#include <llvm-c/Transforms/Utils.h>
#include "sid.h"
-#include "gfx9d.h"
#include "ac_binary.h"
#include "ac_llvm_util.h"
#include "ac_llvm_build.h"
gl_shader_stage stage;
LLVMValueRef inputs[RADEON_LLVM_MAX_INPUTS * 4];
+ uint64_t float16_shaded_mask;
uint64_t input_mask;
uint64_t output_mask;
*
* Test: dEQP-VK.tessellation.shader_input_output.barrier
*/
- if (ctx->options->chip_class >= CIK && ctx->options->family != CHIP_STONEY)
+ if (ctx->options->chip_class >= GFX7 && ctx->options->family != CHIP_STONEY)
hardware_lds_size = 65536;
num_patches = MIN2(num_patches, hardware_lds_size / (input_patch_size + output_patch_size));
*/
num_patches = MIN2(num_patches, 40);
- /* SI bug workaround - limit LS-HS threadgroups to only one wave. */
- if (ctx->options->chip_class == SI) {
+ /* GFX6 bug workaround - limit LS-HS threadgroups to only one wave. */
+ if (ctx->options->chip_class == GFX6) {
unsigned one_wave = 64 / MAX2(num_tcs_input_cp, num_tcs_output_cp);
num_patches = MIN2(num_patches, one_wave);
}
options->address32_hi);
}
- if (max_workgroup_size) {
- ac_llvm_add_target_dep_function_attr(main_function,
- "amdgpu-max-work-group-size",
- max_workgroup_size);
- }
+ ac_llvm_set_workgroup_size(main_function, max_workgroup_size);
+
if (options->unsafe_math) {
/* These were copied from some LLVM test. */
LLVMAddTargetDependentFunctionAttr(main_function,
struct user_sgpr_info {
bool need_ring_offsets;
bool indirect_all_descriptor_sets;
+ uint8_t remaining_sgprs;
};
static bool needs_view_index_sgpr(struct radv_shader_context *ctx,
return count;
}
+static void allocate_inline_push_consts(struct radv_shader_context *ctx,
+ struct user_sgpr_info *user_sgpr_info)
+{
+ uint8_t remaining_sgprs = user_sgpr_info->remaining_sgprs;
+
+ /* Only supported if shaders use push constants. */
+ if (ctx->shader_info->info.min_push_constant_used == UINT8_MAX)
+ return;
+
+ /* Only supported if shaders don't have indirect push constants. */
+ if (ctx->shader_info->info.has_indirect_push_constants)
+ return;
+
+ /* Only supported for 32-bit push constants. */
+ if (!ctx->shader_info->info.has_only_32bit_push_constants)
+ return;
+
+ uint8_t num_push_consts =
+ (ctx->shader_info->info.max_push_constant_used -
+ ctx->shader_info->info.min_push_constant_used) / 4;
+
+ /* Check if the number of user SGPRs is large enough. */
+ if (num_push_consts < remaining_sgprs) {
+ ctx->shader_info->info.num_inline_push_consts = num_push_consts;
+ } else {
+ ctx->shader_info->info.num_inline_push_consts = remaining_sgprs;
+ }
+
+ /* Clamp to the maximum number of allowed inlined push constants. */
+ if (ctx->shader_info->info.num_inline_push_consts > AC_MAX_INLINE_PUSH_CONSTS)
+ ctx->shader_info->info.num_inline_push_consts = AC_MAX_INLINE_PUSH_CONSTS;
+
+ if (ctx->shader_info->info.num_inline_push_consts == num_push_consts &&
+ !ctx->shader_info->info.loads_dynamic_offsets) {
+ /* Disable the default push constants path if all constants are
+ * inlined and if shaders don't use dynamic descriptors.
