/* GFX6 bug workaround - limit LS-HS threadgroups to only one wave. */
if (ctx->options->chip_class == GFX6) {
- unsigned one_wave = ctx->options->wave_size / MAX2(num_tcs_input_cp, num_tcs_output_cp);
+ unsigned one_wave = 64 / MAX2(num_tcs_input_cp, num_tcs_output_cp);
num_patches = MIN2(num_patches, one_wave);
}
return num_patches;
if (ctx->shader_info->loads_push_constants)
user_sgpr_count++;
- if (ctx->streamout_buffers)
+ if (ctx->shader_info->so.num_outputs)
user_sgpr_count++;
uint32_t available_sgprs = ctx->options->chip_class >= GFX9 && stage != MESA_SHADER_COMPUTE ? 32 : 16;
{
int i;
+ if (ctx->options->use_ngg_streamout)
+ return;
+
/* Streamout SGPRs. */
if (ctx->shader_info->so.num_outputs) {
assert(stage == MESA_SHADER_VERTEX ||
return result;
}
+static LLVMValueRef
+radv_emit_fetch_64bit(struct radv_shader_context *ctx,
+ LLVMTypeRef type, LLVMValueRef a, LLVMValueRef b)
+{
+ LLVMValueRef values[2] = {
+ ac_to_integer(&ctx->ac, a),
+ ac_to_integer(&ctx->ac, b),
+ };
+ LLVMValueRef result = ac_build_gather_values(&ctx->ac, values, 2);
+ return LLVMBuildBitCast(ctx->ac.builder, result, type, "");
+}
+
static LLVMValueRef
load_gs_input(struct ac_shader_abi *abi,
unsigned location,
dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr,
LLVMConstInt(ctx->ac.i32, param * 4 + i + const_index, 0), "");
value[i] = ac_lds_load(&ctx->ac, dw_addr);
+
+ if (ac_get_type_size(type) == 8) {
+ dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr,
+ LLVMConstInt(ctx->ac.i32, param * 4 + i + const_index + 1, 0), "");
+ LLVMValueRef tmp = ac_lds_load(&ctx->ac, dw_addr);
+
+ value[i] = radv_emit_fetch_64bit(ctx, type, value[i], tmp);
+ }
} else {
LLVMValueRef soffset =
LLVMConstInt(ctx->ac.i32,
ctx->ac.i32_0,
vtx_offset, soffset,
0, ac_glc, true, false);
+
+ if (ac_get_type_size(type) == 8) {
+ soffset = LLVMConstInt(ctx->ac.i32,
+ (param * 4 + i + const_index + 1) * 256,
+ false);
+
+ LLVMValueRef tmp =
+ ac_build_buffer_load(&ctx->ac,
+ ctx->esgs_ring, 1,
+ ctx->ac.i32_0,
+ vtx_offset, soffset,
+ 0, ac_glc, true, false);
+
+ value[i] = radv_emit_fetch_64bit(ctx, type, value[i], tmp);
+ }
}
if (ac_get_type_size(type) == 2) {
"");
/* If this thread has already emitted the declared maximum number of
- * vertices, kill it: excessive vertex emissions are not supposed to
- * have any effect, and GS threads have no externally observable
- * effects other than emitting vertices.
+ * vertices, don't emit any more: excessive vertex emissions are not
+ * supposed to have any effect.
*/
can_emit = LLVMBuildICmp(ctx->ac.builder, LLVMIntULT, gs_next_vertex,
LLVMConstInt(ctx->ac.i32, ctx->shader->info.gs.vertices_out, false), "");
- ac_build_kill_if_false(&ctx->ac, can_emit);
+
+ bool use_kill = !ctx->shader_info->gs.writes_memory;
+ if (use_kill)
+ ac_build_kill_if_false(&ctx->ac, can_emit);
+ else
+ ac_build_ifcc(&ctx->ac, can_emit, 6505);
for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
unsigned output_usage_mask =
ac_build_sendmsg(&ctx->ac,
AC_SENDMSG_GS_OP_EMIT | AC_SENDMSG_GS | (stream << 8),
ctx->gs_wave_id);
+
+ if (!use_kill)
+ ac_build_endif(&ctx->ac, 6505);
}
static void
sizeof(outinfo->vs_output_param_offset));
outinfo->pos_exports = 0;
- if (ctx->shader_info->so.num_outputs &&
+ if (!ctx->options->use_ngg_streamout &&
+ ctx->shader_info->so.num_outputs &&
!ctx->is_gs_copy_shader) {
/* The GS copy shader emission already emits streamout. */
radv_emit_streamout(ctx, 0);
false);
}
+static LLVMValueRef ngg_get_ordered_id(struct radv_shader_context *ctx)
+{
+ return ac_build_bfe(&ctx->ac, ctx->gs_tg_info,
+ ctx->ac.i32_0,
+ LLVMConstInt(ctx->ac.i32, 11, false),
