amd: remove support for LLVM 6.0
[mesa.git] / src / amd / vulkan / radv_nir_to_llvm.c
index 32d347ebd0fc4c7211a5771d11c2b2fdfada74ce..322b10b67a0a928b0706cfa500775e1be95b0910 100644 (file)
@@ -33,9 +33,7 @@
 #include <llvm-c/Core.h>
 #include <llvm-c/TargetMachine.h>
 #include <llvm-c/Transforms/Scalar.h>
-#if HAVE_LLVM >= 0x0700
 #include <llvm-c/Transforms/Utils.h>
-#endif
 
 #include "sid.h"
 #include "gfx9d.h"
@@ -78,13 +76,19 @@ struct radv_shader_context {
        LLVMValueRef gs_vtx_offset[6];
 
        LLVMValueRef esgs_ring;
-       LLVMValueRef gsvs_ring;
+       LLVMValueRef gsvs_ring[4];
        LLVMValueRef hs_ring_tess_offchip;
        LLVMValueRef hs_ring_tess_factor;
 
        LLVMValueRef persp_sample, persp_center, persp_centroid;
        LLVMValueRef linear_sample, linear_center, linear_centroid;
 
+       /* Streamout */
+       LLVMValueRef streamout_buffers;
+       LLVMValueRef streamout_write_idx;
+       LLVMValueRef streamout_config;
+       LLVMValueRef streamout_offset[4];
+
        gl_shader_stage stage;
 
        LLVMValueRef inputs[RADEON_LLVM_MAX_INPUTS * 4];
@@ -93,7 +97,7 @@ struct radv_shader_context {
        uint64_t output_mask;
 
        bool is_gs_copy_shader;
-       LLVMValueRef gs_next_vertex;
+       LLVMValueRef gs_next_vertex[4];
        unsigned gs_max_out_vertices;
 
        unsigned tes_primitive_mode;
@@ -562,8 +566,7 @@ set_loc_shader(struct radv_shader_context *ctx, int idx, uint8_t *sgpr_idx,
 static void
 set_loc_shader_ptr(struct radv_shader_context *ctx, int idx, uint8_t *sgpr_idx)
 {
-       bool use_32bit_pointers = HAVE_32BIT_POINTERS &&
-                                 idx != AC_UD_SCRATCH_RING_OFFSETS;
+       bool use_32bit_pointers = idx != AC_UD_SCRATCH_RING_OFFSETS;
 
        set_loc_shader(ctx, idx, sgpr_idx, use_32bit_pointers ? 1 : 2);
 }
@@ -577,7 +580,7 @@ set_loc_desc(struct radv_shader_context *ctx, int idx,  uint8_t *sgpr_idx,
        struct radv_userdata_info *ud_info = &locs->descriptor_sets[idx];
        assert(ud_info);
 
-       set_loc(ud_info, sgpr_idx, HAVE_32BIT_POINTERS ? 1 : 2, indirect);
+       set_loc(ud_info, sgpr_idx, 1, indirect);
 
        if (!indirect)
                locs->descriptor_sets_enabled |= 1 << idx;
@@ -618,7 +621,7 @@ count_vs_user_sgprs(struct radv_shader_context *ctx)
        uint8_t count = 0;
 
        if (ctx->shader_info->info.vs.has_vertex_buffers)
-               count += HAVE_32BIT_POINTERS ? 1 : 2;
+               count++;
        count += ctx->shader_info->info.vs.needs_draw_id ? 3 : 2;
 
        return count;
@@ -687,14 +690,14 @@ static void allocate_user_sgprs(struct radv_shader_context *ctx,
                user_sgpr_count++;
 
        if (ctx->shader_info->info.loads_push_constants)
-               user_sgpr_count += HAVE_32BIT_POINTERS ? 1 : 2;
+               user_sgpr_count++;
 
        uint32_t available_sgprs = ctx->options->chip_class >= GFX9 && stage != MESA_SHADER_COMPUTE ? 32 : 16;
        uint32_t remaining_sgprs = available_sgprs - user_sgpr_count;
        uint32_t num_desc_set =
                util_bitcount(ctx->shader_info->info.desc_set_used_mask);
 
