radv/gfx10: add missing conversions for 16-bit exports
[mesa.git] / src / amd / vulkan / radv_nir_to_llvm.c
index 84ab586caacf41b8112c25c6a072142e5b25a174..7573292f5c8ef1e15fcac275d78f4fe0bf6020e0 100644 (file)
@@ -70,6 +70,13 @@ struct radv_shader_context {
        LLVMValueRef tes_u;
        LLVMValueRef tes_v;
 
+       /* HW GS */
+       /* On gfx10:
+        *  - bits 0..10: ordered_wave_id
+        *  - bits 12..20: number of vertices in group
+        *  - bits 22..30: number of primitives in group
+        */
+       LLVMValueRef gs_tg_info;
        LLVMValueRef gs2vs_offset;
        LLVMValueRef gs_wave_id;
        LLVMValueRef gs_vtx_offset[6];
@@ -98,7 +105,12 @@ struct radv_shader_context {
 
        bool is_gs_copy_shader;
        LLVMValueRef gs_next_vertex[4];
+       LLVMValueRef gs_curprim_verts[4];
+       LLVMValueRef gs_generated_prims[4];
+       LLVMValueRef gs_ngg_emit;
+       LLVMValueRef gs_ngg_scratch;
        unsigned gs_max_out_vertices;
+       unsigned gs_output_prim;
 
        unsigned tes_primitive_mode;
 
@@ -109,6 +121,8 @@ struct radv_shader_context {
        uint32_t tcs_num_patches;
        uint32_t max_gsvs_emit_size;
        uint32_t gsvs_vertex_size;
+
+       LLVMValueRef vertexptr; /* GFX10 only */
 };
 
 enum radeon_llvm_calling_convention {
@@ -594,11 +608,11 @@ static bool needs_view_index_sgpr(struct radv_shader_context *ctx,
        switch (stage) {
        case MESA_SHADER_VERTEX:
                if (ctx->shader_info->info.needs_multiview_view_index ||
-                   (!ctx->options->key.vs.as_es && !ctx->options->key.vs.as_ls && ctx->options->key.has_multiview_view_index))
+                   (!ctx->options->key.vs_common_out.as_es && !ctx->options->key.vs_common_out.as_ls && ctx->options->key.has_multiview_view_index))
                        return true;
                break;
        case MESA_SHADER_TESS_EVAL:
-               if (ctx->shader_info->info.needs_multiview_view_index || (!ctx->options->key.tes.as_es && ctx->options->key.has_multiview_view_index))
+               if (ctx->shader_info->info.needs_multiview_view_index || (!ctx->options->key.vs_common_out.as_es && ctx->options->key.has_multiview_view_index))
                        return true;
                break;
        case MESA_SHADER_GEOMETRY:
@@ -820,14 +834,26 @@ declare_vs_input_vgprs(struct radv_shader_context *ctx, struct arg_info *args)
 {
        add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.vertex_id);
        if (!ctx->is_gs_copy_shader) {
-               if (ctx->options->key.vs.as_ls) {
+               if (ctx->options->key.vs_common_out.as_ls) {
                        add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->rel_auto_id);
-                       add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.instance_id);
+                       if (ctx->ac.chip_class >= GFX10) {
+                               add_arg(args, ARG_VGPR, ctx->ac.i32, NULL); /* user vgpr */
+                               add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.instance_id);
+                       } else {
+                               add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.instance_id);
+                               add_arg(args, ARG_VGPR, ctx->ac.i32, NULL); /* unused */
+                       }
                } else {
-                       add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.instance_id);
-                       add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->vs_prim_id);
+                       if (ctx->ac.chip_class >= GFX10) {
+                               add_arg(args, ARG_VGPR, ctx->ac.i32, NULL); /* user vgpr */
+                               add_arg(args, ARG_VGPR, ctx->ac.i32, NULL); /* user vgpr */
+                               add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.instance_id);
+                       } else {
+                               add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.instance_id);
+                               add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->vs_prim_id);
+                               add_arg(args, ARG_VGPR, ctx->ac.i32, NULL); /* unused */
+                       }
                }
-               add_arg(args, ARG_VGPR, ctx->ac.i32, NULL); /* unused */
        }
 }
 
@@ -837,6 +863,9 @@ declare_streamout_sgprs(struct radv_shader_context *ctx, gl_shader_stage stage,
 {
        int i;
 
+       if (ctx->ac.chip_class >= GFX10)
+               return;
+
        /* Streamout SGPRs. */
        if (ctx->shader_info->info.so.num_outputs) {
                assert(stage == MESA_SHADER_VERTEX ||
@@ -966,6 +995,12 @@ static void set_llvm_calling_convention(LLVMValueRef func,
        LLVMSetFunctionCallConv(func, calling_conv);
 }
 
+/* Returns whether the stage is a stage that can be directly before the GS */
+static bool is_pre_gs_stage(gl_shader_stage stage)
+{
+       return stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL;
+}
+
 static void create_function(struct radv_shader_context *ctx,
                             gl_shader_stage stage,
                             bool has_previous_stage,
@@ -976,6 +1011,16 @@ static void create_function(struct radv_shader_context *ctx,
        struct arg_info args = {};
        LLVMValueRef desc_sets;
        bool needs_view_index = needs_view_index_sgpr(ctx, stage);
+
+       if (ctx->ac.chip_class >= GFX10) {
+               if (is_pre_gs_stage(stage) && ctx->options->key.vs_common_out.as_ngg) {
+                       /* On GFX10, VS is merged into GS for NGG. */
+                       previous_stage = stage;
+                       stage = MESA_SHADER_GEOMETRY;
+                       has_previous_stage = true;
+               }
+       }
+
        allocate_user_sgprs(ctx, stage, has_previous_stage,
                            previous_stage, needs_view_index, &user_sgpr_info);
 
@@ -1017,10 +1062,10 @@ static void create_function(struct radv_shader_context *ctx,
                if (needs_view_index)
                        add_arg(&args, ARG_SGPR, ctx->ac.i32,
                                &ctx->abi.view_index);
-               if (ctx->options->key.vs.as_es) {
+               if (ctx->options->key.vs_common_out.as_es) {
                        add_arg(&args, ARG_SGPR, ctx->ac.i32,
                                &ctx->es2gs_offset);
-               } else if (ctx->options->key.vs.as_ls) {
+               } else if (ctx->options->key.vs_common_out.as_ls) {
                        /* no extra parameters */
                } else {
                        declare_streamout_sgprs(ctx, stage, &args);
@@ -1083,7 +1128,7 @@ static void create_function(struct radv_shader_context *ctx,
                        add_arg(&args, ARG_SGPR, ctx->ac.i32,
                                &ctx->abi.view_index);
 
-               if (ctx->options->key.tes.as_es) {
+               if (ctx->options->key.vs_common_out.as_es) {
                        add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->oc_lds);
                        add_arg(&args, ARG_SGPR, ctx->ac.i32, NULL);
                        add_arg(&args, ARG_SGPR, ctx->ac.i32,
@@ -1098,8 +1143,14 @@ static void create_function(struct radv_shader_context *ctx,
        case MESA_SHADER_GEOMETRY:
                if (has_previous_stage) {
                        // First 6 system regs
-                       add_arg(&args, ARG_SGPR, ctx->ac.i32,
-                               &ctx->gs2vs_offset);
+                       if (ctx->options->key.vs_common_out.as_ngg) {
+                               add_arg(&args, ARG_SGPR, ctx->ac.i32,
+                                       &ctx->gs_tg_info);
+                       } else {
+                               add_arg(&args, ARG_SGPR, ctx->ac.i32,
+                                       &ctx->gs2vs_offset);
+                       }
+
                        add_arg(&args, ARG_SGPR, ctx->ac.i32,
                                &ctx->merged_wave_info);
                        add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->oc_lds);
@@ -1270,7 +1321,7 @@ static void create_function(struct radv_shader_context *ctx,
        }
 
        if (stage == MESA_SHADER_TESS_CTRL ||
-           (stage == MESA_SHADER_VERTEX && ctx->options->key.vs.as_ls) ||
+           (stage == MESA_SHADER_VERTEX && ctx->options->key.vs_common_out.as_ls) ||
            /* GFX9 has the ESGS ring buffer in LDS. */
            (stage == MESA_SHADER_GEOMETRY && has_previous_stage)) {
                ac_declare_lds_as_pointer(&ctx->ac);
@@ -1802,6 +1853,10 @@ static LLVMValueRef load_sample_mask_in(struct ac_shader_abi *abi)
 }
 
 
+static void gfx10_ngg_gs_emit_vertex(struct radv_shader_context *ctx,
+                                    unsigned stream,
+                                    LLVMValueRef *addrs);
+
 static void
 visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addrs)
 {
@@ -1810,6 +1865,11 @@ visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addr
        unsigned offset = 0;
        struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
 
+       if (ctx->options->key.vs_common_out.as_ngg) {
+               gfx10_ngg_gs_emit_vertex(ctx, stream, addrs);
+               return;
+       }
+
        /* Write vertex attribute values to GSVS ring */
        gs_next_vertex = LLVMBuildLoad(ctx->ac.builder,
                                       ctx->gs_next_vertex[stream],
@@ -1875,6 +1935,12 @@ static void
 visit_end_primitive(struct ac_shader_abi *abi, unsigned stream)
 {
        struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
+
+       if (ctx->options->key.vs_common_out.as_ngg) {
+               LLVMBuildStore(ctx->ac.builder, ctx->ac.i32_0, ctx->gs_curprim_verts[stream]);
+               return;
+       }
+
        ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_CUT | AC_SENDMSG_GS | (stream << 8), ctx->gs_wave_id);
 }
 
@@ -2273,131 +2339,6 @@ handle_vs_input_decl(struct radv_shader_context *ctx,
        }
 }
 