+ */
+ ctx->shader_info->info.loads_push_constants = false;
+ }
+
+ ctx->shader_info->info.base_inline_push_consts =
+ ctx->shader_info->info.min_push_constant_used / 4;
+}
+
static void allocate_user_sgprs(struct radv_shader_context *ctx,
gl_shader_stage stage,
bool has_previous_stage,
if (remaining_sgprs < num_desc_set) {
user_sgpr_info->indirect_all_descriptor_sets = true;
+ user_sgpr_info->remaining_sgprs = remaining_sgprs - 1;
+ } else {
+ user_sgpr_info->remaining_sgprs = remaining_sgprs - num_desc_set;
}
+
+ allocate_inline_push_consts(ctx, user_sgpr_info);
}
static void
add_arg(args, ARG_SGPR, type, &ctx->abi.push_constants);
}
+ for (unsigned i = 0; i < ctx->shader_info->info.num_inline_push_consts; i++) {
+ add_arg(args, ARG_SGPR, ctx->ac.i32,
+ &ctx->abi.inline_push_consts[i]);
+ }
+ ctx->abi.num_inline_push_consts = ctx->shader_info->info.num_inline_push_consts;
+ ctx->abi.base_inline_push_consts = ctx->shader_info->info.base_inline_push_consts;
+
if (ctx->shader_info->info.so.num_outputs) {
add_arg(args, ARG_SGPR,
ac_array_in_const32_addr_space(ctx->ac.v4i32),
set_loc_shader_ptr(ctx, AC_UD_PUSH_CONSTANTS, user_sgpr_idx);
}
+ if (ctx->shader_info->info.num_inline_push_consts) {
+ set_loc_shader(ctx, AC_UD_INLINE_PUSH_CONSTANTS, user_sgpr_idx,
+ ctx->shader_info->info.num_inline_push_consts);
+ }
+
if (ctx->streamout_buffers) {
set_loc_shader_ptr(ctx, AC_UD_STREAMOUT_BUFFERS,
user_sgpr_idx);
} else
stride = LLVMConstInt(ctx->ac.i32, layout->binding[binding].size, false);
- offset = ac_build_imad(&ctx->ac, index, stride,
- LLVMConstInt(ctx->ac.i32, base_offset, false));
+ offset = LLVMConstInt(ctx->ac.i32, base_offset, false);
- desc_ptr = ac_build_gep0(&ctx->ac, desc_ptr, offset);
+ if (layout->binding[binding].type != VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT) {
+ offset = ac_build_imad(&ctx->ac, index, stride, offset);
+ }
+
+ desc_ptr = LLVMBuildGEP(ctx->ac.builder, desc_ptr, &offset, 1, "");
desc_ptr = ac_cast_ptr(&ctx->ac, desc_ptr, ctx->ac.v4i32);
LLVMSetMetadata(desc_ptr, ctx->ac.uniform_md_kind, ctx->ac.empty_md);
+ if (layout->binding[binding].type == VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT) {
+ uint32_t desc_type = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
+ S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
+ S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
+ S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
+ S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
+ S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
+
+ LLVMValueRef desc_components[4] = {
+ LLVMBuildPtrToInt(ctx->ac.builder, desc_ptr, ctx->ac.intptr, ""),
+ LLVMConstInt(ctx->ac.i32, S_008F04_BASE_ADDRESS_HI(ctx->options->address32_hi), false),
+ /* High limit to support variable sizes. */
+ LLVMConstInt(ctx->ac.i32, 0xffffffff, false),
+ LLVMConstInt(ctx->ac.i32, desc_type, false),
+ };
+
+ return ac_build_gather_values(&ctx->ac, desc_components, 4);
+ }
+
return desc_ptr;
}
{
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
const unsigned location = var->data.location;
- const unsigned component = var->data.location_frac;
+ unsigned component = var->data.location_frac;
const bool is_patch = var->data.patch;
const bool is_compact = var->data.compact;
LLVMValueRef dw_addr;
}
param = shader_io_get_unique_index(location);
- if (location == VARYING_SLOT_CLIP_DIST0 &&
- is_compact && const_index > 3) {
- const_index -= 3;
- param++;
+ if ((location == VARYING_SLOT_CLIP_DIST0 || location == VARYING_SLOT_CLIP_DIST1) && is_compact) {
+ const_index += component;
+ component = 0;
+
+ if (const_index >= 4) {
+ const_index -= 4;
+ param++;
+ }
}
if (!is_patch) {
if (!is_tess_factor && writemask != 0xF)
ac_build_buffer_store_dword(&ctx->ac, ctx->hs_ring_tess_offchip, value, 1,
buf_addr, ctx->oc_lds,
- 4 * (base + chan), 1, 0, true, false);
+ 4 * (base + chan), ac_glc, false);
}
if (writemask == 0xF) {
ac_build_buffer_store_dword(&ctx->ac, ctx->hs_ring_tess_offchip, src, 4,
buf_addr, ctx->oc_lds,
- (base * 4), 1, 0, true, false);
+ (base * 4), ac_glc, false);
}
}