+ false);
+}
+
static LLVMValueRef
ngg_gs_get_vertex_storage(struct radv_shader_context *ctx)
{
ac_build_export(&ctx->ac, &args);
}
+static struct radv_stream_output *
+radv_get_stream_output_by_loc(struct radv_streamout_info *so, unsigned location)
+{
+ for (unsigned i = 0; i < so->num_outputs; ++i) {
+ if (so->outputs[i].location == location)
+ return &so->outputs[i];
+ }
+
+ return NULL;
+}
+
+static void build_streamout_vertex(struct radv_shader_context *ctx,
+ LLVMValueRef *so_buffer, LLVMValueRef *wg_offset_dw,
+ unsigned stream, LLVMValueRef offset_vtx,
+ LLVMValueRef vertexptr)
+{
+ struct radv_streamout_info *so = &ctx->shader_info->so;
+ LLVMBuilderRef builder = ctx->ac.builder;
+ LLVMValueRef offset[4] = {};
+ LLVMValueRef tmp;
+
+ for (unsigned buffer = 0; buffer < 4; ++buffer) {
+ if (!wg_offset_dw[buffer])
+ continue;
+
+ tmp = LLVMBuildMul(builder, offset_vtx,
+ LLVMConstInt(ctx->ac.i32, so->strides[buffer], false), "");
+ tmp = LLVMBuildAdd(builder, wg_offset_dw[buffer], tmp, "");
+ offset[buffer] = LLVMBuildShl(builder, tmp, LLVMConstInt(ctx->ac.i32, 2, false), "");
+ }
+
+ if (ctx->stage == MESA_SHADER_GEOMETRY) {
+ struct radv_shader_output_values outputs[AC_LLVM_MAX_OUTPUTS];
+ unsigned noutput = 0;
+ unsigned out_idx = 0;
+
+ for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
+ unsigned output_usage_mask =
+ ctx->shader_info->gs.output_usage_mask[i];
+ uint8_t output_stream =
+ output_stream = ctx->shader_info->gs.output_streams[i];
+
+ if (!(ctx->output_mask & (1ull << i)) ||
+ output_stream != stream)
+ continue;
+
+ outputs[noutput].slot_name = i;
+ outputs[noutput].slot_index = i == VARYING_SLOT_CLIP_DIST1;
+ outputs[noutput].usage_mask = output_usage_mask;
+
+ int length = util_last_bit(output_usage_mask);
+
+ for (unsigned j = 0; j < length; j++, out_idx++) {
+ if (!(output_usage_mask & (1 << j)))
+ continue;
+
+ tmp = ac_build_gep0(&ctx->ac, vertexptr,
+ LLVMConstInt(ctx->ac.i32, out_idx, false));
+ outputs[noutput].values[j] = LLVMBuildLoad(builder, tmp, "");
+ }
+
+ for (unsigned j = length; j < 4; j++)
+ outputs[noutput].values[j] = LLVMGetUndef(ctx->ac.f32);
+
+ noutput++;
+ }
+
+ for (unsigned i = 0; i < noutput; i++) {
+ struct radv_stream_output *output =
+ radv_get_stream_output_by_loc(so, outputs[i].slot_name);
+
+ if (!output ||
+ output->stream != stream)
+ continue;
+
+ struct radv_shader_output_values out = {};
+
+ for (unsigned j = 0; j < 4; j++) {
+ out.values[j] = outputs[i].values[j];
+ }
+
+ radv_emit_stream_output(ctx, so_buffer, offset, output, &out);
+ }
+ } else {
+ for (unsigned i = 0; i < so->num_outputs; ++i) {
+ struct radv_stream_output *output =
+ &ctx->shader_info->so.outputs[i];
+
+ if (stream != output->stream)
+ continue;
+
+ struct radv_shader_output_values out = {};
+
+ for (unsigned comp = 0; comp < 4; comp++) {
+ if (!(output->component_mask & (1 << comp)))
+ continue;
+
+ tmp = ac_build_gep0(&ctx->ac, vertexptr,
+ LLVMConstInt(ctx->ac.i32, 4 * i + comp, false));
+ out.values[comp] = LLVMBuildLoad(builder, tmp, "");
+ }
+
+ radv_emit_stream_output(ctx, so_buffer, offset, output, &out);
+ }
+ }
+}
+
+struct ngg_streamout {
+ LLVMValueRef num_vertices;
+
+ /* per-thread data */
+ LLVMValueRef prim_enable[4]; /* i1 per stream */
+ LLVMValueRef vertices[3]; /* [N x i32] addrspace(LDS)* */
+
+ /* Output */
+ LLVMValueRef emit[4]; /* per-stream emitted primitives (only valid for used streams) */
+};
+
+/**
+ * Build streamout logic.
+ *
+ * Implies a barrier.
+ *
+ * Writes number of emitted primitives to gs_ngg_scratch[4:7].
+ *
+ * Clobbers gs_ngg_scratch[8:].