-static void interp_fs_input(struct radv_shader_context *ctx,
-                           unsigned attr,
-                           LLVMValueRef interp_param,
-                           LLVMValueRef prim_mask,
-                           bool float16,
-                           LLVMValueRef result[4])
-{
-       LLVMValueRef attr_number;
-       unsigned chan;
-       LLVMValueRef i, j;
-       bool interp = !LLVMIsUndef(interp_param);
-
-       attr_number = LLVMConstInt(ctx->ac.i32, attr, false);
-
-       /* fs.constant returns the param from the middle vertex, so it's not
-        * really useful for flat shading. It's meant to be used for custom
-        * interpolation (but the intrinsic can't fetch from the other two
-        * vertices).
-        *
-        * Luckily, it doesn't matter, because we rely on the FLAT_SHADE state
-        * to do the right thing. The only reason we use fs.constant is that
-        * fs.interp cannot be used on integers, because they can be equal
-        * to NaN.
-        */
-       if (interp) {
-               interp_param = LLVMBuildBitCast(ctx->ac.builder, interp_param,
-                                               ctx->ac.v2f32, "");
-
-               i = LLVMBuildExtractElement(ctx->ac.builder, interp_param,
-                                               ctx->ac.i32_0, "");
-               j = LLVMBuildExtractElement(ctx->ac.builder, interp_param,
-                                               ctx->ac.i32_1, "");
-       }
-
-       for (chan = 0; chan < 4; chan++) {
-               LLVMValueRef llvm_chan = LLVMConstInt(ctx->ac.i32, chan, false);
-
-               if (interp && float16) {
-                       result[chan] = ac_build_fs_interp_f16(&ctx->ac,
-                                                             llvm_chan,
-                                                             attr_number,
-                                                             prim_mask, i, j);
-               } else if (interp) {
-                       result[chan] = ac_build_fs_interp(&ctx->ac,
-                                                         llvm_chan,
-                                                         attr_number,
-                                                         prim_mask, i, j);
-               } else {
-                       result[chan] = ac_build_fs_interp_mov(&ctx->ac,
-                                                             LLVMConstInt(ctx->ac.i32, 2, false),
-                                                             llvm_chan,
-                                                             attr_number,
-                                                             prim_mask);
-                       result[chan] = LLVMBuildBitCast(ctx->ac.builder, result[chan], ctx->ac.i32, "");
-                       result[chan] = LLVMBuildTruncOrBitCast(ctx->ac.builder, result[chan], float16 ? ctx->ac.i16 : ctx->ac.i32, "");
-               }
-       }
-}
-
-static void mark_16bit_fs_input(struct radv_shader_context *ctx,
-                                const struct glsl_type *type,
-                                int location)
-{
-       if (glsl_type_is_scalar(type) || glsl_type_is_vector(type) || glsl_type_is_matrix(type)) {
-               unsigned attrib_count = glsl_count_attribute_slots(type, false);
-               if (glsl_type_is_16bit(type)) {
-                       ctx->float16_shaded_mask |= ((1ull << attrib_count) - 1) << location;
-               }
-       } else if (glsl_type_is_array(type)) {
-               unsigned stride = glsl_count_attribute_slots(glsl_get_array_element(type), false);
-               for (unsigned i = 0; i < glsl_get_length(type); ++i) {
-                       mark_16bit_fs_input(ctx, glsl_get_array_element(type), location + i * stride);
-               }
-       } else {
-               assert(glsl_type_is_struct_or_ifc(type));
-               for (unsigned i = 0; i < glsl_get_length(type); i++) {
-                       mark_16bit_fs_input(ctx, glsl_get_struct_field(type, i), location);
-                       location += glsl_count_attribute_slots(glsl_get_struct_field(type, i), false);
-               }
-       }
-}
-
-static void
-handle_fs_input_decl(struct radv_shader_context *ctx,
-                    struct nir_variable *variable)
-{
-       int idx = variable->data.location;
-       unsigned attrib_count = glsl_count_attribute_slots(variable->type, false);
-       LLVMValueRef interp = NULL;
-       uint64_t mask;
-
-       variable->data.driver_location = idx * 4;
-
-
-       if (variable->data.compact) {
-               unsigned component_count = variable->data.location_frac +
-                                          glsl_get_length(variable->type);
-               attrib_count = (component_count + 3) / 4;
-       } else
-               mark_16bit_fs_input(ctx, variable->type, idx);
-
-       mask = ((1ull << attrib_count) - 1) << variable->data.location;
-
-       if (glsl_get_base_type(glsl_without_array(variable->type)) == GLSL_TYPE_FLOAT ||
-           glsl_get_base_type(glsl_without_array(variable->type)) == GLSL_TYPE_FLOAT16 ||
-           glsl_get_base_type(glsl_without_array(variable->type)) == GLSL_TYPE_STRUCT) {
-               unsigned interp_type;
-               if (variable->data.sample)
-                       interp_type = INTERP_SAMPLE;
-               else if (variable->data.centroid)
-                       interp_type = INTERP_CENTROID;
-               else
-                       interp_type = INTERP_CENTER;
-
-               interp = lookup_interp_param(&ctx->abi, variable->data.interpolation, interp_type);
-       }
-       if (interp == NULL)
-               interp = LLVMGetUndef(ctx->ac.i32);
-
-       for (unsigned i = 0; i < attrib_count; ++i)
-               ctx->inputs[ac_llvm_reg_index_soa(idx + i, 0)] = interp;
-
-       ctx->input_mask |= mask;
-}
-
 static void
 handle_vs_inputs(struct radv_shader_context *ctx,
                  struct nir_shader *nir) {
@@ -2429,70 +2370,6 @@ prepare_interp_optimize(struct radv_shader_context *ctx,
        }
 }
 
-static void
-handle_fs_inputs(struct radv_shader_context *ctx,
-                 struct nir_shader *nir)
-{
-       prepare_interp_optimize(ctx, nir);
-
-       nir_foreach_variable(variable, &nir->inputs)
-               handle_fs_input_decl(ctx, variable);
-
-       unsigned index = 0;
-
-       if (ctx->shader_info->info.ps.uses_input_attachments ||
-           ctx->shader_info->info.needs_multiview_view_index) {
-               ctx->input_mask |= 1ull << VARYING_SLOT_LAYER;
-               ctx->inputs[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER, 0)] = LLVMGetUndef(ctx->ac.i32);
-       }
-
-       for (unsigned i = 0; i < RADEON_LLVM_MAX_INPUTS; ++i) {
-               LLVMValueRef interp_param;
-               LLVMValueRef *inputs = ctx->inputs +ac_llvm_reg_index_soa(i, 0);
-
-               if (!(ctx->input_mask & (1ull << i)))
-                       continue;
-
-               if (i >= VARYING_SLOT_VAR0 || i == VARYING_SLOT_PNTC ||
-                   i == VARYING_SLOT_PRIMITIVE_ID || i == VARYING_SLOT_LAYER) {
-                       interp_param = *inputs;
-                       bool float16 = (ctx->float16_shaded_mask >> i) & 1;
-                       interp_fs_input(ctx, index, interp_param, ctx->abi.prim_mask, float16,
-                                       inputs);
-
-                       if (LLVMIsUndef(interp_param))
-                               ctx->shader_info->fs.flat_shaded_mask |= 1u << index;
-                       if (float16)
-                               ctx->shader_info->fs.float16_shaded_mask |= 1u << index;
-                       if (i >= VARYING_SLOT_VAR0)
-                               ctx->abi.fs_input_attr_indices[i - VARYING_SLOT_VAR0] = index;
-                       ++index;
-               } else if (i == VARYING_SLOT_CLIP_DIST0) {
-                       int length = ctx->shader_info->info.ps.num_input_clips_culls;
-
-                       for (unsigned j = 0; j < length; j += 4) {
-                               inputs = ctx->inputs + ac_llvm_reg_index_soa(i, j);
-
-                               interp_param = *inputs;
-                               interp_fs_input(ctx, index, interp_param,
-                                               ctx->abi.prim_mask, false, inputs);
-                               ++index;
-                       }
-               } else if (i == VARYING_SLOT_POS) {
-                       for(int i = 0; i < 3; ++i)
-                               inputs[i] = ctx->abi.frag_pos[i];
-
-                       inputs[3] = ac_build_fdiv(&ctx->ac, ctx->ac.f32_1,
-                                                 ctx->abi.frag_pos[3]);
-               }
-       }
-       ctx->shader_info->fs.num_interp = index;
-       ctx->shader_info->fs.input_mask = ctx->input_mask >> VARYING_SLOT_VAR0;
-
-       if (ctx->shader_info->info.needs_multiview_view_index)
-               ctx->abi.view_index = ctx->inputs[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER, 0)];
-}
-
 static void
 scan_shader_output_decl(struct radv_shader_context *ctx,
                        struct nir_variable *variable,
@@ -2716,9 +2593,7 @@ radv_export_param(struct radv_shader_context *ctx, unsigned index,
 static LLVMValueRef
 radv_load_output(struct radv_shader_context *ctx, unsigned index, unsigned chan)
 {
-       LLVMValueRef output =
-               ctx->abi.outputs[ac_llvm_reg_index_soa(index, chan)];
-
+       LLVMValueRef output = ctx->abi.outputs[ac_llvm_reg_index_soa(index, chan)];
        return LLVMBuildLoad(ctx->ac.builder, output, "");
 }
 
@@ -2855,100 +2730,100 @@ radv_emit_streamout(struct radv_shader_context *ctx, unsigned stream)
        ac_nir_build_endif(&if_ctx);
 }
 
+struct radv_shader_output_values {
+       LLVMValueRef values[4];
+       unsigned slot_name;
+       unsigned slot_index;
+       unsigned usage_mask;
+};
+
 static void
-handle_vs_outputs_post(struct radv_shader_context *ctx,
-                      bool export_prim_id, bool export_layer_id,
-                      bool export_clip_dists,
-                      struct radv_vs_output_info *outinfo)
+radv_build_param_exports(struct radv_shader_context *ctx,
+                        struct radv_shader_output_values *outputs,
+                        unsigned noutput,
+                        struct radv_vs_output_info *outinfo,
+                        bool export_clip_dists)
 {
-       uint32_t param_count = 0;
-       unsigned target;
-       unsigned pos_idx, num_pos_exports = 0;
-       struct ac_export_args args, pos_args[4] = {};
-       LLVMValueRef psize_value = NULL, layer_value = NULL, viewport_index_value = NULL;
-       int i;
+       unsigned param_count = 0;
 
-       if (ctx->options->key.has_multiview_view_index) {
-               LLVMValueRef* tmp_out = &ctx->abi.outputs[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER, 0)];
-               if(!*tmp_out) {
-                       for(unsigned i = 0; i < 4; ++i)
-                               ctx->abi.outputs[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER, i)] =
-                                           ac_build_alloca_undef(&ctx->ac, ctx->ac.f32, "");
-               }
+       for (unsigned i = 0; i < noutput; i++) {
+               unsigned slot_name = outputs[i].slot_name;
+               unsigned usage_mask = outputs[i].usage_mask;
 
-               LLVMBuildStore(ctx->ac.builder, ac_to_float(&ctx->ac, ctx->abi.view_index),  *tmp_out);
-               ctx->output_mask |= 1ull << VARYING_SLOT_LAYER;
-       }
-
-       memset(outinfo->vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
-              sizeof(outinfo->vs_output_param_offset));
+               if (slot_name != VARYING_SLOT_LAYER &&
+                   slot_name != VARYING_SLOT_PRIMITIVE_ID &&
+                   slot_name != VARYING_SLOT_CLIP_DIST0 &&
+                   slot_name != VARYING_SLOT_CLIP_DIST1 &&
+                   slot_name < VARYING_SLOT_VAR0)
+                       continue;
 