LLVMValueRef result;
unsigned param = shader_io_get_unique_index(location);
- if (location == VARYING_SLOT_CLIP_DIST0 && is_compact && const_index > 3) {
- const_index -= 3;
- param++;
+ if ((location == VARYING_SLOT_CLIP_DIST0 || location == VARYING_SLOT_CLIP_DIST1) && is_compact) {
+ const_index += component;
+ component = 0;
+ if (const_index >= 4) {
+ const_index -= 4;
+ param++;
+ }
}
buf_addr = get_tcs_tes_buffer_address_params(ctx, param, const_index,
buf_addr = LLVMBuildAdd(ctx->ac.builder, buf_addr, comp_offset, "");
result = ac_build_buffer_load(&ctx->ac, ctx->hs_ring_tess_offchip, num_components, NULL,
- buf_addr, ctx->oc_lds, is_compact ? (4 * const_index) : 0, 1, 0, true, false);
+ buf_addr, ctx->oc_lds, is_compact ? (4 * const_index) : 0, ac_glc, true, false);
result = ac_trim_vector(&ctx->ac, result, num_components);
return result;
}
ctx->esgs_ring, 1,
ctx->ac.i32_0,
vtx_offset, soffset,
- 0, 1, 0, true, false);
+ 0, ac_glc, true, false);
}
if (ac_get_type_size(type) == 2) {
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
LLVMValueRef result;
- LLVMValueRef ptr = ac_build_gep0(&ctx->ac, ctx->ring_offsets, LLVMConstInt(ctx->ac.i32, RING_PS_SAMPLE_POSITIONS, false));
+ LLVMValueRef index = LLVMConstInt(ctx->ac.i32, RING_PS_SAMPLE_POSITIONS, false);
+ LLVMValueRef ptr = LLVMBuildGEP(ctx->ac.builder, ctx->ring_offsets, &index, 1, "");
ptr = LLVMBuildBitCast(ctx->ac.builder, ptr,
ac_array_in_const_addr_space(ctx->ac.v2f32), "");
ctx->gsvs_ring[stream],
out_val, 1,
voffset, ctx->gs2vs_offset, 0,
- 1, 1, true, true);
+ ac_glc | ac_slc, true);
}
}
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
LLVMValueRef result;
+ if (LLVMGetTypeKind(LLVMTypeOf(buffer_ptr)) != LLVMPointerTypeKind) {
+ /* Do not load the descriptor for inlined uniform blocks. */
+ return buffer_ptr;
+ }
+
LLVMSetMetadata(buffer_ptr, ctx->ac.uniform_md_kind, ctx->ac.empty_md);
result = LLVMBuildLoad(ctx->ac.builder, buffer_ptr, "");
break;
case AC_DESC_SAMPLER:
type = ctx->ac.v4i32;
- if (binding->type == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)
- offset += 64;
+ if (binding->type == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) {
+ offset += radv_combined_image_descriptor_sampler_offset(binding);
+ }
type_size = 16;
break;
type = ctx->ac.v4i32;
type_size = 16;
break;
+ case AC_DESC_PLANE_0:
+ case AC_DESC_PLANE_1:
+ case AC_DESC_PLANE_2:
+ type = ctx->ac.v8i32;
+ type_size = 32;
+ offset += 32 * (desc_type - AC_DESC_PLANE_0);
+ break;
default:
unreachable("invalid desc_type\n");
}
assert(stride % type_size == 0);
- if (!index)
- index = ctx->ac.i32_0;
+ LLVMValueRef adjusted_index = index;
+ if (!adjusted_index)
+ adjusted_index = ctx->ac.i32_0;
- index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->ac.i32, stride / type_size, 0), "");
+ adjusted_index = LLVMBuildMul(builder, adjusted_index, LLVMConstInt(ctx->ac.i32, stride / type_size, 0), "");
- list = ac_build_gep0(&ctx->ac, list, LLVMConstInt(ctx->ac.i32, offset, 0));
+ LLVMValueRef val_offset = LLVMConstInt(ctx->ac.i32, offset, 0);
+ list = LLVMBuildGEP(builder, list, &val_offset, 1, "");
list = LLVMBuildPointerCast(builder, list,
ac_array_in_const32_addr_space(type), "");
- return ac_build_load_to_sgpr(&ctx->ac, list, index);
+ LLVMValueRef descriptor = ac_build_load_to_sgpr(&ctx->ac, list, adjusted_index);
+
+ /* 3 plane formats always have same size and format for plane 1 & 2, so
+ * use the tail from plane 1 so that we can store only the first 16 bytes
+ * of the last plane. */
+ if (desc_type == AC_DESC_PLANE_2) {
+ LLVMValueRef descriptor2 = radv_get_sampler_desc(abi, descriptor_set, base_index, constant_index, index, AC_DESC_PLANE_1,image, write, bindless);
+
+ LLVMValueRef components[8];
+ for (unsigned i = 0; i < 4; ++i)
+ components[i] = ac_llvm_extract_elem(&ctx->ac, descriptor, i);
+
+ for (unsigned i = 4; i < 8; ++i)
+ components[i] = ac_llvm_extract_elem(&ctx->ac, descriptor2, i);
+ descriptor = ac_build_gather_values(&ctx->ac, components, 8);
+ }
+
+ return descriptor;
}
/* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.