+ */
+static void build_streamout(struct radv_shader_context *ctx,
+ struct ngg_streamout *nggso)
+{
+ struct radv_streamout_info *so = &ctx->shader_info->so;
+ LLVMBuilderRef builder = ctx->ac.builder;
+ LLVMValueRef buf_ptr = ctx->streamout_buffers;
+ LLVMValueRef tid = get_thread_id_in_tg(ctx);
+ LLVMValueRef cond, tmp, tmp2;
+ LLVMValueRef i32_2 = LLVMConstInt(ctx->ac.i32, 2, false);
+ LLVMValueRef i32_4 = LLVMConstInt(ctx->ac.i32, 4, false);
+ LLVMValueRef i32_8 = LLVMConstInt(ctx->ac.i32, 8, false);
+ LLVMValueRef so_buffer[4] = {};
+ unsigned max_num_vertices = 1 + (nggso->vertices[1] ? 1 : 0) +
+ (nggso->vertices[2] ? 1 : 0);
+ LLVMValueRef prim_stride_dw[4] = {};
+ LLVMValueRef prim_stride_dw_vgpr = LLVMGetUndef(ctx->ac.i32);
+ int stream_for_buffer[4] = { -1, -1, -1, -1 };
+ unsigned bufmask_for_stream[4] = {};
+ bool isgs = ctx->stage == MESA_SHADER_GEOMETRY;
+ unsigned scratch_emit_base = isgs ? 4 : 0;
+ LLVMValueRef scratch_emit_basev = isgs ? i32_4 : ctx->ac.i32_0;
+ unsigned scratch_offset_base = isgs ? 8 : 4;
+ LLVMValueRef scratch_offset_basev = isgs ? i32_8 : i32_4;
+
+ ac_llvm_add_target_dep_function_attr(ctx->main_function,
+ "amdgpu-gds-size", 256);
+
+ /* Determine the mapping of streamout buffers to vertex streams. */
+ for (unsigned i = 0; i < so->num_outputs; ++i) {
+ unsigned buf = so->outputs[i].buffer;
+ unsigned stream = so->outputs[i].stream;
+ assert(stream_for_buffer[buf] < 0 || stream_for_buffer[buf] == stream);
+ stream_for_buffer[buf] = stream;
+ bufmask_for_stream[stream] |= 1 << buf;
+ }
+
+ for (unsigned buffer = 0; buffer < 4; ++buffer) {
+ if (stream_for_buffer[buffer] == -1)
+ continue;
+
+ assert(so->strides[buffer]);
+
+ LLVMValueRef stride_for_buffer =
+ LLVMConstInt(ctx->ac.i32, so->strides[buffer], false);
+ prim_stride_dw[buffer] =
+ LLVMBuildMul(builder, stride_for_buffer,
+ nggso->num_vertices, "");
+ prim_stride_dw_vgpr = ac_build_writelane(
+ &ctx->ac, prim_stride_dw_vgpr, prim_stride_dw[buffer],
+ LLVMConstInt(ctx->ac.i32, buffer, false));
+
+ LLVMValueRef offset = LLVMConstInt(ctx->ac.i32, buffer, false);
+ so_buffer[buffer] = ac_build_load_to_sgpr(&ctx->ac, buf_ptr,
+ offset);
+ }
+
+ cond = LLVMBuildICmp(builder, LLVMIntEQ, get_wave_id_in_tg(ctx), ctx->ac.i32_0, "");
+ ac_build_ifcc(&ctx->ac, cond, 5200);
+ {
+ LLVMTypeRef gdsptr = LLVMPointerType(ctx->ac.i32, AC_ADDR_SPACE_GDS);
+ LLVMValueRef gdsbase = LLVMBuildIntToPtr(builder, ctx->ac.i32_0, gdsptr, "");
+
+ /* Advance the streamout offsets in GDS. */
+ LLVMValueRef offsets_vgpr = ac_build_alloca_undef(&ctx->ac, ctx->ac.i32, "");
+ LLVMValueRef generated_by_stream_vgpr = ac_build_alloca_undef(&ctx->ac, ctx->ac.i32, "");
+
+ cond = LLVMBuildICmp(builder, LLVMIntULT, ac_get_thread_id(&ctx->ac), i32_4, "");
+ ac_build_ifcc(&ctx->ac, cond, 5210);
+ {
+ /* Fetch the number of generated primitives and store
+ * it in GDS for later use.
