_init_export_args(ctx, &slots[4], 0xf, target, &args);
memcpy(&pos_args[target - V_008DFC_SQ_EXP_POS],
/* Export the clip/cull distances values to the next stage. */
radv_export_param(ctx, param_count, &slots[0], 0xf);
outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST0] = param_count++;
- if (ctx->num_output_clips + ctx->num_output_culls > 4) {
+ if (length > 4) {
radv_export_param(ctx, param_count, &slots[4], 0xf);
outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST1] = param_count++;
}
LLVMValueRef lds_base = NULL;
for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
+ unsigned output_usage_mask;
int param_index;
int length = 4;
if (!(ctx->output_mask & (1ull << i)))
continue;
+ if (ctx->stage == MESA_SHADER_VERTEX) {
+ output_usage_mask =
+ ctx->shader_info->info.vs.output_usage_mask[i];
+ } else {
+ assert(ctx->stage == MESA_SHADER_TESS_EVAL);
+ output_usage_mask =
+ ctx->shader_info->info.tes.output_usage_mask[i];
+ }
+
if (i == VARYING_SLOT_CLIP_DIST0)
- length = ctx->num_output_clips + ctx->num_output_culls;
+ length = util_last_bit(output_usage_mask);
param_index = shader_io_get_unique_index(i);
if (ctx->ac.chip_class >= GFX9) {
unsigned itemsize_dw = outinfo->esgs_itemsize / 4;
LLVMValueRef vertex_idx = ac_get_thread_id(&ctx->ac);
- LLVMValueRef wave_idx = ac_build_bfe(&ctx->ac, ctx->merged_wave_info,
- LLVMConstInt(ctx->ac.i32, 24, false),
- LLVMConstInt(ctx->ac.i32, 4, false), false);
+ LLVMValueRef wave_idx = ac_unpack_param(&ctx->ac, ctx->merged_wave_info, 24, 4);
vertex_idx = LLVMBuildOr(ctx->ac.builder, vertex_idx,
LLVMBuildMul(ctx->ac.builder, wave_idx,
LLVMConstInt(ctx->ac.i32, 64, false), ""), "");
}
if (i == VARYING_SLOT_CLIP_DIST0)
- length = ctx->num_output_clips + ctx->num_output_culls;
+ length = util_last_bit(output_usage_mask);
param_index = shader_io_get_unique_index(i);
vertex_dw_stride, "");
for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
+ unsigned output_usage_mask =
+ ctx->shader_info->info.vs.output_usage_mask[i];
LLVMValueRef *out_ptr = &ctx->abi.outputs[i * 4];
int length = 4;
continue;
if (i == VARYING_SLOT_CLIP_DIST0)
- length = ctx->num_output_clips + ctx->num_output_culls;
+ length = util_last_bit(output_usage_mask);
+
int param = shader_io_get_unique_index(i);
LLVMValueRef dw_addr = LLVMBuildAdd(ctx->ac.builder, base_dw_addr,
LLVMConstInt(ctx->ac.i32, param * 4, false),
}
if (ctx->is_gs_copy_shader) {
- ctx->gsvs_ring = ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets, LLVMConstInt(ctx->ac.i32, RING_GSVS_VS, false));
+ ctx->gsvs_ring[0] =
+ ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets,
+ LLVMConstInt(ctx->ac.i32,
+ RING_GSVS_VS, false));
}
+
if (ctx->stage == MESA_SHADER_GEOMETRY) {
- LLVMValueRef tmp;
- uint32_t num_entries = 64;
- LLVMValueRef gsvs_ring_stride = LLVMConstInt(ctx->ac.i32, ctx->max_gsvs_emit_size, false);
- LLVMValueRef gsvs_ring_desc = LLVMConstInt(ctx->ac.i32, ctx->max_gsvs_emit_size << 16, false);
- ctx->gsvs_ring = ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets, LLVMConstInt(ctx->ac.i32, RING_GSVS_GS, false));
+ /* The conceptual layout of the GSVS ring is
+ * v0c0 .. vLv0 v0c1 .. vLc1 ..
+ * but the real memory layout is swizzled across
+ * threads:
+ * t0v0c0 .. t15v0c0 t0v1c0 .. t15v1c0 ... t15vLcL
+ * t16v0c0 ..
+ * Override the buffer descriptor accordingly.
