radv: remove useless assignment in build_streamout_vertex()
[mesa.git] / src / amd / vulkan / radv_nir_to_llvm.c
index 51416262df19edb2f7b2f1834cb47b9dcd065376..4dd6ded5d029e62bfdb17f2ed1da99541e97608e 100644 (file)
@@ -2292,8 +2292,7 @@ static void build_streamout_vertex(struct radv_shader_context *ctx,
                for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
                        unsigned output_usage_mask =
                                ctx->args->shader_info->gs.output_usage_mask[i];
-                       uint8_t output_stream =
-                               output_stream = ctx->args->shader_info->gs.output_streams[i];
+                       uint8_t output_stream = ctx->args->shader_info->gs.output_streams[i];
 
                        if (!(ctx->output_mask & (1ull << i)) ||
                            output_stream != stream)
@@ -3712,7 +3711,7 @@ ac_setup_rings(struct radv_shader_context *ctx)
 {
        if (ctx->args->options->chip_class <= GFX8 &&
            (ctx->stage == MESA_SHADER_GEOMETRY ||
-            ctx->args->options->key.vs_common_out.as_es || ctx->args->options->key.vs_common_out.as_es)) {
+            ctx->args->options->key.vs_common_out.as_es)) {
                unsigned ring = ctx->stage == MESA_SHADER_GEOMETRY ? RING_ESGS_GS
                                                                   : RING_ESGS_VS;
                LLVMValueRef offset = LLVMConstInt(ctx->ac.i32, ring, false);