+ */
+ if (isgs) {
+ tmp = ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, tid);
+ tmp = LLVMBuildLoad(builder, tmp, "");
+ } else {
+ tmp = ac_build_writelane(&ctx->ac, ctx->ac.i32_0,
+ ngg_get_prim_cnt(ctx), ctx->ac.i32_0);
+ }
+ LLVMBuildStore(builder, tmp, generated_by_stream_vgpr);
+
+ unsigned swizzle[4];
+ int unused_stream = -1;
+ for (unsigned stream = 0; stream < 4; ++stream) {
+ if (!ctx->shader_info->gs.num_stream_output_components[stream]) {
+ unused_stream = stream;
+ break;
+ }
+ }
+ for (unsigned buffer = 0; buffer < 4; ++buffer) {
+ if (stream_for_buffer[buffer] >= 0) {
+ swizzle[buffer] = stream_for_buffer[buffer];
+ } else {
+ assert(unused_stream >= 0);
+ swizzle[buffer] = unused_stream;
+ }
+ }
+
+ tmp = ac_build_quad_swizzle(&ctx->ac, tmp,
+ swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
+ tmp = LLVMBuildMul(builder, tmp, prim_stride_dw_vgpr, "");
+
+ LLVMValueRef args[] = {
+ LLVMBuildIntToPtr(builder, ngg_get_ordered_id(ctx), gdsptr, ""),
+ tmp,
+ ctx->ac.i32_0, // ordering
+ ctx->ac.i32_0, // scope
+ ctx->ac.i1false, // isVolatile
+ LLVMConstInt(ctx->ac.i32, 4 << 24, false), // OA index
+ ctx->ac.i1true, // wave release
+ ctx->ac.i1true, // wave done
+ };
+
+ tmp = ac_build_intrinsic(&ctx->ac, "llvm.amdgcn.ds.ordered.add",
+ ctx->ac.i32, args, ARRAY_SIZE(args), 0);
+
+ /* Keep offsets in a VGPR for quick retrieval via readlane by
+ * the first wave for bounds checking, and also store in LDS
+ * for retrieval by all waves later. */
+ LLVMBuildStore(builder, tmp, offsets_vgpr);
+
+ tmp2 = LLVMBuildAdd(builder, ac_get_thread_id(&ctx->ac),
+ scratch_offset_basev, "");
+ tmp2 = ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, tmp2);
+ LLVMBuildStore(builder, tmp, tmp2);
+ }
+ ac_build_endif(&ctx->ac, 5210);
+
+ /* Determine the max emit per buffer. This is done via the SALU, in part
+ * because LLVM can't generate divide-by-multiply if we try to do this
+ * via VALU with one lane per buffer.
+ */
+ LLVMValueRef max_emit[4] = {};
+ for (unsigned buffer = 0; buffer < 4; ++buffer) {
+ if (stream_for_buffer[buffer] == -1)
+ continue;
+
+ /* Compute the streamout buffer size in DWORD. */
+ LLVMValueRef bufsize_dw =
+ LLVMBuildLShr(builder,
+ LLVMBuildExtractElement(builder, so_buffer[buffer], i32_2, ""),
+ i32_2, "");
+
+ /* Load the streamout buffer offset from GDS. */
+ tmp = LLVMBuildLoad(builder, offsets_vgpr, "");
+ LLVMValueRef offset_dw =
+ ac_build_readlane(&ctx->ac, tmp,
+ LLVMConstInt(ctx->ac.i32, buffer, false));
+
+ /* Compute the remaining size to emit. */
+ LLVMValueRef remaining_dw =
+ LLVMBuildSub(builder, bufsize_dw, offset_dw, "");
+ tmp = LLVMBuildUDiv(builder, remaining_dw,
+ prim_stride_dw[buffer], "");
+
+ cond = LLVMBuildICmp(builder, LLVMIntULT,
+ bufsize_dw, offset_dw, "");
+ max_emit[buffer] = LLVMBuildSelect(builder, cond,
+ ctx->ac.i32_0, tmp, "");
+ }
+
+ /* Determine the number of emitted primitives per stream and fixup the
+ * GDS counter if necessary.
+ *
+ * This is complicated by the fact that a single stream can emit to
+ * multiple buffers (but luckily not vice versa).
+ */
+ LLVMValueRef emit_vgpr = ctx->ac.i32_0;
+
+ for (unsigned stream = 0; stream < 4; ++stream) {
+ if (!ctx->shader_info->gs.num_stream_output_components[stream])
+ continue;
+
+ /* Load the number of generated primitives from GDS and
+ * determine that number for the given stream.
+ */
+ tmp = LLVMBuildLoad(builder, generated_by_stream_vgpr, "");
+ LLVMValueRef generated =
+ ac_build_readlane(&ctx->ac, tmp,
+ LLVMConstInt(ctx->ac.i32, stream, false));
+
+
+ /* Compute the number of emitted primitives. */
+ LLVMValueRef emit = generated;
+ for (unsigned buffer = 0; buffer < 4; ++buffer) {
+ if (stream_for_buffer[buffer] == stream)
+ emit = ac_build_umin(&ctx->ac, emit, max_emit[buffer]);
+ }
+
+ /* Store the number of emitted primitives for that
+ * stream.