-       for(unsigned location = VARYING_SLOT_CLIP_DIST0; location <= VARYING_SLOT_CLIP_DIST1; ++location) {
-               if (ctx->output_mask & (1ull << location)) {
-                       unsigned output_usage_mask, length;
-                       LLVMValueRef slots[4];
-                       unsigned j;
-
-                       if (ctx->stage == MESA_SHADER_VERTEX &&
-                       !ctx->is_gs_copy_shader) {
-                               output_usage_mask =
-                                       ctx->shader_info->info.vs.output_usage_mask[location];
-                       } else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
-                               output_usage_mask =
-                                       ctx->shader_info->info.tes.output_usage_mask[location];
-                       } else {
-                               assert(ctx->is_gs_copy_shader);
-                               output_usage_mask =
-                                       ctx->shader_info->info.gs.output_usage_mask[location];
-                       }
+               if ((slot_name == VARYING_SLOT_CLIP_DIST0 ||
+                    slot_name == VARYING_SLOT_CLIP_DIST1) && !export_clip_dists)
+                       continue;
 
-                       length = util_last_bit(output_usage_mask);
+               radv_export_param(ctx, param_count, outputs[i].values, usage_mask);
 
-                       for (j = 0; j < length; j++)
-                               slots[j] = ac_to_float(&ctx->ac, radv_load_output(ctx, location, j));
+               assert(i < ARRAY_SIZE(outinfo->vs_output_param_offset));
+               outinfo->vs_output_param_offset[slot_name] = param_count++;
+        }
 
-                       for (i = length; i < 4; i++)
-                               slots[i] = LLVMGetUndef(ctx->ac.f32);
+       outinfo->param_exports = param_count;
+}
 
-                       target = V_008DFC_SQ_EXP_POS + 2 + (location - VARYING_SLOT_CLIP_DIST0);
-                       si_llvm_init_export_args(ctx, &slots[0], 0xf, target, &args);
-                       memcpy(&pos_args[target - V_008DFC_SQ_EXP_POS],
-                       &args, sizeof(args));
+/* Generate export instructions for hardware VS shader stage or NGG GS stage
+ * (position and parameter data only).
+ */
+static void
+radv_llvm_export_vs(struct radv_shader_context *ctx,
+                    struct radv_shader_output_values *outputs,
+                    unsigned noutput,
+                    struct radv_vs_output_info *outinfo,
+                   bool export_clip_dists)
+{
+       LLVMValueRef psize_value = NULL, layer_value = NULL, viewport_value = NULL;
+       struct ac_export_args pos_args[4] = {};
+       unsigned pos_idx, index;
+       int i;
 
-                       if (export_clip_dists) {
-                               /* Export the clip/cull distances values to the next stage. */
-                               radv_export_param(ctx, param_count, &slots[0], 0xf);
-                               outinfo->vs_output_param_offset[location] = param_count++;
-                       }
+       /* Build position exports */
+       for (i = 0; i < noutput; i++) {
+               switch (outputs[i].slot_name) {
+               case VARYING_SLOT_POS:
+                       si_llvm_init_export_args(ctx, outputs[i].values, 0xf,
+                                                V_008DFC_SQ_EXP_POS, &pos_args[0]);
+                       break;
+               case VARYING_SLOT_PSIZ:
+                       psize_value = outputs[i].values[0];
+                       break;
+               case VARYING_SLOT_LAYER:
+                       layer_value = outputs[i].values[0];
+                       break;
+               case VARYING_SLOT_VIEWPORT:
+                       viewport_value = outputs[i].values[0];
+                       break;
+               case VARYING_SLOT_CLIP_DIST0:
+               case VARYING_SLOT_CLIP_DIST1:
+                       index = 2 + outputs[i].slot_index;
+                       si_llvm_init_export_args(ctx, outputs[i].values, 0xf,
+                                                V_008DFC_SQ_EXP_POS + index,
+                                                &pos_args[index]);
+                       break;
+               default:
+                       break;
                }
        }
 
-       LLVMValueRef pos_values[4] = {ctx->ac.f32_0, ctx->ac.f32_0, ctx->ac.f32_0, ctx->ac.f32_1};
-       if (ctx->output_mask & (1ull << VARYING_SLOT_POS)) {
-               for (unsigned j = 0; j < 4; j++)
-                       pos_values[j] = radv_load_output(ctx, VARYING_SLOT_POS, j);
-       }
-       si_llvm_init_export_args(ctx, pos_values, 0xf, V_008DFC_SQ_EXP_POS, &pos_args[0]);
-
-       if (ctx->output_mask & (1ull << VARYING_SLOT_PSIZ)) {
-               outinfo->writes_pointsize = true;
-               psize_value = radv_load_output(ctx, VARYING_SLOT_PSIZ, 0);
-       }
-
-       if (ctx->output_mask & (1ull << VARYING_SLOT_LAYER)) {
-               outinfo->writes_layer = true;
-               layer_value = radv_load_output(ctx, VARYING_SLOT_LAYER, 0);
-       }
-
-       if (ctx->output_mask & (1ull << VARYING_SLOT_VIEWPORT)) {
-               outinfo->writes_viewport_index = true;
-               viewport_index_value = radv_load_output(ctx, VARYING_SLOT_VIEWPORT, 0);
-       }
-
-       if (ctx->shader_info->info.so.num_outputs &&
-           !ctx->is_gs_copy_shader) {
-               /* The GS copy shader emission already emits streamout. */
-               radv_emit_streamout(ctx, 0);
+       /* We need to add the position output manually if it's missing. */
+       if (!pos_args[0].out[0]) {
+               pos_args[0].enabled_channels = 0xf; /* writemask */
+               pos_args[0].valid_mask = 0; /* EXEC mask */
+               pos_args[0].done = 0; /* last export? */
+               pos_args[0].target = V_008DFC_SQ_EXP_POS;
+               pos_args[0].compr = 0; /* COMPR flag */
+               pos_args[0].out[0] = ctx->ac.f32_0; /* X */
+               pos_args[0].out[1] = ctx->ac.f32_0; /* Y */
+               pos_args[0].out[2] = ctx->ac.f32_0; /* Z */
+               pos_args[0].out[3] = ctx->ac.f32_1;  /* W */
        }
 
        if (outinfo->writes_pointsize ||
@@ -2974,7 +2849,7 @@ handle_vs_outputs_post(struct radv_shader_context *ctx,
                                /* GFX9 has the layer in out.z[10:0] and the viewport
                                 * index in out.z[19:16].
                                 */
-                               LLVMValueRef v = viewport_index_value;
+                               LLVMValueRef v = viewport_value;
                                v = ac_to_integer(&ctx->ac, v);
                                v = LLVMBuildShl(ctx->ac.builder, v,
                                                 LLVMConstInt(ctx->ac.i32, 16, false),
@@ -2985,14 +2860,15 @@ handle_vs_outputs_post(struct radv_shader_context *ctx,
                                pos_args[1].out[2] = ac_to_float(&ctx->ac, v);
                                pos_args[1].enabled_channels |= 1 << 2;
                        } else {
-                               pos_args[1].out[3] = viewport_index_value;
+                               pos_args[1].out[3] = viewport_value;
                                pos_args[1].enabled_channels |= 1 << 3;
                        }
                }
        }
+
        for (i = 0; i < 4; i++) {
                if (pos_args[i].out[0])
-                       num_pos_exports++;
+                       outinfo->pos_exports++;
        }
 
        /* Navi10-14 skip POS0 exports if EXEC=0 and DONE=0, causing a hang.
@@ -3010,71 +2886,109 @@ handle_vs_outputs_post(struct radv_shader_context *ctx,
 
                /* Specify the target we are exporting */
                pos_args[i].target = V_008DFC_SQ_EXP_POS + pos_idx++;
-               if (pos_idx == num_pos_exports)
+
+               if (pos_idx == outinfo->pos_exports)
+                       /* Specify that this is the last export */
                        pos_args[i].done = 1;
+
                ac_build_export(&ctx->ac, &pos_args[i]);
        }
 
+       /* Build parameter exports */
+       radv_build_param_exports(ctx, outputs, noutput, outinfo, export_clip_dists);
+}
+
+static void
+handle_vs_outputs_post(struct radv_shader_context *ctx,
+                      bool export_prim_id,
+                      bool export_clip_dists,
+                      struct radv_vs_output_info *outinfo)
+{
+       struct radv_shader_output_values *outputs;
+       unsigned noutput = 0;
+
+       if (ctx->options->key.has_multiview_view_index) {
+               LLVMValueRef* tmp_out = &ctx->abi.outputs[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER, 0)];
+               if(!*tmp_out) {
+                       for(unsigned i = 0; i < 4; ++i)
+                               ctx->abi.outputs[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER, i)] =
+                                           ac_build_alloca_undef(&ctx->ac, ctx->ac.f32, "");
+               }
+
+               LLVMBuildStore(ctx->ac.builder, ac_to_float(&ctx->ac, ctx->abi.view_index),  *tmp_out);
+               ctx->output_mask |= 1ull << VARYING_SLOT_LAYER;
+       }
+
+       memset(outinfo->vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
+              sizeof(outinfo->vs_output_param_offset));
+       outinfo->pos_exports = 0;
+
+       if (ctx->output_mask & (1ull << VARYING_SLOT_PSIZ)) {
+               outinfo->writes_pointsize = true;
+       }
+
+       if (ctx->output_mask & (1ull << VARYING_SLOT_LAYER)) {
+               outinfo->writes_layer = true;
+       }
+
+       if (ctx->output_mask & (1ull << VARYING_SLOT_VIEWPORT)) {
+               outinfo->writes_viewport_index = true;
+       }
+
+       if (ctx->shader_info->info.so.num_outputs &&
+           !ctx->is_gs_copy_shader) {
+               /* The GS copy shader emission already emits streamout. */
+               radv_emit_streamout(ctx, 0);
+       }
+
+       /* Allocate a temporary array for the output values. */
+       unsigned num_outputs = util_bitcount64(ctx->output_mask) + export_prim_id;
+       outputs = malloc(num_outputs * sizeof(outputs[0]));
+
        for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
-               LLVMValueRef values[4];
                if (!(ctx->output_mask & (1ull << i)))
                        continue;
 