-       if (remaining_sgprs / (HAVE_32BIT_POINTERS ? 1 : 2) < num_desc_set) {
+       if (remaining_sgprs < num_desc_set) {
                user_sgpr_info->indirect_all_descriptor_sets = true;
        }
 }
@@ -733,6 +736,12 @@ declare_global_input_sgprs(struct radv_shader_context *ctx,
                /* 1 for push constants and dynamic descriptors */
                add_array_arg(args, type, &ctx->abi.push_constants);
        }
+
+       if (ctx->shader_info->info.so.num_outputs) {
+               add_arg(args, ARG_SGPR,
+                       ac_array_in_const32_addr_space(ctx->ac.v4i32),
+                       &ctx->streamout_buffers);
+       }
 }
 
 static void
@@ -774,6 +783,36 @@ declare_vs_input_vgprs(struct radv_shader_context *ctx, struct arg_info *args)
        }
 }
 
+static void
+declare_streamout_sgprs(struct radv_shader_context *ctx, gl_shader_stage stage,
+                       struct arg_info *args)
+{
+       int i;
+
+       /* Streamout SGPRs. */
+       if (ctx->shader_info->info.so.num_outputs) {
+               assert(stage == MESA_SHADER_VERTEX ||
+                      stage == MESA_SHADER_TESS_EVAL);
+
+               if (stage != MESA_SHADER_TESS_EVAL) {
+                       add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->streamout_config);
+               } else {
+                       args->assign[args->count - 1] = &ctx->streamout_config;
+                       args->types[args->count - 1] = ctx->ac.i32;
+               }
+
+               add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->streamout_write_idx);
+       }
+
+       /* A streamout buffer offset is loaded if the stride is non-zero. */
+       for (i = 0; i < 4; i++) {
+               if (!ctx->shader_info->info.so.strides[i])
+                       continue;
+
+               add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->streamout_offset[i]);
+       }
+}
+
 static void
 declare_tes_input_vgprs(struct radv_shader_context *ctx, struct arg_info *args)
 {
@@ -825,6 +864,11 @@ set_global_input_locs(struct radv_shader_context *ctx, gl_shader_stage stage,
        if (ctx->shader_info->info.loads_push_constants) {
                set_loc_shader_ptr(ctx, AC_UD_PUSH_CONSTANTS, user_sgpr_idx);
        }
+
+       if (ctx->streamout_buffers) {
+               set_loc_shader_ptr(ctx, AC_UD_STREAMOUT_BUFFERS,
+                              user_sgpr_idx);
+       }
 }
 
 static void
@@ -931,9 +975,14 @@ static void create_function(struct radv_shader_context *ctx,
                if (needs_view_index)
                        add_arg(&args, ARG_SGPR, ctx->ac.i32,
                                &ctx->abi.view_index);
-               if (ctx->options->key.vs.as_es)
+               if (ctx->options->key.vs.as_es) {
                        add_arg(&args, ARG_SGPR, ctx->ac.i32,
                                &ctx->es2gs_offset);
+               } else if (ctx->options->key.vs.as_ls) {
+                       /* no extra parameters */
+               } else {
+                       declare_streamout_sgprs(ctx, stage, &args);
+               }
 
                declare_vs_input_vgprs(ctx, &args);
                break;
@@ -1005,6 +1054,7 @@ static void create_function(struct radv_shader_context *ctx,
                                &ctx->es2gs_offset);
                } else {
                        add_arg(&args, ARG_SGPR, ctx->ac.i32, NULL);
+                       declare_streamout_sgprs(ctx, stage, &args);
                        add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->oc_lds);
                }
                declare_tes_input_vgprs(ctx, &args);
@@ -1136,7 +1186,7 @@ static void create_function(struct radv_shader_context *ctx,
                                   &user_sgpr_idx);
                if (ctx->options->supports_spill) {
                        ctx->ring_offsets = ac_build_intrinsic(&ctx->ac, "llvm.amdgcn.implicit.buffer.ptr",
-                                                              LLVMPointerType(ctx->ac.i8, AC_CONST_ADDR_SPACE),
+                                                              LLVMPointerType(ctx->ac.i8, AC_ADDR_SPACE_CONST),
                                                               NULL, 0, AC_FUNC_ATTR_READNONE);
                        ctx->ring_offsets = LLVMBuildBitCast(ctx->ac.builder, ctx->ring_offsets,
                                                             ac_array_in_const_addr_space(ctx->ac.v4i32), "");
@@ -1704,11 +1754,9 @@ visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addr
        unsigned offset = 0;
        struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
 
