LLVMValueRef one = is_float ? ctx->ac.f32_1 : ctx->ac.i32_1;
LLVMValueRef chan[4];
- if (LLVMGetTypeKind(LLVMTypeOf(value)) == LLVMFixedVectorTypeKind) {
+ if (LLVMGetTypeKind(LLVMTypeOf(value)) == LLVMVectorTypeKind) {
unsigned vec_size = LLVMGetVectorSize(LLVMTypeOf(value));
if (num_channels == 4 && num_channels == vec_size)
for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
unsigned output_usage_mask =
ctx->args->shader_info->gs.output_usage_mask[i];
- uint8_t output_stream =
- output_stream = ctx->args->shader_info->gs.output_streams[i];
+ uint8_t output_stream = ctx->args->shader_info->gs.output_streams[i];
if (!(ctx->output_mask & (1ull << i)) ||
output_stream != stream)
{
if (ctx->args->options->chip_class <= GFX8 &&
(ctx->stage == MESA_SHADER_GEOMETRY ||
- ctx->args->options->key.vs_common_out.as_es || ctx->args->options->key.vs_common_out.as_es)) {
+ ctx->args->options->key.vs_common_out.as_es)) {
unsigned ring = ctx->stage == MESA_SHADER_GEOMETRY ? RING_ESGS_GS
: RING_ESGS_VS;
LLVMValueRef offset = LLVMConstInt(ctx->ac.i32, ring, false);
ctx.tcs_num_inputs = args->options->key.tcs.num_inputs;
else
ctx.tcs_num_inputs = util_last_bit64(args->shader_info->vs.ls_outputs_written);
+ unsigned tcs_num_outputs = util_last_bit64(ctx.args->shader_info->tcs.outputs_written);
+ unsigned tcs_num_patch_outputs = util_last_bit64(ctx.args->shader_info->tcs.patch_outputs_written);
ctx.tcs_num_patches =
get_tcs_num_patches(
ctx.args->options->key.tcs.input_vertices,
ctx.shader->info.tess.tcs_vertices_out,
ctx.tcs_num_inputs,
- ctx.args->shader_info->tcs.outputs_written,
- ctx.args->shader_info->tcs.patch_outputs_written,
+ tcs_num_outputs,
+ tcs_num_patch_outputs,
ctx.args->options->tess_offchip_block_dw_size,
ctx.args->options->chip_class,
ctx.args->options->family);
}
if (shaders[i]->info.stage == MESA_SHADER_TESS_CTRL) {
+ unsigned tcs_num_outputs = util_last_bit64(ctx.args->shader_info->tcs.outputs_written);
+ unsigned tcs_num_patch_outputs = util_last_bit64(ctx.args->shader_info->tcs.patch_outputs_written);
args->shader_info->tcs.num_patches = ctx.tcs_num_patches;
args->shader_info->tcs.lds_size =
calculate_tess_lds_size(
ctx.shader->info.tess.tcs_vertices_out,
ctx.tcs_num_inputs,
ctx.tcs_num_patches,
- ctx.args->shader_info->tcs.outputs_written,
- ctx.args->shader_info->tcs.patch_outputs_written);
+ tcs_num_outputs,
+ tcs_num_patch_outputs);
}
}