-               if (i != VARYING_SLOT_LAYER &&
-                   i != VARYING_SLOT_PRIMITIVE_ID &&
-                   i < VARYING_SLOT_VAR0)
-                       continue;
-
-               for (unsigned j = 0; j < 4; j++)
-                       values[j] = ac_to_float(&ctx->ac, radv_load_output(ctx, i, j));
-
-               unsigned output_usage_mask;
+               outputs[noutput].slot_name = i;
+               outputs[noutput].slot_index = i == VARYING_SLOT_CLIP_DIST1;
 
                if (ctx->stage == MESA_SHADER_VERTEX &&
                    !ctx->is_gs_copy_shader) {
-                       output_usage_mask =
+                       outputs[noutput].usage_mask =
                                ctx->shader_info->info.vs.output_usage_mask[i];
                } else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
-                       output_usage_mask =
+                       outputs[noutput].usage_mask =
                                ctx->shader_info->info.tes.output_usage_mask[i];
                } else {
-                       assert(ctx->is_gs_copy_shader);
-                       output_usage_mask =
+                       assert(ctx->is_gs_copy_shader || ctx->options->key.vs_common_out.as_ngg);
+                       outputs[noutput].usage_mask =
                                ctx->shader_info->info.gs.output_usage_mask[i];
                }
 
-               radv_export_param(ctx, param_count, values, output_usage_mask);
+               for (unsigned j = 0; j < 4; j++) {
+                       outputs[noutput].values[j] =
+                               ac_to_float(&ctx->ac, radv_load_output(ctx, i, j));
+               }
 
-               outinfo->vs_output_param_offset[i] = param_count++;
+               noutput++;
        }
 
+       /* Export PrimitiveID. */
        if (export_prim_id) {
-               LLVMValueRef values[4];
-
-               values[0] = ctx->vs_prim_id;
-               for (unsigned j = 1; j < 4; j++)
-                       values[j] = ctx->ac.f32_0;
-
-               radv_export_param(ctx, param_count, values, 0x1);
-
-               outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID] = param_count++;
                outinfo->export_prim_id = true;
-       }
-
-       if (export_layer_id && layer_value) {
-               LLVMValueRef values[4];
 
-               values[0] = layer_value;
+               outputs[noutput].slot_name = VARYING_SLOT_PRIMITIVE_ID;
+               outputs[noutput].slot_index = 0;
+               outputs[noutput].usage_mask = 0x1;
+               outputs[noutput].values[0] = ctx->vs_prim_id;
                for (unsigned j = 1; j < 4; j++)
-                       values[j] = ctx->ac.f32_0;
-
-               radv_export_param(ctx, param_count, values, 0x1);
-
-               outinfo->vs_output_param_offset[VARYING_SLOT_LAYER] = param_count++;
+                       outputs[noutput].values[j] = ctx->ac.f32_0;
+               noutput++;
        }
 
-       outinfo->pos_exports = num_pos_exports;
-       outinfo->param_exports = param_count;
+       radv_llvm_export_vs(ctx, outputs, noutput, outinfo, export_clip_dists);
+
+       free(outputs);
 }
 
 static void
@@ -3191,6 +3105,698 @@ handle_ls_outputs_post(struct radv_shader_context *ctx)
        }
 }
 