-       assert(stream == 0);
-
        /* Write vertex attribute values to GSVS ring */
        gs_next_vertex = LLVMBuildLoad(ctx->ac.builder,
-                                      ctx->gs_next_vertex,
+                                      ctx->gs_next_vertex[stream],
                                       "");
 
        /* If this thread has already emitted the declared maximum number of
@@ -1723,10 +1771,13 @@ visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addr
        for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
                unsigned output_usage_mask =
                        ctx->shader_info->info.gs.output_usage_mask[i];
+               uint8_t output_stream =
+                       ctx->shader_info->info.gs.output_streams[i];
                LLVMValueRef *out_ptr = &addrs[i * 4];
                int length = util_last_bit(output_usage_mask);
 
-               if (!(ctx->output_mask & (1ull << i)))
+               if (!(ctx->output_mask & (1ull << i)) ||
+                   output_stream != stream)
                        continue;
 
                for (unsigned j = 0; j < length; j++) {
@@ -1747,7 +1798,8 @@ visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addr
                        out_val = ac_to_integer(&ctx->ac, out_val);
                        out_val = LLVMBuildZExtOrBitCast(ctx->ac.builder, out_val, ctx->ac.i32, "");
 
-                       ac_build_buffer_store_dword(&ctx->ac, ctx->gsvs_ring,
+                       ac_build_buffer_store_dword(&ctx->ac,
+                                                   ctx->gsvs_ring[stream],
                                                    out_val, 1,
                                                    voffset, ctx->gs2vs_offset, 0,
                                                    1, 1, true, true);
@@ -1756,9 +1808,11 @@ visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addr
 
        gs_next_vertex = LLVMBuildAdd(ctx->ac.builder, gs_next_vertex,
                                      ctx->ac.i32_1, "");
-       LLVMBuildStore(ctx->ac.builder, gs_next_vertex, ctx->gs_next_vertex);
+       LLVMBuildStore(ctx->ac.builder, gs_next_vertex, ctx->gs_next_vertex[stream]);
 
-       ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_EMIT | AC_SENDMSG_GS | (0 << 8), ctx->gs_wave_id);
+       ac_build_sendmsg(&ctx->ac,
+                        AC_SENDMSG_GS_OP_EMIT | AC_SENDMSG_GS | (stream << 8),
+                        ctx->gs_wave_id);
 }
 
 static void
@@ -2282,7 +2336,7 @@ si_llvm_init_export_args(struct radv_shader_context *ctx,
                return;
 
        bool is_16bit = ac_get_type_size(LLVMTypeOf(values[0])) == 2;
-       if (ctx->stage == MESA_SHADER_FRAGMENT && target >= V_008DFC_SQ_EXP_MRT) {
+       if (ctx->stage == MESA_SHADER_FRAGMENT) {
                unsigned index = target - V_008DFC_SQ_EXP_MRT;
                unsigned col_format = (ctx->options->key.fs.col_format >> (4 * index)) & 0xf;
                bool is_int8 = (ctx->options->key.fs.is_int8 >> index) & 1;
@@ -2435,6 +2489,137 @@ radv_load_output(struct radv_shader_context *ctx, unsigned index, unsigned chan)
        return LLVMBuildLoad(ctx->ac.builder, output, "");
 }
 