+ */
+ emit_vgpr = ac_build_writelane(&ctx->ac, emit_vgpr, emit,
+ LLVMConstInt(ctx->ac.i32, stream, false));
+
+ /* Fixup the offset using a plain GDS atomic if we overflowed. */
+ cond = LLVMBuildICmp(builder, LLVMIntULT, emit, generated, "");
+ ac_build_ifcc(&ctx->ac, cond, 5221); /* scalar branch */
+ tmp = LLVMBuildLShr(builder,
+ LLVMConstInt(ctx->ac.i32, bufmask_for_stream[stream], false),
+ ac_get_thread_id(&ctx->ac), "");
+ tmp = LLVMBuildTrunc(builder, tmp, ctx->ac.i1, "");
+ ac_build_ifcc(&ctx->ac, tmp, 5222);
+ {
+ tmp = LLVMBuildSub(builder, generated, emit, "");
+ tmp = LLVMBuildMul(builder, tmp, prim_stride_dw_vgpr, "");
+ tmp2 = LLVMBuildGEP(builder, gdsbase, &tid, 1, "");
+ LLVMBuildAtomicRMW(builder, LLVMAtomicRMWBinOpSub, tmp2, tmp,
+ LLVMAtomicOrderingMonotonic, false);
+ }
+ ac_build_endif(&ctx->ac, 5222);
+ ac_build_endif(&ctx->ac, 5221);
+ }
+
+ /* Store the number of emitted primitives to LDS for later use. */
+ cond = LLVMBuildICmp(builder, LLVMIntULT, ac_get_thread_id(&ctx->ac), i32_4, "");
+ ac_build_ifcc(&ctx->ac, cond, 5225);
+ {
+ tmp = LLVMBuildAdd(builder, ac_get_thread_id(&ctx->ac),
+ scratch_emit_basev, "");
+ tmp = ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, tmp);
+ LLVMBuildStore(builder, emit_vgpr, tmp);
+ }
+ ac_build_endif(&ctx->ac, 5225);
+ }
+ ac_build_endif(&ctx->ac, 5200);
+
+ /* Determine the workgroup-relative per-thread / primitive offset into
+ * the streamout buffers */
+ struct ac_wg_scan primemit_scan[4] = {};
+
+ if (isgs) {
+ for (unsigned stream = 0; stream < 4; ++stream) {
+ if (!ctx->shader_info->gs.num_stream_output_components[stream])
+ continue;
+
+ primemit_scan[stream].enable_exclusive = true;
+ primemit_scan[stream].op = nir_op_iadd;
+ primemit_scan[stream].src = nggso->prim_enable[stream];
+ primemit_scan[stream].scratch =
+ ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch,
+ LLVMConstInt(ctx->ac.i32, 12 + 8 * stream, false));
+ primemit_scan[stream].waveidx = get_wave_id_in_tg(ctx);
+ primemit_scan[stream].numwaves = get_tgsize(ctx);
+ primemit_scan[stream].maxwaves = 8;
+ ac_build_wg_scan_top(&ctx->ac, &primemit_scan[stream]);
+ }
+ }
+
+ ac_build_s_barrier(&ctx->ac);
+
+ /* Fetch the per-buffer offsets and per-stream emit counts in all waves. */
+ LLVMValueRef wgoffset_dw[4] = {};
+
+ {
+ LLVMValueRef scratch_vgpr;
+
+ tmp = ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, ac_get_thread_id(&ctx->ac));
+ scratch_vgpr = LLVMBuildLoad(builder, tmp, "");
+
+ for (unsigned buffer = 0; buffer < 4; ++buffer) {
+ if (stream_for_buffer[buffer] >= 0) {
+ wgoffset_dw[buffer] = ac_build_readlane(
+ &ctx->ac, scratch_vgpr,
+ LLVMConstInt(ctx->ac.i32, scratch_offset_base + buffer, false));
+ }
+ }
+
+ for (unsigned stream = 0; stream < 4; ++stream) {
+ if (ctx->shader_info->gs.num_stream_output_components[stream]) {
+ nggso->emit[stream] = ac_build_readlane(
+ &ctx->ac, scratch_vgpr,
+ LLVMConstInt(ctx->ac.i32, scratch_emit_base + stream, false));
+ }
+ }
+ }
+
+ /* Write out primitive data */
+ for (unsigned stream = 0; stream < 4; ++stream) {
+ if (!ctx->shader_info->gs.num_stream_output_components[stream])
+ continue;
+
+ if (isgs) {
+ ac_build_wg_scan_bottom(&ctx->ac, &primemit_scan[stream]);
+ } else {
+ primemit_scan[stream].result_exclusive = tid;
+ }
+
+ cond = LLVMBuildICmp(builder, LLVMIntULT,
+ primemit_scan[stream].result_exclusive,
+ nggso->emit[stream], "");
+ cond = LLVMBuildAnd(builder, cond, nggso->prim_enable[stream], "");
+ ac_build_ifcc(&ctx->ac, cond, 5240);
+ {
+ LLVMValueRef offset_vtx =
+ LLVMBuildMul(builder, primemit_scan[stream].result_exclusive,
+ nggso->num_vertices, "");
+
+ for (unsigned i = 0; i < max_num_vertices; ++i) {
+ cond = LLVMBuildICmp(builder, LLVMIntULT,
+ LLVMConstInt(ctx->ac.i32, i, false),
+ nggso->num_vertices, "");
+ ac_build_ifcc(&ctx->ac, cond, 5241);
+ build_streamout_vertex(ctx, so_buffer, wgoffset_dw,
+ stream, offset_vtx, nggso->vertices[i]);
+ ac_build_endif(&ctx->ac, 5241);
+ offset_vtx = LLVMBuildAdd(builder, offset_vtx, ctx->ac.i32_1, "");
+ }
+ }
+ ac_build_endif(&ctx->ac, 5240);
+ }
+}
+
+static unsigned ngg_nogs_vertex_size(struct radv_shader_context *ctx)
+{
+ unsigned lds_vertex_size = 0;
+
+ if (ctx->shader_info->so.num_outputs)
+ lds_vertex_size = 4 * ctx->shader_info->so.num_outputs + 1;
+
+ return lds_vertex_size;
+}
+
+/**
+ * Returns an `[N x i32] addrspace(LDS)*` pointing at contiguous LDS storage
+ * for the vertex outputs.