+static LLVMValueRef get_wave_id_in_tg(struct radv_shader_context *ctx)
+{
+       return ac_unpack_param(&ctx->ac, ctx->merged_wave_info, 24, 4);
+}
+
+static LLVMValueRef get_tgsize(struct radv_shader_context *ctx)
+{
+       return ac_unpack_param(&ctx->ac, ctx->merged_wave_info, 28, 4);
+}
+
+static LLVMValueRef get_thread_id_in_tg(struct radv_shader_context *ctx)
+{
+       LLVMBuilderRef builder = ctx->ac.builder;
+       LLVMValueRef tmp;
+       tmp = LLVMBuildMul(builder, get_wave_id_in_tg(ctx),
+                          LLVMConstInt(ctx->ac.i32, 64, false), "");
+       return LLVMBuildAdd(builder, tmp, ac_get_thread_id(&ctx->ac), "");
+}
+
+static LLVMValueRef ngg_get_vtx_cnt(struct radv_shader_context *ctx)
+{
+       return ac_build_bfe(&ctx->ac, ctx->gs_tg_info,
+                           LLVMConstInt(ctx->ac.i32, 12, false),
+                           LLVMConstInt(ctx->ac.i32, 9, false),
+                           false);
+}
+
+static LLVMValueRef ngg_get_prim_cnt(struct radv_shader_context *ctx)
+{
+       return ac_build_bfe(&ctx->ac, ctx->gs_tg_info,
+                           LLVMConstInt(ctx->ac.i32, 22, false),
+                           LLVMConstInt(ctx->ac.i32, 9, false),
+                           false);
+}
+
+static LLVMValueRef
+ngg_gs_get_vertex_storage(struct radv_shader_context *ctx)
+{
+       unsigned num_outputs = util_bitcount64(ctx->output_mask);
+
+       LLVMTypeRef elements[2] = {
+               LLVMArrayType(ctx->ac.i32, 4 * num_outputs),
+               LLVMArrayType(ctx->ac.i8, 4),
+       };
+       LLVMTypeRef type = LLVMStructTypeInContext(ctx->ac.context, elements, 2, false);
+       type = LLVMPointerType(LLVMArrayType(type, 0), AC_ADDR_SPACE_LDS);
+       return LLVMBuildBitCast(ctx->ac.builder, ctx->gs_ngg_emit, type, "");
+}
+
+/**
+ * Return a pointer to the LDS storage reserved for the N'th vertex, where N
+ * is in emit order; that is:
+ * - during the epilogue, N is the threadidx (relative to the entire threadgroup)
+ * - during vertex emit, i.e. while the API GS shader invocation is running,
+ *   N = threadidx * gs_max_out_vertices + emitidx
+ *
+ * Goals of the LDS memory layout:
+ * 1. Eliminate bank conflicts on write for geometry shaders that have all emits
+ *    in uniform control flow
+ * 2. Eliminate bank conflicts on read for export if, additionally, there is no
+ *    culling
+ * 3. Agnostic to the number of waves (since we don't know it before compiling)
+ * 4. Allow coalescing of LDS instructions (ds_write_b128 etc.)
+ * 5. Avoid wasting memory.
+ *
+ * We use an AoS layout due to point 4 (this also helps point 3). In an AoS
+ * layout, elimination of bank conflicts requires that each vertex occupy an
+ * odd number of dwords. We use the additional dword to store the output stream
+ * index as well as a flag to indicate whether this vertex ends a primitive
+ * for rasterization.
+ *
+ * Swizzling is required to satisfy points 1 and 2 simultaneously.
+ *
+ * Vertices are stored in export order (gsthread * gs_max_out_vertices + emitidx).
+ * Indices are swizzled in groups of 32, which ensures point 1 without
+ * disturbing point 2.
+ *
+ * \return an LDS pointer to type {[N x i32], [4 x i8]}
+ */
+static LLVMValueRef
+ngg_gs_vertex_ptr(struct radv_shader_context *ctx, LLVMValueRef vertexidx)
+{
+       LLVMBuilderRef builder = ctx->ac.builder;
+       LLVMValueRef storage = ngg_gs_get_vertex_storage(ctx);
+
+       /* gs_max_out_vertices = 2^(write_stride_2exp) * some odd number */
+       unsigned write_stride_2exp = ffs(ctx->gs_max_out_vertices) - 1;
+       if (write_stride_2exp) {
+               LLVMValueRef row =
+                       LLVMBuildLShr(builder, vertexidx,
+                                     LLVMConstInt(ctx->ac.i32, 5, false), "");
+               LLVMValueRef swizzle =
+                       LLVMBuildAnd(builder, row,
+                                    LLVMConstInt(ctx->ac.i32, (1u << write_stride_2exp) - 1,
+                                                 false), "");
+               vertexidx = LLVMBuildXor(builder, vertexidx, swizzle, "");
+       }
+
+       return ac_build_gep0(&ctx->ac, storage, vertexidx);
+}
+
+static LLVMValueRef
+ngg_gs_emit_vertex_ptr(struct radv_shader_context *ctx, LLVMValueRef gsthread,
+                      LLVMValueRef emitidx)
+{
+       LLVMBuilderRef builder = ctx->ac.builder;
+       LLVMValueRef tmp;
+
+       tmp = LLVMConstInt(ctx->ac.i32, ctx->gs_max_out_vertices, false);
+       tmp = LLVMBuildMul(builder, tmp, gsthread, "");
+       const LLVMValueRef vertexidx = LLVMBuildAdd(builder, tmp, emitidx, "");
+       return ngg_gs_vertex_ptr(ctx, vertexidx);
+}
+
+/* Send GS Alloc Req message from the first wave of the group to SPI.
+ * Message payload is:
+ * - bits 0..10: vertices in group
+ * - bits 12..22: primitives in group
+ */
+static void build_sendmsg_gs_alloc_req(struct radv_shader_context *ctx,
+                                      LLVMValueRef vtx_cnt,
+                                      LLVMValueRef prim_cnt)
+{
+       LLVMBuilderRef builder = ctx->ac.builder;
+       LLVMValueRef tmp;
+
+       tmp = LLVMBuildICmp(builder, LLVMIntEQ, get_wave_id_in_tg(ctx), ctx->ac.i32_0, "");
+       ac_build_ifcc(&ctx->ac, tmp, 5020);
+
+       tmp = LLVMBuildShl(builder, prim_cnt, LLVMConstInt(ctx->ac.i32, 12, false),"");
+       tmp = LLVMBuildOr(builder, tmp, vtx_cnt, "");
+       ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_ALLOC_REQ, tmp);
+
+       ac_build_endif(&ctx->ac, 5020);
+}
+
+struct ngg_prim {
+       unsigned num_vertices;
+       LLVMValueRef isnull;
+       LLVMValueRef index[3];
+       LLVMValueRef edgeflag[3];
+};
+
+static void build_export_prim(struct radv_shader_context *ctx,
+                             const struct ngg_prim *prim)
+{
+       LLVMBuilderRef builder = ctx->ac.builder;
+       struct ac_export_args args;
+       LLVMValueRef tmp;
+
+       tmp = LLVMBuildZExt(builder, prim->isnull, ctx->ac.i32, "");
+       args.out[0] = LLVMBuildShl(builder, tmp, LLVMConstInt(ctx->ac.i32, 31, false), "");
+
+       for (unsigned i = 0; i < prim->num_vertices; ++i) {
+               tmp = LLVMBuildShl(builder, prim->index[i],
+                                  LLVMConstInt(ctx->ac.i32, 10 * i, false), "");
+               args.out[0] = LLVMBuildOr(builder, args.out[0], tmp, "");
+               tmp = LLVMBuildZExt(builder, prim->edgeflag[i], ctx->ac.i32, "");
+               tmp = LLVMBuildShl(builder, tmp,
+                                  LLVMConstInt(ctx->ac.i32, 10 * i + 9, false), "");
+               args.out[0] = LLVMBuildOr(builder, args.out[0], tmp, "");
+       }
+
+       args.out[0] = LLVMBuildBitCast(builder, args.out[0], ctx->ac.f32, "");
+       args.out[1] = LLVMGetUndef(ctx->ac.f32);
+       args.out[2] = LLVMGetUndef(ctx->ac.f32);
+       args.out[3] = LLVMGetUndef(ctx->ac.f32);
+
+       args.target = V_008DFC_SQ_EXP_PRIM;
+       args.enabled_channels = 1;
+       args.done = true;
+       args.valid_mask = false;
+       args.compr = false;
+
+       ac_build_export(&ctx->ac, &args);
+}
+
+static void
+handle_ngg_outputs_post(struct radv_shader_context *ctx)
+{
+       LLVMBuilderRef builder = ctx->ac.builder;
+       struct ac_build_if_state if_state;
+       unsigned num_vertices = 3;
+       LLVMValueRef tmp;
+
+       assert((ctx->stage == MESA_SHADER_VERTEX ||
+               ctx->stage == MESA_SHADER_TESS_EVAL) && !ctx->is_gs_copy_shader);
+
+       LLVMValueRef prims_in_wave = ac_unpack_param(&ctx->ac, ctx->merged_wave_info, 8, 8);
+       LLVMValueRef vtx_in_wave = ac_unpack_param(&ctx->ac, ctx->merged_wave_info, 0, 8);
+       LLVMValueRef is_gs_thread = LLVMBuildICmp(builder, LLVMIntULT,
+                                                 ac_get_thread_id(&ctx->ac), prims_in_wave, "");
+       LLVMValueRef is_es_thread = LLVMBuildICmp(builder, LLVMIntULT,
+                                                 ac_get_thread_id(&ctx->ac), vtx_in_wave, "");
+       LLVMValueRef vtxindex[] = {
+               ac_unpack_param(&ctx->ac, ctx->gs_vtx_offset[0], 0, 16),
+               ac_unpack_param(&ctx->ac, ctx->gs_vtx_offset[0], 16, 16),
+               ac_unpack_param(&ctx->ac, ctx->gs_vtx_offset[2], 0, 16),
+       };
+
+       /* TODO: streamout */
+
+       /* Copy Primitive IDs from GS threads to the LDS address corresponding
+        * to the ES thread of the provoking vertex.
+        */
+       if (ctx->stage == MESA_SHADER_VERTEX &&
+           ctx->options->key.vs_common_out.export_prim_id) {
+               /* TODO: streamout */
+
+               ac_build_ifcc(&ctx->ac, is_gs_thread, 5400);
+               /* Extract the PROVOKING_VTX_INDEX field. */
+               LLVMValueRef provoking_vtx_in_prim =
+                       LLVMConstInt(ctx->ac.i32, 0, false);
+
+               /* provoking_vtx_index = vtxindex[provoking_vtx_in_prim]; */
+               LLVMValueRef indices = ac_build_gather_values(&ctx->ac, vtxindex, 3);
+               LLVMValueRef provoking_vtx_index =
+                       LLVMBuildExtractElement(builder, indices, provoking_vtx_in_prim, "");
+
+               LLVMBuildStore(builder, ctx->abi.gs_prim_id,
+                              ac_build_gep0(&ctx->ac, ctx->esgs_ring, provoking_vtx_index));
+               ac_build_endif(&ctx->ac, 5400);
+       }
+
+       /* TODO: primitive culling */
+
+       build_sendmsg_gs_alloc_req(ctx, ngg_get_vtx_cnt(ctx), ngg_get_prim_cnt(ctx));
+
+       /* TODO: streamout queries */
+       /* Export primitive data to the index buffer. Format is:
+        *  - bits 0..8: index 0
+        *  - bit 9: edge flag 0
+        *  - bits 10..18: index 1
+        *  - bit 19: edge flag 1
+        *  - bits 20..28: index 2
+        *  - bit 29: edge flag 2
+        *  - bit 31: null primitive (skip)
+        *
+        * For the first version, we will always build up all three indices
+        * independent of the primitive type. The additional garbage data
+        * shouldn't hurt.
+        *
+        * TODO: culling depends on the primitive type, so can have some
+        * interaction here.
+        */
+       ac_nir_build_if(&if_state, ctx, is_gs_thread);
+       {
+               struct ngg_prim prim = {};
+
+               prim.num_vertices = num_vertices;
+               prim.isnull = ctx->ac.i1false;
+               memcpy(prim.index, vtxindex, sizeof(vtxindex[0]) * 3);
+
+               for (unsigned i = 0; i < num_vertices; ++i) {
+                       tmp = LLVMBuildLShr(builder, ctx->abi.gs_invocation_id,
+                                           LLVMConstInt(ctx->ac.i32, 8 + i, false), "");
+                       prim.edgeflag[i] = LLVMBuildTrunc(builder, tmp, ctx->ac.i1, "");
+               }
+
+               build_export_prim(ctx, &prim);
+       }
+       ac_nir_build_endif(&if_state);
+
+       /* Export per-vertex data (positions and parameters). */
+       ac_nir_build_if(&if_state, ctx, is_es_thread);
+       {
+               struct radv_vs_output_info *outinfo =
+                       ctx->stage == MESA_SHADER_TESS_EVAL ? &ctx->shader_info->tes.outinfo : &ctx->shader_info->vs.outinfo;
+
+               /* Exporting the primitive ID is handled below. */
+               /* TODO: use the new VS export path */
+               handle_vs_outputs_post(ctx, false,
+                                      ctx->options->key.vs_common_out.export_clip_dists,
+                                      outinfo);
+
+               if (ctx->options->key.vs_common_out.export_prim_id) {
+                       unsigned param_count = outinfo->param_exports;
+                       LLVMValueRef values[4];
+
+                       if (ctx->stage == MESA_SHADER_VERTEX) {
+                               /* Wait for GS stores to finish. */
+                               ac_build_s_barrier(&ctx->ac);
+
+                               tmp = ac_build_gep0(&ctx->ac, ctx->esgs_ring,
+                                                   get_thread_id_in_tg(ctx));
+                               values[0] = LLVMBuildLoad(builder, tmp, "");
+                       } else {
+                               assert(ctx->stage == MESA_SHADER_TESS_EVAL);
+                               values[0] = ctx->abi.tes_patch_id;
+                       }
+
+                       values[0] = ac_to_float(&ctx->ac, values[0]);
+                       for (unsigned j = 1; j < 4; j++)
+                               values[j] = ctx->ac.f32_0;
+
+                       radv_export_param(ctx, param_count, values, 0x1);
+
+                       outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID] = param_count++;
+                       outinfo->export_prim_id = true;
+                       outinfo->param_exports = param_count;
+               }
+       }
+       ac_nir_build_endif(&if_state);
+}
+
+static void gfx10_ngg_gs_emit_prologue(struct radv_shader_context *ctx)
+{
+       /* Zero out the part of LDS scratch that is used to accumulate the
+        * per-stream generated primitive count.
+        */
+       LLVMBuilderRef builder = ctx->ac.builder;
+       LLVMValueRef scratchptr = ctx->gs_ngg_scratch;
+       LLVMValueRef tid = get_thread_id_in_tg(ctx);
+       LLVMBasicBlockRef merge_block;
+       LLVMValueRef cond;
+
+       LLVMValueRef fn = LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx->ac.builder));
+       LLVMBasicBlockRef then_block = LLVMAppendBasicBlockInContext(ctx->ac.context, fn, "");
+       merge_block = LLVMAppendBasicBlockInContext(ctx->ac.context, fn, "");
+
+       cond = LLVMBuildICmp(builder, LLVMIntULT, tid, LLVMConstInt(ctx->ac.i32, 4, false), "");
+       LLVMBuildCondBr(ctx->ac.builder, cond, then_block, merge_block);
+       LLVMPositionBuilderAtEnd(ctx->ac.builder, then_block);
+
+       LLVMValueRef ptr = ac_build_gep0(&ctx->ac, scratchptr, tid);
+       LLVMBuildStore(builder, ctx->ac.i32_0, ptr);
+
+       LLVMBuildBr(ctx->ac.builder, merge_block);
+       LLVMPositionBuilderAtEnd(ctx->ac.builder, merge_block);
+
+       ac_build_s_barrier(&ctx->ac);
+}
+
+static void gfx10_ngg_gs_emit_epilogue_1(struct radv_shader_context *ctx)
+{
+       LLVMBuilderRef builder = ctx->ac.builder;
+       LLVMValueRef i8_0 = LLVMConstInt(ctx->ac.i8, 0, false);
+       LLVMValueRef tmp;
+
+       /* Zero out remaining (non-emitted) primitive flags.
+        *
+        * Note: Alternatively, we could pass the relevant gs_next_vertex to
+        *       the emit threads via LDS. This is likely worse in the expected
+        *       typical case where each GS thread emits the full set of
+        *       vertices.
+        */
+       for (unsigned stream = 0; stream < 4; ++stream) {
+               unsigned num_components;
+
+               num_components =
+                       ctx->shader_info->info.gs.num_stream_output_components[stream];
+               if (!num_components)
+                       continue;
+
+               const LLVMValueRef gsthread = get_thread_id_in_tg(ctx);
+
+               ac_build_bgnloop(&ctx->ac, 5100);
+
+               const LLVMValueRef vertexidx =
+                       LLVMBuildLoad(builder, ctx->gs_next_vertex[stream], "");
+               tmp = LLVMBuildICmp(builder, LLVMIntUGE, vertexidx,
+                       LLVMConstInt(ctx->ac.i32, ctx->gs_max_out_vertices, false), "");
+               ac_build_ifcc(&ctx->ac, tmp, 5101);
+               ac_build_break(&ctx->ac);
+               ac_build_endif(&ctx->ac, 5101);
+
+               tmp = LLVMBuildAdd(builder, vertexidx, ctx->ac.i32_1, "");
+               LLVMBuildStore(builder, tmp, ctx->gs_next_vertex[stream]);
+
+               tmp = ngg_gs_emit_vertex_ptr(ctx, gsthread, vertexidx);