+static void
+radv_emit_stream_output(struct radv_shader_context *ctx,
+                        LLVMValueRef const *so_buffers,
+                        LLVMValueRef const *so_write_offsets,
+                        const struct radv_stream_output *output)
+{
+       unsigned num_comps = util_bitcount(output->component_mask);
+       unsigned loc = output->location;
+       unsigned buf = output->buffer;
+       unsigned offset = output->offset;
+       unsigned start;
+       LLVMValueRef out[4];
+
+       assert(num_comps && num_comps <= 4);
+       if (!num_comps || num_comps > 4)
+               return;
+
+       /* Get the first component. */
+       start = ffs(output->component_mask) - 1;
+
+       /* Load the output as int. */
+       for (int i = 0; i < num_comps; i++) {
+               out[i] = ac_to_integer(&ctx->ac,
+                                      radv_load_output(ctx, loc, start + i));
+       }
+
+       /* Pack the output. */
+       LLVMValueRef vdata = NULL;
+
+       switch (num_comps) {
+       case 1: /* as i32 */
+               vdata = out[0];
+               break;
+       case 2: /* as v2i32 */
+       case 3: /* as v4i32 (aligned to 4) */
+               out[3] = LLVMGetUndef(ctx->ac.i32);
+               /* fall through */
+       case 4: /* as v4i32 */
+               vdata = ac_build_gather_values(&ctx->ac, out,
+                                              util_next_power_of_two(num_comps));
+               break;
+       }
+
+       ac_build_buffer_store_dword(&ctx->ac, so_buffers[buf],
+                                   vdata, num_comps, so_write_offsets[buf],
+                                   ctx->ac.i32_0, offset,
+                                   1, 1, true, false);
+}
+
+static void
+radv_emit_streamout(struct radv_shader_context *ctx, unsigned stream)
+{
+       struct ac_build_if_state if_ctx;
+       int i;
+
+       /* Get bits [22:16], i.e. (so_param >> 16) & 127; */
+       assert(ctx->streamout_config);
+       LLVMValueRef so_vtx_count =
+               ac_build_bfe(&ctx->ac, ctx->streamout_config,
+                            LLVMConstInt(ctx->ac.i32, 16, false),
+                            LLVMConstInt(ctx->ac.i32, 7, false), false);
+
+       LLVMValueRef tid = ac_get_thread_id(&ctx->ac);
+
+       /* can_emit = tid < so_vtx_count; */
+       LLVMValueRef can_emit = LLVMBuildICmp(ctx->ac.builder, LLVMIntULT,
+                                             tid, so_vtx_count, "");
+
+       /* Emit the streamout code conditionally. This actually avoids
+        * out-of-bounds buffer access. The hw tells us via the SGPR
+        * (so_vtx_count) which threads are allowed to emit streamout data.
+        */
+       ac_nir_build_if(&if_ctx, ctx, can_emit);
+       {
+               /* The buffer offset is computed as follows:
+                *   ByteOffset = streamout_offset[buffer_id]*4 +
+                *                (streamout_write_index + thread_id)*stride[buffer_id] +
+                *                attrib_offset
+                */
+               LLVMValueRef so_write_index = ctx->streamout_write_idx;
+
+               /* Compute (streamout_write_index + thread_id). */
+               so_write_index =
+                       LLVMBuildAdd(ctx->ac.builder, so_write_index, tid, "");
+
+               /* Load the descriptor and compute the write offset for each
+                * enabled buffer.
+                */
+               LLVMValueRef so_write_offset[4] = {};
+               LLVMValueRef so_buffers[4] = {};
+               LLVMValueRef buf_ptr = ctx->streamout_buffers;
+
+               for (i = 0; i < 4; i++) {
+                       uint16_t stride = ctx->shader_info->info.so.strides[i];
+
+                       if (!stride)
+                               continue;
+
+                       LLVMValueRef offset =
+                               LLVMConstInt(ctx->ac.i32, i, false);
+
+                       so_buffers[i] = ac_build_load_to_sgpr(&ctx->ac,
+                                                             buf_ptr, offset);
+
+                       LLVMValueRef so_offset = ctx->streamout_offset[i];
+
+                       so_offset = LLVMBuildMul(ctx->ac.builder, so_offset,
+                                                LLVMConstInt(ctx->ac.i32, 4, false), "");
+
+                       so_write_offset[i] =
+                               ac_build_imad(&ctx->ac, so_write_index,
+                                             LLVMConstInt(ctx->ac.i32,
+                                                          stride * 4, false),
+                                             so_offset);
+               }
+
+               /* Write streamout data. */
+               for (i = 0; i < ctx->shader_info->info.so.num_outputs; i++) {
+                       struct radv_stream_output *output =
+                               &ctx->shader_info->info.so.outputs[i];
+
+                       if (stream != output->stream)
+                               continue;
+
+                       radv_emit_stream_output(ctx, so_buffers,
+                                               so_write_offset, output);
+               }
+       }
+       ac_nir_build_endif(&if_ctx);
+}
+
 static void
 handle_vs_outputs_post(struct radv_shader_context *ctx,
                       bool export_prim_id, bool export_layer_id,
@@ -2532,6 +2717,12 @@ handle_vs_outputs_post(struct radv_shader_context *ctx,
                viewport_index_value = radv_load_output(ctx, VARYING_SLOT_VIEWPORT, 0);
        }
 