+ */
+static LLVMValueRef ngg_nogs_vertex_ptr(struct radv_shader_context *ctx,
+ LLVMValueRef vtxid)
+{
+ /* The extra dword is used to avoid LDS bank conflicts. */
+ unsigned vertex_size = ngg_nogs_vertex_size(ctx);
+ LLVMTypeRef ai32 = LLVMArrayType(ctx->ac.i32, vertex_size);
+ LLVMTypeRef pai32 = LLVMPointerType(ai32, AC_ADDR_SPACE_LDS);
+ LLVMValueRef tmp = LLVMBuildBitCast(ctx->ac.builder, ctx->esgs_ring, pai32, "");
+ return LLVMBuildGEP(ctx->ac.builder, tmp, &vtxid, 1, "");
+}
+
static void
-handle_ngg_outputs_post(struct radv_shader_context *ctx)
+handle_ngg_outputs_post_1(struct radv_shader_context *ctx)
+{
+ struct radv_streamout_info *so = &ctx->shader_info->so;
+ LLVMBuilderRef builder = ctx->ac.builder;
+ LLVMValueRef vertex_ptr = NULL;
+ LLVMValueRef tmp, tmp2;
+
+ assert((ctx->stage == MESA_SHADER_VERTEX ||
+ ctx->stage == MESA_SHADER_TESS_EVAL) && !ctx->is_gs_copy_shader);
+
+ if (!ctx->shader_info->so.num_outputs)
+ return;
+
+ vertex_ptr = ngg_nogs_vertex_ptr(ctx, get_thread_id_in_tg(ctx));
+
+ for (unsigned i = 0; i < so->num_outputs; ++i) {
+ struct radv_stream_output *output =
+ &ctx->shader_info->so.outputs[i];
+
+ unsigned loc = output->location;
+
+ for (unsigned comp = 0; comp < 4; comp++) {
+ if (!(output->component_mask & (1 << comp)))
+ continue;
+
+ tmp = ac_build_gep0(&ctx->ac, vertex_ptr,
+ LLVMConstInt(ctx->ac.i32, 4 * i + comp, false));
+ tmp2 = LLVMBuildLoad(builder,
+ ctx->abi.outputs[4 * loc + comp], "");
+ tmp2 = ac_to_integer(&ctx->ac, tmp2);
+ LLVMBuildStore(builder, tmp2, tmp);
+ }
+ }
+}
+
+static void
+handle_ngg_outputs_post_2(struct radv_shader_context *ctx)
{
LLVMBuilderRef builder = ctx->ac.builder;
LLVMValueRef tmp;
/* Determine the number of vertices per primitive. */
unsigned num_vertices;
+ LLVMValueRef num_vertices_val;
if (ctx->stage == MESA_SHADER_VERTEX) {
+ LLVMValueRef outprim_val =
+ LLVMConstInt(ctx->ac.i32,
+ ctx->options->key.vs.outprim, false);
+ num_vertices_val = LLVMBuildAdd(builder, outprim_val,
+ ctx->ac.i32_1, "");
num_vertices = 3; /* TODO: optimize for points & lines */
} else {
assert(ctx->stage == MESA_SHADER_TESS_EVAL);
num_vertices = 2;
else
num_vertices = 3;
+
+ num_vertices_val = LLVMConstInt(ctx->ac.i32, num_vertices, false);
}
- /* TODO: streamout */
+ /* Streamout */
+ if (ctx->shader_info->so.num_outputs) {
+ struct ngg_streamout nggso = {};
+
+ nggso.num_vertices = num_vertices_val;
+ nggso.prim_enable[0] = is_gs_thread;
+
+ for (unsigned i = 0; i < num_vertices; ++i)
+ nggso.vertices[i] = ngg_nogs_vertex_ptr(ctx, vtxindex[i]);
+
+ build_streamout(ctx, &nggso);
+ }
/* Copy Primitive IDs from GS threads to the LDS address corresponding
* to the ES thread of the provoking vertex.