+               LLVMValueRef gep_idx[3] = {
+                       ctx->ac.i32_0, /* implied C-style array */
+                       ctx->ac.i32_1, /* second entry of struct */
+                       LLVMConstInt(ctx->ac.i32, stream, false),
+               };
+               tmp = LLVMBuildGEP(builder, tmp, gep_idx, 3, "");
+               LLVMBuildStore(builder, i8_0, tmp);
+
+               ac_build_endloop(&ctx->ac, 5100);
+       }
+}
+
+static void gfx10_ngg_gs_emit_epilogue_2(struct radv_shader_context *ctx)
+{
+       const unsigned verts_per_prim = si_conv_gl_prim_to_vertices(ctx->gs_output_prim);
+       LLVMBuilderRef builder = ctx->ac.builder;
+       LLVMValueRef tmp, tmp2;
+
+       ac_build_s_barrier(&ctx->ac);
+
+       const LLVMValueRef tid = get_thread_id_in_tg(ctx);
+       LLVMValueRef num_emit_threads = ngg_get_prim_cnt(ctx);
+
+       /* TODO: streamout */
+
+       /* TODO: culling */
+
+       /* Determine vertex liveness. */
+       LLVMValueRef vertliveptr = ac_build_alloca(&ctx->ac, ctx->ac.i1, "vertexlive");
+
+       tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, num_emit_threads, "");
+       ac_build_ifcc(&ctx->ac, tmp, 5120);
+       {
+               for (unsigned i = 0; i < verts_per_prim; ++i) {
+                       const LLVMValueRef primidx =
+                               LLVMBuildAdd(builder, tid,
+                                            LLVMConstInt(ctx->ac.i32, i, false), "");
+
+                       if (i > 0) {
+                               tmp = LLVMBuildICmp(builder, LLVMIntULT, primidx, num_emit_threads, "");
+                               ac_build_ifcc(&ctx->ac, tmp, 5121 + i);
+                       }
+
+                       /* Load primitive liveness */
+                       tmp = ngg_gs_vertex_ptr(ctx, primidx);
+                       LLVMValueRef gep_idx[3] = {
+                               ctx->ac.i32_0, /* implicit C-style array */
+                               ctx->ac.i32_1, /* second value of struct */
+                               ctx->ac.i32_0, /* stream 0 */
+                       };
+                       tmp = LLVMBuildGEP(builder, tmp, gep_idx, 3, "");
+                       tmp = LLVMBuildLoad(builder, tmp, "");
+                       const LLVMValueRef primlive =
+                               LLVMBuildTrunc(builder, tmp, ctx->ac.i1, "");
+
+                       tmp = LLVMBuildLoad(builder, vertliveptr, "");
+                       tmp = LLVMBuildOr(builder, tmp, primlive, ""),
+                       LLVMBuildStore(builder, tmp, vertliveptr);
+
+                       if (i > 0)
+                               ac_build_endif(&ctx->ac, 5121 + i);
+               }
+       }
+       ac_build_endif(&ctx->ac, 5120);
+
+       /* Inclusive scan addition across the current wave. */
+       LLVMValueRef vertlive = LLVMBuildLoad(builder, vertliveptr, "");
+       struct ac_wg_scan vertlive_scan = {};
+       vertlive_scan.op = nir_op_iadd;
+       vertlive_scan.enable_reduce = true;
+       vertlive_scan.enable_exclusive = true;
+       vertlive_scan.src = vertlive;
+       vertlive_scan.scratch = ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, ctx->ac.i32_0);
+       vertlive_scan.waveidx = get_wave_id_in_tg(ctx);
+       vertlive_scan.numwaves = get_tgsize(ctx);
+       vertlive_scan.maxwaves = 8;
+
+       ac_build_wg_scan(&ctx->ac, &vertlive_scan);
+
+       /* Skip all exports (including index exports) when possible. At least on
+        * early gfx10 revisions this is also to avoid hangs.
+        */
+       LLVMValueRef have_exports =
+               LLVMBuildICmp(builder, LLVMIntNE, vertlive_scan.result_reduce, ctx->ac.i32_0, "");
+       num_emit_threads =
+               LLVMBuildSelect(builder, have_exports, num_emit_threads, ctx->ac.i32_0, "");
+
+       /* Allocate export space. Send this message as early as possible, to
+        * hide the latency of the SQ <-> SPI roundtrip.
+        *
+        * Note: We could consider compacting primitives for export as well.
+        *       PA processes 1 non-null prim / clock, but it fetches 4 DW of
+        *       prim data per clock and skips null primitives at no additional
+        *       cost. So compacting primitives can only be beneficial when
+        *       there are 4 or more contiguous null primitives in the export
+        *       (in the common case of single-dword prim exports).
+        */
+       build_sendmsg_gs_alloc_req(ctx, vertlive_scan.result_reduce, num_emit_threads);
+
+       /* Setup the reverse vertex compaction permutation. We re-use stream 1
+        * of the primitive liveness flags, relying on the fact that each
+        * threadgroup can have at most 256 threads. */
+       ac_build_ifcc(&ctx->ac, vertlive, 5130);
+       {
+               tmp = ngg_gs_vertex_ptr(ctx, vertlive_scan.result_exclusive);
+               LLVMValueRef gep_idx[3] = {
+                       ctx->ac.i32_0, /* implicit C-style array */
+                       ctx->ac.i32_1, /* second value of struct */
+                       ctx->ac.i32_1, /* stream 1 */
+               };
+               tmp = LLVMBuildGEP(builder, tmp, gep_idx, 3, "");
+               tmp2 = LLVMBuildTrunc(builder, tid, ctx->ac.i8, "");
+               LLVMBuildStore(builder, tmp2, tmp);
+       }
+       ac_build_endif(&ctx->ac, 5130);
+
+       ac_build_s_barrier(&ctx->ac);
+
+       /* Export primitive data */
+       tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, num_emit_threads, "");
+       ac_build_ifcc(&ctx->ac, tmp, 5140);
+       {
+               struct ngg_prim prim = {};
+               prim.num_vertices = verts_per_prim;
+
+               tmp = ngg_gs_vertex_ptr(ctx, tid);
+               LLVMValueRef gep_idx[3] = {
+                       ctx->ac.i32_0, /* implicit C-style array */
+                       ctx->ac.i32_1, /* second value of struct */
+                       ctx->ac.i32_0, /* primflag */
+               };
+               tmp = LLVMBuildGEP(builder, tmp, gep_idx, 3, "");
+               tmp = LLVMBuildLoad(builder, tmp, "");
+               prim.isnull = LLVMBuildICmp(builder, LLVMIntEQ, tmp,
+                                           LLVMConstInt(ctx->ac.i8, 0, false), "");
+
+               for (unsigned i = 0; i < verts_per_prim; ++i) {
+                       prim.index[i] = LLVMBuildSub(builder, vertlive_scan.result_exclusive,
+                               LLVMConstInt(ctx->ac.i32, verts_per_prim - i - 1, false), "");
+                       prim.edgeflag[i] = ctx->ac.i1false;
+               }
+
+               build_export_prim(ctx, &prim);
+       }
+       ac_build_endif(&ctx->ac, 5140);
+
+       /* Export position and parameter data */
+       tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, vertlive_scan.result_reduce, "");
+       ac_build_ifcc(&ctx->ac, tmp, 5145);
+       {
+               struct radv_vs_output_info *outinfo = &ctx->shader_info->vs.outinfo;
+               bool export_view_index = ctx->options->key.has_multiview_view_index;
+               struct radv_shader_output_values *outputs;
+               unsigned noutput = 0;
+
+               /* Allocate a temporary array for the output values. */
+               unsigned num_outputs = util_bitcount64(ctx->output_mask) + export_view_index;
+               outputs = calloc(num_outputs, sizeof(outputs[0]));
+
+               memset(outinfo->vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
+                      sizeof(outinfo->vs_output_param_offset));
+               outinfo->pos_exports = 0;
+
+               tmp = ngg_gs_vertex_ptr(ctx, tid);
+               LLVMValueRef gep_idx[3] = {
+                       ctx->ac.i32_0, /* implicit C-style array */
+                       ctx->ac.i32_1, /* second value of struct */
+                       ctx->ac.i32_1, /* stream 1: source data index */
+               };
+               tmp = LLVMBuildGEP(builder, tmp, gep_idx, 3, "");
+               tmp = LLVMBuildLoad(builder, tmp, "");
+               tmp = LLVMBuildZExt(builder, tmp, ctx->ac.i32, "");
+               const LLVMValueRef vertexptr = ngg_gs_vertex_ptr(ctx, tmp);
+
+               if (ctx->output_mask & (1ull << VARYING_SLOT_PSIZ)) {
+                       outinfo->writes_pointsize = true;
+               }
+
+               if (ctx->output_mask & (1ull << VARYING_SLOT_LAYER)) {
+                       outinfo->writes_layer = true;
+               }
+
+               if (ctx->output_mask & (1ull << VARYING_SLOT_VIEWPORT)) {
+                       outinfo->writes_viewport_index = true;
+               }
+
+               unsigned out_idx = 0;
+               gep_idx[1] = ctx->ac.i32_0;
+               for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
+                       if (!(ctx->output_mask & (1ull << i)))
+                               continue;
+
+                       outputs[noutput].slot_name = i;
+                       outputs[noutput].slot_index = i == VARYING_SLOT_CLIP_DIST1;
+
+                       outputs[noutput].usage_mask = ctx->shader_info->info.gs.output_usage_mask[i];
+                       int length = util_last_bit(outputs[noutput].usage_mask);
+
+                       for (unsigned j = 0; j < length; j++, out_idx++) {
+                               gep_idx[2] = LLVMConstInt(ctx->ac.i32, out_idx, false);
+                               tmp = LLVMBuildGEP(builder, vertexptr, gep_idx, 3, "");
+                               tmp = LLVMBuildLoad(builder, tmp, "");
+
+                               LLVMTypeRef type = LLVMGetAllocatedType(ctx->abi.outputs[ac_llvm_reg_index_soa(i, j)]);
+                               if (ac_get_type_size(type) == 2) {
+                                       tmp = ac_to_integer(&ctx->ac, tmp);
+                                       tmp = LLVMBuildTrunc(ctx->ac.builder, tmp, ctx->ac.i16, "");
+                               }
+
+                               outputs[noutput].values[j] = ac_to_float(&ctx->ac, tmp);
+                       }
+
+                       for (unsigned j = length; j < 4; j++)
+                               outputs[noutput].values[j] = LLVMGetUndef(ctx->ac.f32);
+
+                       noutput++;
+               }
+
+               /* Export ViewIndex. */
+               if (export_view_index) {
+                       outinfo->writes_layer = true;
+
+                       outputs[noutput].slot_name = VARYING_SLOT_LAYER;
+                       outputs[noutput].slot_index = 0;
+                       outputs[noutput].usage_mask = 0x1;
+                       outputs[noutput].values[0] = ac_to_float(&ctx->ac, ctx->abi.view_index);
+                       for (unsigned j = 1; j < 4; j++)
+                               outputs[noutput].values[j] = ctx->ac.f32_0;
+                       noutput++;
+               }
+
+               radv_llvm_export_vs(ctx, outputs, noutput, outinfo,
+                                   ctx->options->key.vs_common_out.export_clip_dists);
+               FREE(outputs);
+       }
+       ac_build_endif(&ctx->ac, 5145);
+}
+
+static void gfx10_ngg_gs_emit_vertex(struct radv_shader_context *ctx,
+                                    unsigned stream,
+                                    LLVMValueRef *addrs)
+{
+       LLVMBuilderRef builder = ctx->ac.builder;
+       LLVMValueRef tmp;
+       const LLVMValueRef vertexidx =
+               LLVMBuildLoad(builder, ctx->gs_next_vertex[stream], "");
+
+       /* If this thread has already emitted the declared maximum number of
+        * vertices, skip the write: excessive vertex emissions are not
+        * supposed to have any effect.
+        */
+       const LLVMValueRef can_emit =
+               LLVMBuildICmp(builder, LLVMIntULT, vertexidx,
+                             LLVMConstInt(ctx->ac.i32, ctx->gs_max_out_vertices, false), "");
+       ac_build_kill_if_false(&ctx->ac, can_emit);
+
+       tmp = LLVMBuildAdd(builder, vertexidx, ctx->ac.i32_1, "");
+       tmp = LLVMBuildSelect(builder, can_emit, tmp, vertexidx, "");
+       LLVMBuildStore(builder, tmp, ctx->gs_next_vertex[stream]);
+
+       const LLVMValueRef vertexptr =
+               ngg_gs_emit_vertex_ptr(ctx, get_thread_id_in_tg(ctx), vertexidx);
+       unsigned out_idx = 0;
+       for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
+               unsigned output_usage_mask =
+                       ctx->shader_info->info.gs.output_usage_mask[i];
+               uint8_t output_stream =
+                       ctx->shader_info->info.gs.output_streams[i];
+               LLVMValueRef *out_ptr = &addrs[i * 4];
+               int length = util_last_bit(output_usage_mask);
+
+               if (!(ctx->output_mask & (1ull << i)) ||
+                   output_stream != stream)
+                       continue;
+
+               for (unsigned j = 0; j < length; j++, out_idx++) {
+                       if (!(output_usage_mask & (1 << j)))
+                               continue;
+
+                       LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder,
+                                                            out_ptr[j], "");
+                       LLVMValueRef gep_idx[3] = {
+                               ctx->ac.i32_0, /* implied C-style array */
+                               ctx->ac.i32_0, /* first entry of struct */
+                               LLVMConstInt(ctx->ac.i32, out_idx, false),
+                       };
+                       LLVMValueRef ptr = LLVMBuildGEP(builder, vertexptr, gep_idx, 3, "");
+
+                       out_val = ac_to_integer(&ctx->ac, out_val);
+                       out_val = LLVMBuildZExtOrBitCast(ctx->ac.builder, out_val, ctx->ac.i32, "");
+
+                       LLVMBuildStore(builder, out_val, ptr);
+               }
+       }
+       assert(out_idx * 4 <= ctx->gsvs_vertex_size);
+
+       /* Determine and store whether this vertex completed a primitive. */
+       const LLVMValueRef curverts = LLVMBuildLoad(builder, ctx->gs_curprim_verts[stream], "");
+
+       tmp = LLVMConstInt(ctx->ac.i32, si_conv_gl_prim_to_vertices(ctx->gs_output_prim) - 1, false);
+       const LLVMValueRef iscompleteprim =
+               LLVMBuildICmp(builder, LLVMIntUGE, curverts, tmp, "");
+
+       tmp = LLVMBuildAdd(builder, curverts, ctx->ac.i32_1, "");
+       LLVMBuildStore(builder, tmp, ctx->gs_curprim_verts[stream]);
+
+       LLVMValueRef gep_idx[3] = {
+               ctx->ac.i32_0, /* implied C-style array */
+               ctx->ac.i32_1, /* second struct entry */
+               LLVMConstInt(ctx->ac.i32, stream, false),
+       };
+       const LLVMValueRef primflagptr =
+               LLVMBuildGEP(builder, vertexptr, gep_idx, 3, "");
+
+       tmp = LLVMBuildZExt(builder, iscompleteprim, ctx->ac.i8, "");
+       LLVMBuildStore(builder, tmp, primflagptr);
+
+       tmp = LLVMBuildLoad(builder, ctx->gs_generated_prims[stream], "");
+       tmp = LLVMBuildAdd(builder, tmp, LLVMBuildZExt(builder, iscompleteprim, ctx->ac.i32, ""), "");
+       LLVMBuildStore(builder, tmp, ctx->gs_generated_prims[stream]);
+}
+
 static void
 write_tess_factors(struct radv_shader_context *ctx)
 {
@@ -3434,6 +4040,14 @@ handle_fs_outputs_post(struct radv_shader_context *ctx)
 static void
 emit_gs_epilogue(struct radv_shader_context *ctx)
 {
+       if (ctx->options->key.vs_common_out.as_ngg) {
+               gfx10_ngg_gs_emit_epilogue_1(ctx);
+               return;
+       }
+
+       if (ctx->ac.chip_class >= GFX10)
+               LLVMBuildFence(ctx->ac.builder, LLVMAtomicOrderingRelease, false, "");
+
        ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_NOP | AC_SENDMSG_GS_DONE, ctx->gs_wave_id);
 }
 