+       if (ctx->shader_info->info.so.num_outputs &&
+           !ctx->is_gs_copy_shader) {
+               /* The GS copy shader emission already emits streamout. */
+               radv_emit_streamout(ctx, 0);
+       }
+
        if (outinfo->writes_pointsize ||
            outinfo->writes_layer ||
            outinfo->writes_viewport_index) {
@@ -3134,42 +3325,76 @@ ac_setup_rings(struct radv_shader_context *ctx)
        }
 
        if (ctx->is_gs_copy_shader) {
-               ctx->gsvs_ring =
+               ctx->gsvs_ring[0] =
                        ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets,
                                              LLVMConstInt(ctx->ac.i32,
                                                           RING_GSVS_VS, false));
        }
 
        if (ctx->stage == MESA_SHADER_GEOMETRY) {
+               /* The conceptual layout of the GSVS ring is
+                *   v0c0 .. vLv0 v0c1 .. vLc1 ..
+                * but the real memory layout is swizzled across
+                * threads:
+                *   t0v0c0 .. t15v0c0 t0v1c0 .. t15v1c0 ... t15vLcL
+                *   t16v0c0 ..
+                * Override the buffer descriptor accordingly.
+                */
+               LLVMTypeRef v2i64 = LLVMVectorType(ctx->ac.i64, 2);
+               uint64_t stream_offset = 0;
                unsigned num_records = 64;
                LLVMValueRef base_ring;
-               LLVMValueRef ring, tmp;
-               unsigned stride;
 
                base_ring =
                        ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets,
                                              LLVMConstInt(ctx->ac.i32,
                                                           RING_GSVS_GS, false));
 
-               stride = ctx->max_gsvs_emit_size;
+               for (unsigned stream = 0; stream < 4; stream++) {
+                       unsigned num_components, stride;
+                       LLVMValueRef ring, tmp;
 
-               ring = LLVMBuildBitCast(ctx->ac.builder, base_ring,
-                                       ctx->ac.v4i32, "");
+                       num_components =
+                               ctx->shader_info->info.gs.num_stream_output_components[stream];
 
-               tmp = LLVMBuildExtractElement(ctx->ac.builder, ring,
-                                             ctx->ac.i32_1, "");
-               tmp = LLVMBuildOr(ctx->ac.builder, tmp,
-                                 LLVMConstInt(ctx->ac.i32,
-                                              S_008F04_STRIDE(stride), false), "");
-               ring = LLVMBuildInsertElement(ctx->ac.builder, ring, tmp,
-                                             ctx->ac.i32_1, "");
+                       if (!num_components)
+                               continue;
 
-               ring = LLVMBuildInsertElement(ctx->ac.builder, ring,
-                                             LLVMConstInt(ctx->ac.i32,
-                                                          num_records, false),
-                                             LLVMConstInt(ctx->ac.i32, 2, false), "");
+                       stride = 4 * num_components * ctx->gs_max_out_vertices;
 