*/
if (ctx->stage == MESA_SHADER_VERTEX &&
ctx->options->key.vs_common_out.export_prim_id) {
- /* TODO: streamout */
+ if (ctx->shader_info->so.num_outputs)
+ ac_build_s_barrier(&ctx->ac);
ac_build_ifcc(&ctx->ac, is_gs_thread, 5400);
/* Extract the PROVOKING_VTX_INDEX field. */
ac_build_endloop(&ctx->ac, 5100);
}
+
+ /* Accumulate generated primitives counts across the entire threadgroup. */
+ for (unsigned stream = 0; stream < 4; ++stream) {
+ unsigned num_components;
+
+ num_components =
+ ctx->shader_info->gs.num_stream_output_components[stream];
+ if (!num_components)
+ continue;
+
+ LLVMValueRef numprims =
+ LLVMBuildLoad(builder, ctx->gs_generated_prims[stream], "");
+ numprims = ac_build_reduce(&ctx->ac, numprims, nir_op_iadd, ctx->ac.wave_size);
+
+ tmp = LLVMBuildICmp(builder, LLVMIntEQ, ac_get_thread_id(&ctx->ac), ctx->ac.i32_0, "");
+ ac_build_ifcc(&ctx->ac, tmp, 5105);
+ {
+ LLVMBuildAtomicRMW(builder, LLVMAtomicRMWBinOpAdd,
+ ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch,
+ LLVMConstInt(ctx->ac.i32, stream, false)),
+ numprims, LLVMAtomicOrderingMonotonic, false);
+ }
+ ac_build_endif(&ctx->ac, 5105);
+ }
}
static void gfx10_ngg_gs_emit_epilogue_2(struct radv_shader_context *ctx)
const LLVMValueRef tid = get_thread_id_in_tg(ctx);
LLVMValueRef num_emit_threads = ngg_get_prim_cnt(ctx);
- /* TODO: streamout */
+ /* Streamout */
+ if (ctx->shader_info->so.num_outputs) {
+ struct ngg_streamout nggso = {};
+
+ nggso.num_vertices = LLVMConstInt(ctx->ac.i32, verts_per_prim, false);
+
+ LLVMValueRef vertexptr = ngg_gs_vertex_ptr(ctx, tid);
+ for (unsigned stream = 0; stream < 4; ++stream) {
+ if (!ctx->shader_info->gs.num_stream_output_components[stream])
+ continue;
+
+ LLVMValueRef gep_idx[3] = {
+ ctx->ac.i32_0, /* implicit C-style array */
+ ctx->ac.i32_1, /* second value of struct */
+ LLVMConstInt(ctx->ac.i32, stream, false),
+ };
+ tmp = LLVMBuildGEP(builder, vertexptr, gep_idx, 3, "");
+ tmp = LLVMBuildLoad(builder, tmp, "");
+ tmp = LLVMBuildTrunc(builder, tmp, ctx->ac.i1, "");
+ tmp2 = LLVMBuildICmp(builder, LLVMIntULT, tid, num_emit_threads, "");
+ nggso.prim_enable[stream] = LLVMBuildAnd(builder, tmp, tmp2, "");
+ }
+
+ for (unsigned i = 0; i < verts_per_prim; ++i) {
+ tmp = LLVMBuildSub(builder, tid,
+ LLVMConstInt(ctx->ac.i32, verts_per_prim - i - 1, false), "");
+ tmp = ngg_gs_vertex_ptr(ctx, tmp);
+ nggso.vertices[i] = ac_build_gep0(&ctx->ac, tmp, ctx->ac.i32_0);
+ }
+
+ build_streamout(ctx, &nggso);
+ }
/* TODO: culling */
const LLVMValueRef can_emit =
LLVMBuildICmp(builder, LLVMIntULT, vertexidx,
LLVMConstInt(ctx->ac.i32, ctx->shader->info.gs.vertices_out, false), "");
- ac_build_kill_if_false(&ctx->ac, can_emit);
+ ac_build_ifcc(&ctx->ac, can_emit, 9001);
tmp = LLVMBuildAdd(builder, vertexidx, ctx->ac.i32_1, "");
tmp = LLVMBuildSelect(builder, can_emit, tmp, vertexidx, "");
tmp = LLVMBuildLoad(builder, ctx->gs_generated_prims[stream], "");
tmp = LLVMBuildAdd(builder, tmp, LLVMBuildZExt(builder, iscompleteprim, ctx->ac.i32, ""), "");
LLVMBuildStore(builder, tmp, ctx->gs_generated_prims[stream]);
+
+ ac_build_endif(&ctx->ac, 9001);
}
static void
else if (ctx->options->key.vs_common_out.as_es)
handle_es_outputs_post(ctx, &ctx->shader_info->vs.es_info);
else if (ctx->options->key.vs_common_out.as_ngg)
- break; /* handled outside of the shader body */
+ handle_ngg_outputs_post_1(ctx);
else
handle_vs_outputs_post(ctx, ctx->options->key.vs_common_out.export_prim_id,
ctx->options->key.vs_common_out.export_clip_dists,
if (ctx->options->key.vs_common_out.as_es)
handle_es_outputs_post(ctx, &ctx->shader_info->tes.es_info);
else if (ctx->options->key.vs_common_out.as_ngg)
- break; /* handled outside of the shader body */
+ handle_ngg_outputs_post_1(ctx);
else
handle_vs_outputs_post(ctx, ctx->options->key.vs_common_out.export_prim_id,
ctx->options->key.vs_common_out.export_clip_dists,
ctx.options = options;
ctx.shader_info = shader_info;
- enum ac_float_mode float_mode =
- options->unsafe_math ? AC_FLOAT_MODE_UNSAFE_FP_MATH :
- AC_FLOAT_MODE_DEFAULT;
+ enum ac_float_mode float_mode = AC_FLOAT_MODE_DEFAULT;
+
+ if (shader_info->float_controls_mode & FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO_FP32) {
+ float_mode = AC_FLOAT_MODE_DENORM_FLUSH_TO_ZERO;
+ } else if (options->unsafe_math) {
+ float_mode = AC_FLOAT_MODE_UNSAFE_FP_MATH;
+ }
ac_llvm_context_init(&ctx.ac, ac_llvm, options->chip_class,
options->family, float_mode, options->wave_size, 64);
shaders[shader_count - 1]->info.stage == MESA_SHADER_TESS_CTRL)
ac_nir_fixup_ls_hs_input_vgprs(&ctx);
+ if (is_ngg) {
+ /* Declare scratch space base for streamout and vertex
+ * compaction. Whether space is actually allocated is
+ * determined during linking / PM4 creation.