+ */
+ LLVMTypeRef v2i64 = LLVMVectorType(ctx->ac.i64, 2);
+ uint64_t stream_offset = 0;
+ unsigned num_records = 64;
+ LLVMValueRef base_ring;
+
+ base_ring =
+ ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets,
+ LLVMConstInt(ctx->ac.i32,
+ RING_GSVS_GS, false));
+
+ for (unsigned stream = 0; stream < 4; stream++) {
+ unsigned num_components, stride;
+ LLVMValueRef ring, tmp;
+
+ num_components =
+ ctx->shader_info->info.gs.num_stream_output_components[stream];
+
+ if (!num_components)
+ continue;
+
+ stride = 4 * num_components * ctx->gs_max_out_vertices;
+
+ /* Limit on the stride field for <= CIK. */
+ assert(stride < (1 << 14));
+
+ ring = LLVMBuildBitCast(ctx->ac.builder,
+ base_ring, v2i64, "");
+ tmp = LLVMBuildExtractElement(ctx->ac.builder,
+ ring, ctx->ac.i32_0, "");
+ tmp = LLVMBuildAdd(ctx->ac.builder, tmp,
+ LLVMConstInt(ctx->ac.i64,
+ stream_offset, 0), "");
+ ring = LLVMBuildInsertElement(ctx->ac.builder,
+ ring, tmp, ctx->ac.i32_0, "");
+
+ stream_offset += stride * 64;
+
+ ring = LLVMBuildBitCast(ctx->ac.builder, ring,
+ ctx->ac.v4i32, "");
- ctx->gsvs_ring = LLVMBuildBitCast(ctx->ac.builder, ctx->gsvs_ring, ctx->ac.v4i32, "");
+ tmp = LLVMBuildExtractElement(ctx->ac.builder, ring,
+ ctx->ac.i32_1, "");
+ tmp = LLVMBuildOr(ctx->ac.builder, tmp,
+ LLVMConstInt(ctx->ac.i32,
+ S_008F04_STRIDE(stride), false), "");
+ ring = LLVMBuildInsertElement(ctx->ac.builder, ring, tmp,
+ ctx->ac.i32_1, "");
- tmp = LLVMConstInt(ctx->ac.i32, num_entries, false);
- if (ctx->options->chip_class >= VI)
- tmp = LLVMBuildMul(ctx->ac.builder, gsvs_ring_stride, tmp, "");
- ctx->gsvs_ring = LLVMBuildInsertElement(ctx->ac.builder, ctx->gsvs_ring, tmp, LLVMConstInt(ctx->ac.i32, 2, false), "");
- tmp = LLVMBuildExtractElement(ctx->ac.builder, ctx->gsvs_ring, ctx->ac.i32_1, "");
- tmp = LLVMBuildOr(ctx->ac.builder, tmp, gsvs_ring_desc, "");
- ctx->gsvs_ring = LLVMBuildInsertElement(ctx->ac.builder, ctx->gsvs_ring, tmp, ctx->ac.i32_1, "");
+ ring = LLVMBuildInsertElement(ctx->ac.builder, ring,
+ LLVMConstInt(ctx->ac.i32,
+ num_records, false),
+ LLVMConstInt(ctx->ac.i32, 2, false), "");
+
+ ctx->gsvs_ring[stream] = ring;
+ }
}
if (ctx->stage == MESA_SHADER_TESS_CTRL ||
/* Fixup the HW not emitting the TCS regs if there are no HS threads. */
static void ac_nir_fixup_ls_hs_input_vgprs(struct radv_shader_context *ctx)
{
- LLVMValueRef count = ac_build_bfe(&ctx->ac, ctx->merged_wave_info,
- LLVMConstInt(ctx->ac.i32, 8, false),
- LLVMConstInt(ctx->ac.i32, 8, false), false);
+ LLVMValueRef count = ac_unpack_param(&ctx->ac, ctx->merged_wave_info, 8, 8);
LLVMValueRef hs_empty = LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ, count,
ctx->ac.i32_0, "");
ctx->abi.instance_id = LLVMBuildSelect(ctx->ac.builder, hs_empty, ctx->rel_auto_id, ctx->abi.instance_id, "");
static void prepare_gs_input_vgprs(struct radv_shader_context *ctx)
{
for(int i = 5; i >= 0; --i) {
- ctx->gs_vtx_offset[i] = ac_build_bfe(&ctx->ac, ctx->gs_vtx_offset[i & ~1],
- LLVMConstInt(ctx->ac.i32, (i & 1) * 16, false),
- LLVMConstInt(ctx->ac.i32, 16, false), false);
+ ctx->gs_vtx_offset[i] = ac_unpack_param(&ctx->ac, ctx->gs_vtx_offset[i & ~1],