-               ctx->gsvs_ring = ring;
+                       /* Limit on the stride field for <= CIK. */
+                       assert(stride < (1 << 14));
+
+                       ring = LLVMBuildBitCast(ctx->ac.builder,
+                                               base_ring, v2i64, "");
+                       tmp = LLVMBuildExtractElement(ctx->ac.builder,
+                                                     ring, ctx->ac.i32_0, "");
+                       tmp = LLVMBuildAdd(ctx->ac.builder, tmp,
+                                          LLVMConstInt(ctx->ac.i64,
+                                                       stream_offset, 0), "");
+                       ring = LLVMBuildInsertElement(ctx->ac.builder,
+                                                     ring, tmp, ctx->ac.i32_0, "");
+
+                       stream_offset += stride * 64;
+
+                       ring = LLVMBuildBitCast(ctx->ac.builder, ring,
+                                               ctx->ac.v4i32, "");
+
+                       tmp = LLVMBuildExtractElement(ctx->ac.builder, ring,
+                                                     ctx->ac.i32_1, "");
+                       tmp = LLVMBuildOr(ctx->ac.builder, tmp,
+                                         LLVMConstInt(ctx->ac.i32,
+                                                      S_008F04_STRIDE(stride), false), "");
+                       ring = LLVMBuildInsertElement(ctx->ac.builder, ring, tmp,
+                                                     ctx->ac.i32_1, "");
+
+                       ring = LLVMBuildInsertElement(ctx->ac.builder, ring,
+                                                     LLVMConstInt(ctx->ac.i32,
+                                                                  num_records, false),
+                                                     LLVMConstInt(ctx->ac.i32, 2, false), "");
+
+                       ctx->gsvs_ring[stream] = ring;
+               }
        }
 
        if (ctx->stage == MESA_SHADER_TESS_CTRL ||
@@ -3272,7 +3497,7 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
        ctx.abi.load_sampler_desc = radv_get_sampler_desc;
        ctx.abi.load_resource = radv_load_resource;
        ctx.abi.clamp_shadow_reference = false;
-       ctx.abi.gfx9_stride_size_workaround = ctx.ac.chip_class == GFX9;
+       ctx.abi.gfx9_stride_size_workaround = ctx.ac.chip_class == GFX9 && HAVE_LLVM < 0x800;
 
        if (shader_count >= 2)
                ac_init_exec_full_mask(&ctx.ac);
@@ -3286,7 +3511,10 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
                ctx.output_mask = 0;
 
                if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY) {
-                       ctx.gs_next_vertex = ac_build_alloca(&ctx.ac, ctx.ac.i32, "gs_next_vertex");
+                       for (int i = 0; i < 4; i++) {
+                               ctx.gs_next_vertex[i] =
+                                       ac_build_alloca(&ctx.ac, ctx.ac.i32, "");
+                       }
                        ctx.gs_max_out_vertices = shaders[i]->info.gs.vertices_out;
                        ctx.abi.load_inputs = load_gs_input;
                        ctx.abi.emit_primitive = visit_end_primitive;
@@ -3598,44 +3826,92 @@ ac_gs_copy_shader_emit(struct radv_shader_context *ctx)
        LLVMValueRef vtx_offset =
                LLVMBuildMul(ctx->ac.builder, ctx->abi.vertex_id,
                             LLVMConstInt(ctx->ac.i32, 4, false), "");
-       unsigned offset = 0;
+       LLVMValueRef stream_id;
 
-       for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
-               unsigned output_usage_mask =
-                       ctx->shader_info->info.gs.output_usage_mask[i];
-               int length = util_last_bit(output_usage_mask);
+       /* Fetch the vertex stream ID. */
+       if (ctx->shader_info->info.so.num_outputs) {
+               stream_id =
+                       ac_unpack_param(&ctx->ac, ctx->streamout_config, 24, 2);
+       } else {
+               stream_id = ctx->ac.i32_0;
+       }
 
-               if (!(ctx->output_mask & (1ull << i)))
+       LLVMBasicBlockRef end_bb;
+       LLVMValueRef switch_inst;
+
+       end_bb = LLVMAppendBasicBlockInContext(ctx->ac.context,
+                                              ctx->main_function, "end");
+       switch_inst = LLVMBuildSwitch(ctx->ac.builder, stream_id, end_bb, 4);
+
+       for (unsigned stream = 0; stream < 4; stream++) {
+               unsigned num_components =
+                       ctx->shader_info->info.gs.num_stream_output_components[stream];
+               LLVMBasicBlockRef bb;
+               unsigned offset;
+
+               if (!num_components)
                        continue;
 