@@ -3445,14 +4059,15 @@ handle_shader_outputs_post(struct ac_shader_abi *abi, unsigned max_outputs,
 
        switch (ctx->stage) {
        case MESA_SHADER_VERTEX:
-               if (ctx->options->key.vs.as_ls)
+               if (ctx->options->key.vs_common_out.as_ls)
                        handle_ls_outputs_post(ctx);
-               else if (ctx->options->key.vs.as_es)
+               else if (ctx->options->key.vs_common_out.as_es)
                        handle_es_outputs_post(ctx, &ctx->shader_info->vs.es_info);
+               else if (ctx->options->key.vs_common_out.as_ngg)
+                       break; /* handled outside of the shader body */
                else
-                       handle_vs_outputs_post(ctx, ctx->options->key.vs.export_prim_id,
-                                              ctx->options->key.vs.export_layer_id,
-                                              ctx->options->key.vs.export_clip_dists,
+                       handle_vs_outputs_post(ctx, ctx->options->key.vs_common_out.export_prim_id,
+                                              ctx->options->key.vs_common_out.export_clip_dists,
                                               &ctx->shader_info->vs.outinfo);
                break;
        case MESA_SHADER_FRAGMENT:
@@ -3465,12 +4080,13 @@ handle_shader_outputs_post(struct ac_shader_abi *abi, unsigned max_outputs,
                handle_tcs_outputs_post(ctx);
                break;
        case MESA_SHADER_TESS_EVAL:
-               if (ctx->options->key.tes.as_es)
+               if (ctx->options->key.vs_common_out.as_ngg)
+                       break; /* handled outside of the shader body */
+               else if (ctx->options->key.vs_common_out.as_es)
                        handle_es_outputs_post(ctx, &ctx->shader_info->tes.es_info);
                else
-                       handle_vs_outputs_post(ctx, ctx->options->key.tes.export_prim_id,
-                                              ctx->options->key.tes.export_layer_id,
-                                              ctx->options->key.tes.export_clip_dists,
+                       handle_vs_outputs_post(ctx, ctx->options->key.vs_common_out.export_prim_id,
+                                              ctx->options->key.vs_common_out.export_clip_dists,
                                               &ctx->shader_info->tes.outinfo);
                break;
        default:
@@ -3500,13 +4116,13 @@ ac_nir_eliminate_const_vs_outputs(struct radv_shader_context *ctx)
        case MESA_SHADER_GEOMETRY:
                return;
        case MESA_SHADER_VERTEX:
-               if (ctx->options->key.vs.as_ls ||
-                   ctx->options->key.vs.as_es)
+               if (ctx->options->key.vs_common_out.as_ls ||
+                   ctx->options->key.vs_common_out.as_es)
                        return;
                outinfo = &ctx->shader_info->vs.outinfo;
                break;
        case MESA_SHADER_TESS_EVAL:
-               if (ctx->options->key.vs.as_es)
+               if (ctx->options->key.vs_common_out.as_es)
                        return;
                outinfo = &ctx->shader_info->tes.outinfo;
                break;
@@ -3526,7 +4142,7 @@ ac_setup_rings(struct radv_shader_context *ctx)
 {
        if (ctx->options->chip_class <= GFX8 &&
            (ctx->stage == MESA_SHADER_GEOMETRY ||
-            ctx->options->key.vs.as_es || ctx->options->key.tes.as_es)) {
+            ctx->options->key.vs_common_out.as_es || ctx->options->key.vs_common_out.as_es)) {
                unsigned ring = ctx->stage == MESA_SHADER_GEOMETRY ? RING_ESGS_GS
                                                                   : RING_ESGS_VS;
                LLVMValueRef offset = LLVMConstInt(ctx->ac.i32, ring, false);
@@ -3658,6 +4274,25 @@ static void prepare_gs_input_vgprs(struct radv_shader_context *ctx)
        ctx->gs_wave_id = ac_unpack_param(&ctx->ac, ctx->merged_wave_info, 16, 8);
 }
 
+/* Ensure that the esgs ring is declared.
+ *
+ * We declare it with 64KB alignment as a hint that the
+ * pointer value will always be 0.
+ */
+static void declare_esgs_ring(struct radv_shader_context *ctx)
+{
+       if (ctx->esgs_ring)
+               return;
+
+       assert(!LLVMGetNamedGlobal(ctx->ac.module, "esgs_ring"));
+
+       ctx->esgs_ring = LLVMAddGlobalInAddressSpace(
+               ctx->ac.module, LLVMArrayType(ctx->ac.i32, 0),
+               "esgs_ring",
+               AC_ADDR_SPACE_LDS);
+       LLVMSetLinkage(ctx->esgs_ring, LLVMExternalLinkage);
+       LLVMSetAlignment(ctx->esgs_ring, 64 * 1024);
+}
 
 static
 LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
@@ -3681,8 +4316,6 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
 
        ctx.ac.builder = ac_create_builder(ctx.context, float_mode);
 