LLVMValueRef c30 = LLVMConstInt(ctx->ac.i32, 30, 0);
+ alpha = LLVMBuildBitCast(ctx->ac.builder, alpha, ctx->ac.f32, "");
+
if (adjustment == RADV_ALPHA_ADJUST_SSCALED)
alpha = LLVMBuildFPToUI(ctx->ac.builder, alpha, ctx->ac.i32, "");
else
alpha = LLVMBuildSIToFP(ctx->ac.builder, alpha, ctx->ac.f32, "");
}
- return alpha;
+ return LLVMBuildBitCast(ctx->ac.builder, alpha, ctx->ac.i32, "");
+}
+
+static unsigned
+get_num_channels_from_data_format(unsigned data_format)
+{
+ switch (data_format) {
+ case V_008F0C_BUF_DATA_FORMAT_8:
+ case V_008F0C_BUF_DATA_FORMAT_16:
+ case V_008F0C_BUF_DATA_FORMAT_32:
+ return 1;
+ case V_008F0C_BUF_DATA_FORMAT_8_8:
+ case V_008F0C_BUF_DATA_FORMAT_16_16:
+ case V_008F0C_BUF_DATA_FORMAT_32_32:
+ return 2;
+ case V_008F0C_BUF_DATA_FORMAT_10_11_11:
+ case V_008F0C_BUF_DATA_FORMAT_11_11_10:
+ case V_008F0C_BUF_DATA_FORMAT_32_32_32:
+ return 3;
+ case V_008F0C_BUF_DATA_FORMAT_8_8_8_8:
+ case V_008F0C_BUF_DATA_FORMAT_10_10_10_2:
+ case V_008F0C_BUF_DATA_FORMAT_2_10_10_10:
+ case V_008F0C_BUF_DATA_FORMAT_16_16_16_16:
+ case V_008F0C_BUF_DATA_FORMAT_32_32_32_32:
+ return 4;
+ default:
+ break;
+ }
+
+ return 4;
+}
+
+static LLVMValueRef
+radv_fixup_vertex_input_fetches(struct radv_shader_context *ctx,
+ LLVMValueRef value,
+ unsigned num_channels,
+ bool is_float)
+{
+ LLVMValueRef zero = is_float ? ctx->ac.f32_0 : ctx->ac.i32_0;
+ LLVMValueRef one = is_float ? ctx->ac.f32_1 : ctx->ac.i32_1;
+ LLVMValueRef chan[4];
+
+ if (LLVMGetTypeKind(LLVMTypeOf(value)) == LLVMVectorTypeKind) {
+ unsigned vec_size = LLVMGetVectorSize(LLVMTypeOf(value));
+
+ if (num_channels == 4 && num_channels == vec_size)
+ return value;
+
+ num_channels = MIN2(num_channels, vec_size);
+
+ for (unsigned i = 0; i < num_channels; i++)
+ chan[i] = ac_llvm_extract_elem(&ctx->ac, value, i);
+ } else {
+ if (num_channels) {
+ assert(num_channels == 1);
+ chan[0] = value;
+ }
+ }
+
+ for (unsigned i = num_channels; i < 4; i++) {
+ chan[i] = i == 3 ? one : zero;
+ chan[i] = ac_to_integer(&ctx->ac, chan[i]);
+ }
+
+ return ac_build_gather_values(&ctx->ac, chan, 4);
}
static void
unsigned attrib_count = glsl_count_attribute_slots(variable->type, true);
uint8_t input_usage_mask =
ctx->shader_info->info.vs.input_usage_mask[variable->data.location];
- unsigned num_channels = util_last_bit(input_usage_mask);
+ unsigned num_input_channels = util_last_bit(input_usage_mask);
variable->data.driver_location = variable->data.location * 4;
for (unsigned i = 0; i < attrib_count; ++i) {
LLVMValueRef output[4];
unsigned attrib_index = variable->data.location + i - VERT_ATTRIB_GENERIC0;
+ unsigned attrib_format = ctx->options->key.vs.vertex_attribute_formats[attrib_index];
+ unsigned data_format = attrib_format & 0x0f;
+ unsigned num_format = (attrib_format >> 4) & 0x07;
+ bool is_float = num_format != V_008F0C_BUF_NUM_FORMAT_UINT &&
+ num_format != V_008F0C_BUF_NUM_FORMAT_SINT;
if (ctx->options->key.vs.instance_rate_inputs & (1u << attrib_index)) {