+ *
+ * Add an extra dword per vertex to ensure an odd stride, which
+ * avoids bank conflicts for SoA accesses.
+ */
+ declare_esgs_ring(&ctx);
+
+ /* This is really only needed when streamout and / or vertex
+ * compaction is enabled.
+ */
+ LLVMTypeRef asi32 = LLVMArrayType(ctx.ac.i32, 8);
+ ctx.gs_ngg_scratch = LLVMAddGlobalInAddressSpace(ctx.ac.module,
+ asi32, "ngg_scratch", AC_ADDR_SPACE_LDS);
+ LLVMSetInitializer(ctx.gs_ngg_scratch, LLVMGetUndef(asi32));
+ LLVMSetAlignment(ctx.gs_ngg_scratch, 4);
+ }
+
for(int i = 0; i < shader_count; ++i) {
ctx.stage = shaders[i]->info.stage;
ctx.shader = shaders[i];
ac_build_alloca(&ctx.ac, ctx.ac.i32, "");
}
- /* TODO: streamout */
+ unsigned scratch_size = 8;
+ if (ctx.shader_info->so.num_outputs)
+ scratch_size = 44;
- LLVMTypeRef ai32 = LLVMArrayType(ctx.ac.i32, 8);
+ LLVMTypeRef ai32 = LLVMArrayType(ctx.ac.i32, scratch_size);
ctx.gs_ngg_scratch =
LLVMAddGlobalInAddressSpace(ctx.ac.module,
ai32, "ngg_scratch", AC_ADDR_SPACE_LDS);
LLVMSetInitializer(ctx.gs_ngg_scratch, LLVMGetUndef(ai32));
LLVMSetAlignment(ctx.gs_ngg_scratch, 4);
- ctx.gs_ngg_emit = LLVMBuildIntToPtr(ctx.ac.builder, ctx.ac.i32_0,
- LLVMPointerType(LLVMArrayType(ctx.ac.i32, 0), AC_ADDR_SPACE_LDS),
- "ngg_emit");
+ ctx.gs_ngg_emit = LLVMAddGlobalInAddressSpace(ctx.ac.module,
+ LLVMArrayType(ctx.ac.i32, 0), "ngg_emit", AC_ADDR_SPACE_LDS);
+ LLVMSetLinkage(ctx.gs_ngg_emit, LLVMExternalLinkage);
+ LLVMSetAlignment(ctx.gs_ngg_emit, 4);
}
ctx.abi.load_inputs = load_gs_input;
if (is_pre_gs_stage(shaders[i]->info.stage) &&
ctx.options->key.vs_common_out.as_ngg &&
i == shader_count - 1) {
- handle_ngg_outputs_post(&ctx);
+ handle_ngg_outputs_post_2(&ctx);
} else if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY &&
ctx.options->key.vs_common_out.as_ngg) {
gfx10_ngg_gs_emit_epilogue_2(&ctx);
fprintf(stderr, "\n");
}
- if (options->record_llvm_ir) {
+ if (options->record_ir) {
char *llvm_ir = LLVMPrintModuleToString(llvm_module);
llvm_ir_string = strdup(llvm_ir);
LLVMDisposeMessage(llvm_ir);
LLVMValueRef stream_id;
/* Fetch the vertex stream ID. */
- if (ctx->shader_info->so.num_outputs) {
+ if (!ctx->options->use_ngg_streamout &&
+ ctx->shader_info->so.num_outputs) {
stream_id =
ac_unpack_param(&ctx->ac, ctx->streamout_config, 24, 2);
} else {
LLVMBasicBlockRef bb;
unsigned offset;
- if (!num_components)
+ if (stream > 0 && !num_components)
continue;
if (stream > 0 && !ctx->shader_info->so.num_outputs)
}
}
- if (ctx->shader_info->so.num_outputs)
+ if (!ctx->options->use_ngg_streamout &&
+ ctx->shader_info->so.num_outputs)
radv_emit_streamout(ctx, stream);
if (stream == 0) {