-       memset(shader_info, 0, sizeof(*shader_info));
-
        radv_nir_shader_info_init(&shader_info->info);
 
        for(int i = 0; i < shader_count; ++i)
@@ -3700,6 +4333,13 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
                                                                            shaders[i]));
        }
 
+       if (ctx.ac.chip_class >= GFX10) {
+               if (is_pre_gs_stage(shaders[0]->info.stage) &&
+                   options->key.vs_common_out.as_ngg) {
+                       ctx.max_workgroup_size = 128;
+               }
+       }
+
        create_function(&ctx, shaders[shader_count - 1]->info.stage, shader_count >= 2,
                        shader_count >= 2 ? shaders[shader_count - 2]->info.stage  : MESA_SHADER_VERTEX);
 
@@ -3719,7 +4359,8 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
         */
        ctx.abi.gfx9_stride_size_workaround_for_atomic = ctx.ac.chip_class == GFX9 && HAVE_LLVM < 0x900;
 
-       if (shader_count >= 2)
+       bool is_ngg = is_pre_gs_stage(shaders[0]->info.stage) &&  ctx.options->key.vs_common_out.as_ngg;
+       if (shader_count >= 2 || is_ngg)
                ac_init_exec_full_mask(&ctx.ac);
 
        if ((ctx.ac.family == CHIP_VEGA10 ||
@@ -3736,7 +4377,30 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
                                ctx.gs_next_vertex[i] =
                                        ac_build_alloca(&ctx.ac, ctx.ac.i32, "");
                        }
+                       if (ctx.options->key.vs_common_out.as_ngg) {
+                               for (unsigned i = 0; i < 4; ++i) {
+                                       ctx.gs_curprim_verts[i] =
+                                               ac_build_alloca(&ctx.ac, ctx.ac.i32, "");
+                                       ctx.gs_generated_prims[i] =
+                                               ac_build_alloca(&ctx.ac, ctx.ac.i32, "");
+                               }
+
+                               /* TODO: streamout */
+
+                               LLVMTypeRef ai32 = LLVMArrayType(ctx.ac.i32, 8);
+                               ctx.gs_ngg_scratch =
+                                       LLVMAddGlobalInAddressSpace(ctx.ac.module,
+                                                                   ai32, "ngg_scratch", AC_ADDR_SPACE_LDS);
+                               LLVMSetInitializer(ctx.gs_ngg_scratch, LLVMGetUndef(ai32));
+                               LLVMSetAlignment(ctx.gs_ngg_scratch, 4);
+
+                               ctx.gs_ngg_emit = LLVMBuildIntToPtr(ctx.ac.builder, ctx.ac.i32_0,
+                                       LLVMPointerType(LLVMArrayType(ctx.ac.i32, 0), AC_ADDR_SPACE_LDS),
+                                       "ngg_emit");
+                       }
+
                        ctx.gs_max_out_vertices = shaders[i]->info.gs.vertices_out;
+                       ctx.gs_output_prim = shaders[i]->info.gs.output_primitive;
                        ctx.abi.load_inputs = load_gs_input;
                        ctx.abi.emit_primitive = visit_end_primitive;
                } else if (shaders[i]->info.stage == MESA_SHADER_TESS_CTRL) {
@@ -3768,6 +4432,12 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
                        ctx.abi.emit_kill = radv_emit_kill;
                }
 
+               if (shaders[i]->info.stage == MESA_SHADER_VERTEX &&
+                   ctx.options->key.vs_common_out.as_ngg &&
+                   ctx.options->key.vs_common_out.export_prim_id) {
+                       declare_esgs_ring(&ctx);
+               }
+
                if (i)
                        ac_emit_barrier(&ctx.ac, ctx.stage);
 
@@ -3785,7 +4455,13 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
                ac_setup_rings(&ctx);
 
                LLVMBasicBlockRef merge_block;
-               if (shader_count >= 2) {
+               if (shader_count >= 2 || is_ngg) {
+
+                       if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY &&
+                           ctx.options->key.vs_common_out.as_ngg) {
+                               gfx10_ngg_gs_emit_prologue(&ctx);
+                       }
+
                        LLVMValueRef fn = LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx.ac.builder));
                        LLVMBasicBlockRef then_block = LLVMAppendBasicBlockInContext(ctx.ac.context, fn, "");
                        merge_block = LLVMAppendBasicBlockInContext(ctx.ac.context, fn, "");
@@ -3800,7 +4476,7 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
                }
 
                if (shaders[i]->info.stage == MESA_SHADER_FRAGMENT)
-                       handle_fs_inputs(&ctx, shaders[i]);
+                       prepare_interp_optimize(&ctx, shaders[i]);
                else if(shaders[i]->info.stage == MESA_SHADER_VERTEX)
                        handle_vs_inputs(&ctx, shaders[i]);
                else if(shader_count >= 2 && shaders[i]->info.stage == MESA_SHADER_GEOMETRY)
@@ -3808,11 +4484,22 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
 
                ac_nir_translate(&ctx.ac, &ctx.abi, shaders[i]);
 
-               if (shader_count >= 2) {
+               if (shader_count >= 2 || is_ngg) {
                        LLVMBuildBr(ctx.ac.builder, merge_block);
                        LLVMPositionBuilderAtEnd(ctx.ac.builder, merge_block);
                }
 
+               /* This needs to be outside the if wrapping the shader body, as sometimes
+                * the HW generates waves with 0 es/vs threads. */
+               if (is_pre_gs_stage(shaders[i]->info.stage) &&
+                   ctx.options->key.vs_common_out.as_ngg &&
+                   i == shader_count - 1) {
+                       handle_ngg_outputs_post(&ctx);
+               } else if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY &&
+                          ctx.options->key.vs_common_out.as_ngg) {
+                       gfx10_ngg_gs_emit_epilogue_2(&ctx);
+               }
+
                if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY) {
                        shader_info->gs.gsvs_vertex_size = ctx.gsvs_vertex_size;
                        shader_info->gs.max_gsvs_emit_size = ctx.max_gsvs_emit_size;
@@ -3824,8 +4511,13 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
 
        LLVMBuildRetVoid(ctx.ac.builder);
 
-       if (options->dump_preoptir)
+       if (options->dump_preoptir) {
+               fprintf(stderr, "%s LLVM IR:\n\n",
+                       radv_get_shader_name(shader_info,
+                                            shaders[shader_count - 1]->info.stage));
                ac_dump_module(ctx.ac.module);
+               fprintf(stderr, "\n");
+       }
 
        ac_llvm_finalize_module(&ctx, ac_llvm->passmgr, options);
 
@@ -3879,13 +4571,18 @@ static void ac_compile_llvm_module(struct ac_llvm_compiler *ac_llvm,
                                   struct radv_shader_binary **rbinary,
                                   struct radv_shader_variant_info *shader_info,
                                   gl_shader_stage stage,
+                                  const char *name,
                                   const struct radv_nir_compiler_options *options)
 {
        char *elf_buffer = NULL;
        size_t elf_size = 0;
        char *llvm_ir_string = NULL;
-       if (options->dump_shader)
+
+       if (options->dump_shader) {
+               fprintf(stderr, "%s LLVM IR:\n\n", name);
                ac_dump_module(llvm_module);
+               fprintf(stderr, "\n");
+       }
 
        if (options->record_llvm_ir) {
                char *llvm_ir = LLVMPrintModuleToString(llvm_module);
@@ -3942,16 +4639,18 @@ ac_fill_shader_info(struct radv_shader_variant_info *shader_info, struct nir_sha
                 shader_info->tes.spacing = nir->info.tess.spacing;
                 shader_info->tes.ccw = nir->info.tess.ccw;
                 shader_info->tes.point_mode = nir->info.tess.point_mode;
-                shader_info->tes.as_es = options->key.tes.as_es;
-                shader_info->tes.export_prim_id = options->key.tes.export_prim_id;
+                shader_info->tes.as_es = options->key.vs_common_out.as_es;
+                shader_info->tes.export_prim_id = options->key.vs_common_out.export_prim_id;
+                shader_info->is_ngg = options->key.vs_common_out.as_ngg;
                 break;
         case MESA_SHADER_TESS_CTRL:
                 shader_info->tcs.tcs_vertices_out = nir->info.tess.tcs_vertices_out;
                 break;
         case MESA_SHADER_VERTEX:
-                shader_info->vs.as_es = options->key.vs.as_es;
-                shader_info->vs.as_ls = options->key.vs.as_ls;
-                shader_info->vs.export_prim_id = options->key.vs.export_prim_id;
+                shader_info->vs.as_es = options->key.vs_common_out.as_es;
+                shader_info->vs.as_ls = options->key.vs_common_out.as_ls;
+                shader_info->vs.export_prim_id = options->key.vs_common_out.export_prim_id;
+                shader_info->is_ngg = options->key.vs_common_out.as_ngg;
                 break;
         default:
                 break;
@@ -3973,13 +4672,16 @@ radv_compile_nir_shader(struct ac_llvm_compiler *ac_llvm,
                                               options);
 
        ac_compile_llvm_module(ac_llvm, llvm_module, rbinary, shader_info,
-                              nir[nir_count - 1]->info.stage, options);
+                              nir[nir_count - 1]->info.stage,
+                              radv_get_shader_name(shader_info,
+                                                   nir[nir_count - 1]->info.stage),
+                              options);
 
        for (int i = 0; i < nir_count; ++i)
                ac_fill_shader_info(shader_info, nir[i], options);
 
        /* Determine the ES type (VS or TES) for the GS on GFX9. */
-       if (options->chip_class == GFX9) {
+       if (options->chip_class >= GFX9) {
                if (nir_count == 2 &&
                    nir[1]->info.stage == MESA_SHADER_GEOMETRY) {
                        shader_info->gs.es_type = nir[0]->info.stage;
@@ -4071,7 +4773,7 @@ ac_gs_copy_shader_emit(struct radv_shader_context *ctx)
                        radv_emit_streamout(ctx, stream);
 
                if (stream == 0) {
-                       handle_vs_outputs_post(ctx, false, false, true,
+                       handle_vs_outputs_post(ctx, false, true,
                                               &ctx->shader_info->vs.outinfo);
                }
 
@@ -4125,7 +4827,7 @@ radv_compile_gs_copy_shader(struct ac_llvm_compiler *ac_llvm,
        ac_llvm_finalize_module(&ctx, ac_llvm->passmgr, options);
 
        ac_compile_llvm_module(ac_llvm, ctx.ac.module, rbinary, shader_info,
-                              MESA_SHADER_VERTEX, options);
+                              MESA_SHADER_VERTEX, "GS Copy Shader", options);
        (*rbinary)->is_gs_copy_shader = true;
        
 }