uint32_t divisor = ctx->options->key.vs.instance_rate_divisors[attrib_index];
buffer_index = LLVMBuildUDiv(ctx->ac.builder, buffer_index,
LLVMConstInt(ctx->ac.i32, divisor, 0), "");
}
-
- if (ctx->options->key.vs.as_ls) {
- ctx->shader_info->vs.vgpr_comp_cnt =
- MAX2(2, ctx->shader_info->vs.vgpr_comp_cnt);
- } else {
- ctx->shader_info->vs.vgpr_comp_cnt =
- MAX2(1, ctx->shader_info->vs.vgpr_comp_cnt);
- }
} else {
buffer_index = ctx->ac.i32_0;
}
} else
buffer_index = LLVMBuildAdd(ctx->ac.builder, ctx->abi.vertex_id,
ctx->abi.base_vertex, "");
- t_offset = LLVMConstInt(ctx->ac.i32, attrib_index, false);
- t_list = ac_build_load_to_sgpr(&ctx->ac, t_list_ptr, t_offset);
+ /* Adjust the number of channels to load based on the vertex
+ * attribute format.
+ */
+ unsigned num_format_channels = get_num_channels_from_data_format(data_format);
+ unsigned num_channels = MIN2(num_input_channels, num_format_channels);
+ unsigned attrib_binding = ctx->options->key.vs.vertex_attribute_bindings[attrib_index];
+ unsigned attrib_offset = ctx->options->key.vs.vertex_attribute_offsets[attrib_index];
+ unsigned attrib_stride = ctx->options->key.vs.vertex_attribute_strides[attrib_index];
+
+ if (ctx->options->key.vs.post_shuffle & (1 << attrib_index)) {
+ /* Always load, at least, 3 channels for formats that
+ * need to be shuffled because X<->Z.
+ */
+ num_channels = MAX2(num_channels, 3);
+ }
- input = ac_build_buffer_load_format(&ctx->ac, t_list,
+ if (attrib_stride != 0 && attrib_offset > attrib_stride) {
+ LLVMValueRef buffer_offset =
+ LLVMConstInt(ctx->ac.i32,
+ attrib_offset / attrib_stride, false);
+
+ buffer_index = LLVMBuildAdd(ctx->ac.builder,
buffer_index,
- ctx->ac.i32_0,
- num_channels, false, true);
+ buffer_offset, "");
+
+ attrib_offset = attrib_offset % attrib_stride;
+ }
+
+ t_offset = LLVMConstInt(ctx->ac.i32, attrib_binding, false);
+ t_list = ac_build_load_to_sgpr(&ctx->ac, t_list_ptr, t_offset);
+
+ input = ac_build_struct_tbuffer_load(&ctx->ac, t_list,
+ buffer_index,
+ LLVMConstInt(ctx->ac.i32, attrib_offset, false),
+ ctx->ac.i32_0, ctx->ac.i32_0,
+ num_channels,
+ data_format, num_format, 0, true);
+
+ if (ctx->options->key.vs.post_shuffle & (1 << attrib_index)) {
+ LLVMValueRef c[4];
+ c[0] = ac_llvm_extract_elem(&ctx->ac, input, 2);
+ c[1] = ac_llvm_extract_elem(&ctx->ac, input, 1);
+ c[2] = ac_llvm_extract_elem(&ctx->ac, input, 0);
+ c[3] = ac_llvm_extract_elem(&ctx->ac, input, 3);
+
+ input = ac_build_gather_values(&ctx->ac, c, 4);
+ }
- input = ac_build_expand_to_vec4(&ctx->ac, input, num_channels);
+ input = radv_fixup_vertex_input_fetches(ctx, input, num_channels,
+ is_float);
for (unsigned chan = 0; chan < 4; chan++) {
LLVMValueRef llvm_chan = LLVMConstInt(ctx->ac.i32, chan, false);
unsigned attr,
LLVMValueRef interp_param,
LLVMValueRef prim_mask,
+ bool float16,
LLVMValueRef result[4])
{
LLVMValueRef attr_number;
for (chan = 0; chan < 4; chan++) {