-               for (unsigned j = 0; j < length; j++) {
-                       LLVMValueRef value, soffset;
+               if (stream > 0 && !ctx->shader_info->info.so.num_outputs)
+                       continue;
 
-                       if (!(output_usage_mask & (1 << j)))
+               bb = LLVMInsertBasicBlockInContext(ctx->ac.context, end_bb, "out");
+               LLVMAddCase(switch_inst, LLVMConstInt(ctx->ac.i32, stream, 0), bb);
+               LLVMPositionBuilderAtEnd(ctx->ac.builder, bb);
+
+               offset = 0;
+               for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
+                       unsigned output_usage_mask =
+                               ctx->shader_info->info.gs.output_usage_mask[i];
+                       unsigned output_stream =
+                               ctx->shader_info->info.gs.output_streams[i];
+                       int length = util_last_bit(output_usage_mask);
+
+                       if (!(ctx->output_mask & (1ull << i)) ||
+                           output_stream != stream)
                                continue;
 
-                       soffset = LLVMConstInt(ctx->ac.i32,
-                                              offset *
-                                              ctx->gs_max_out_vertices * 16 * 4, false);
+                       for (unsigned j = 0; j < length; j++) {
+                               LLVMValueRef value, soffset;
 
-                       offset++;
+                               if (!(output_usage_mask & (1 << j)))
+                                       continue;
+
+                               soffset = LLVMConstInt(ctx->ac.i32,
+                                                      offset *
+                                                      ctx->gs_max_out_vertices * 16 * 4, false);
+
+                               offset++;
 
-                       value = ac_build_buffer_load(&ctx->ac, ctx->gsvs_ring,
-                                                    1, ctx->ac.i32_0,
-                                                    vtx_offset, soffset,
-                                                    0, 1, 1, true, false);
+                               value = ac_build_buffer_load(&ctx->ac,
+                                                            ctx->gsvs_ring[0],
+                                                            1, ctx->ac.i32_0,
+                                                            vtx_offset, soffset,
+                                                            0, 1, 1, true, false);
 
-                       LLVMTypeRef type = LLVMGetAllocatedType(ctx->abi.outputs[ac_llvm_reg_index_soa(i, j)]);
-                       if (ac_get_type_size(type) == 2) {
-                               value = LLVMBuildBitCast(ctx->ac.builder, value, ctx->ac.i32, "");
-                               value = LLVMBuildTrunc(ctx->ac.builder, value, ctx->ac.i16, "");
+                               LLVMTypeRef type = LLVMGetAllocatedType(ctx->abi.outputs[ac_llvm_reg_index_soa(i, j)]);
+                               if (ac_get_type_size(type) == 2) {
+                                       value = LLVMBuildBitCast(ctx->ac.builder, value, ctx->ac.i32, "");
+                                       value = LLVMBuildTrunc(ctx->ac.builder, value, ctx->ac.i16, "");
+                               }
+
+                               LLVMBuildStore(ctx->ac.builder,
+                                              ac_to_float(&ctx->ac, value), ctx->abi.outputs[ac_llvm_reg_index_soa(i, j)]);
                        }
+               }
+
+               if (ctx->shader_info->info.so.num_outputs)
+                       radv_emit_streamout(ctx, stream);
 
-                       LLVMBuildStore(ctx->ac.builder,
-                                      ac_to_float(&ctx->ac, value), ctx->abi.outputs[ac_llvm_reg_index_soa(i, j)]);
+               if (stream == 0) {
+                       handle_vs_outputs_post(ctx, false, false,
+                                              &ctx->shader_info->vs.outinfo);
                }
+
+               LLVMBuildBr(ctx->ac.builder, end_bb);
        }
-       handle_vs_outputs_post(ctx, false, false, &ctx->shader_info->vs.outinfo);
+
+       LLVMPositionBuilderAtEnd(ctx->ac.builder, end_bb);
 }
 
 void