+ (i & 1) * 16, 16);
}
- ctx->gs_wave_id = ac_build_bfe(&ctx->ac, ctx->merged_wave_info,
- LLVMConstInt(ctx->ac.i32, 16, false),
- LLVMConstInt(ctx->ac.i32, 8, false), false);
+ ctx->gs_wave_id = ac_unpack_param(&ctx->ac, ctx->merged_wave_info, 16, 8);
}
for(int i = 0; i < shader_count; ++i) {
ctx.stage = shaders[i]->info.stage;
ctx.output_mask = 0;
- ctx.num_output_clips = shaders[i]->info.clip_distance_array_size;
- ctx.num_output_culls = shaders[i]->info.cull_distance_array_size;
if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY) {
- ctx.gs_next_vertex = ac_build_alloca(&ctx.ac, ctx.ac.i32, "gs_next_vertex");
+ for (int i = 0; i < 4; i++) {
+ ctx.gs_next_vertex[i] =
+ ac_build_alloca(&ctx.ac, ctx.ac.i32, "");
+ }
ctx.gs_max_out_vertices = shaders[i]->info.gs.vertices_out;
ctx.abi.load_inputs = load_gs_input;
ctx.abi.emit_primitive = visit_end_primitive;
LLVMBasicBlockRef then_block = LLVMAppendBasicBlockInContext(ctx.ac.context, fn, "");
merge_block = LLVMAppendBasicBlockInContext(ctx.ac.context, fn, "");
- LLVMValueRef count = ac_build_bfe(&ctx.ac, ctx.merged_wave_info,
- LLVMConstInt(ctx.ac.i32, 8 * i, false),
- LLVMConstInt(ctx.ac.i32, 8, false), false);
+ LLVMValueRef count = ac_unpack_param(&ctx.ac, ctx.merged_wave_info, 8 * i, 8);
LLVMValueRef thread_id = ac_get_thread_id(&ctx.ac);
LLVMValueRef cond = LLVMBuildICmp(ctx.ac.builder, LLVMIntULT,
thread_id, count, "");
LLVMValueRef vtx_offset =
LLVMBuildMul(ctx->ac.builder, ctx->abi.vertex_id,
LLVMConstInt(ctx->ac.i32, 4, false), "");
- int idx = 0;
+ unsigned offset = 0;
for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
- int length = 4;
- int slot = idx;
- int slot_inc = 1;
+ unsigned output_usage_mask =
+ ctx->shader_info->info.gs.output_usage_mask[i];
+ int length = util_last_bit(output_usage_mask);
+
if (!(ctx->output_mask & (1ull << i)))
continue;
- if (i == VARYING_SLOT_CLIP_DIST0) {
- /* unpack clip and cull from a single set of slots */
- length = ctx->num_output_clips + ctx->num_output_culls;
- if (length > 4)
- slot_inc = 2;
- }
-
for (unsigned j = 0; j < length; j++) {
LLVMValueRef value, soffset;
+ if (!(output_usage_mask & (1 << j)))
+ continue;
+
soffset = LLVMConstInt(ctx->ac.i32,
- (slot * 4 + j) *
+ offset *
ctx->gs_max_out_vertices * 16 * 4, false);
- value = ac_build_buffer_load(&ctx->ac, ctx->gsvs_ring,
+ offset++;
+
+ value = ac_build_buffer_load(&ctx->ac,
+ ctx->gsvs_ring[0],
1, ctx->ac.i32_0,
vtx_offset, soffset,
0, 1, 1, true, false);
LLVMBuildStore(ctx->ac.builder,
ac_to_float(&ctx->ac, value), ctx->abi.outputs[ac_llvm_reg_index_soa(i, j)]);
}
- idx += slot_inc;
}
handle_vs_outputs_post(ctx, false, false, &ctx->shader_info->vs.outinfo);
}
ctx.gs_max_out_vertices = geom_shader->info.gs.vertices_out;
ac_setup_rings(&ctx);
- ctx.num_output_clips = geom_shader->info.clip_distance_array_size;
- ctx.num_output_culls = geom_shader->info.cull_distance_array_size;
-
nir_foreach_variable(variable, &geom_shader->outputs) {
scan_shader_output_decl(&ctx, variable, geom_shader, MESA_SHADER_VERTEX);
ac_handle_shader_output_decl(&ctx.ac, &ctx.abi, geom_shader,