LLVMValueRef llvm_chan = LLVMConstInt(ctx->ac.i32, chan, false);
- if (interp) {
+ if (interp && float16) {
+ result[chan] = ac_build_fs_interp_f16(&ctx->ac,
+ llvm_chan,
+ attr_number,
+ prim_mask, i, j);
+ } else if (interp) {
result[chan] = ac_build_fs_interp(&ctx->ac,
llvm_chan,
attr_number,
attr_number,
prim_mask);
result[chan] = LLVMBuildBitCast(ctx->ac.builder, result[chan], ctx->ac.i32, "");
- result[chan] = LLVMBuildTruncOrBitCast(ctx->ac.builder, result[chan], LLVMTypeOf(interp_param), "");
+ result[chan] = LLVMBuildTruncOrBitCast(ctx->ac.builder, result[chan], float16 ? ctx->ac.i16 : ctx->ac.i32, "");
+ }
+ }
+}
+
+static void mark_16bit_fs_input(struct radv_shader_context *ctx,
+ const struct glsl_type *type,
+ int location)
+{
+ if (glsl_type_is_scalar(type) || glsl_type_is_vector(type) || glsl_type_is_matrix(type)) {
+ unsigned attrib_count = glsl_count_attribute_slots(type, false);
+ if (glsl_type_is_16bit(type)) {
+ ctx->float16_shaded_mask |= ((1ull << attrib_count) - 1) << location;
+ }
+ } else if (glsl_type_is_array(type)) {
+ unsigned stride = glsl_count_attribute_slots(glsl_get_array_element(type), false);
+ for (unsigned i = 0; i < glsl_get_length(type); ++i) {
+ mark_16bit_fs_input(ctx, glsl_get_array_element(type), location + i * stride);
+ }
+ } else {
+ assert(glsl_type_is_struct_or_ifc(type));
+ for (unsigned i = 0; i < glsl_get_length(type); i++) {
+ mark_16bit_fs_input(ctx, glsl_get_struct_field(type, i), location);
+ location += glsl_count_attribute_slots(glsl_get_struct_field(type, i), false);
}
}
}
uint64_t mask;
variable->data.driver_location = idx * 4;
+
+
+ if (variable->data.compact) {
+ unsigned component_count = variable->data.location_frac +
+ glsl_get_length(variable->type);
+ attrib_count = (component_count + 3) / 4;
+ } else
+ mark_16bit_fs_input(ctx, variable->type, idx);
+
mask = ((1ull << attrib_count) - 1) << variable->data.location;
- if (glsl_get_base_type(glsl_without_array(variable->type)) == GLSL_TYPE_FLOAT) {
+ if (glsl_get_base_type(glsl_without_array(variable->type)) == GLSL_TYPE_FLOAT ||
+ glsl_get_base_type(glsl_without_array(variable->type)) == GLSL_TYPE_FLOAT16 ||
+ glsl_get_base_type(glsl_without_array(variable->type)) == GLSL_TYPE_STRUCT) {
unsigned interp_type;
if (variable->data.sample)
interp_type = INTERP_SAMPLE;
interp = lookup_interp_param(&ctx->abi, variable->data.interpolation, interp_type);
}
- bool is_16bit = glsl_type_is_16bit(glsl_without_array(variable->type));
- LLVMTypeRef type = is_16bit ? ctx->ac.i16 : ctx->ac.i32;
if (interp == NULL)
- interp = LLVMGetUndef(type);
+ interp = LLVMGetUndef(ctx->ac.i32);
for (unsigned i = 0; i < attrib_count; ++i)
ctx->inputs[ac_llvm_reg_index_soa(idx + i, 0)] = interp;
- if (idx == VARYING_SLOT_CLIP_DIST0) {
- /* Do not account for the number of components inside the array
- * of clip/cull distances because this might wrongly set other
- * bits like primitive ID or layer.
- */
- mask = 1ull << VARYING_SLOT_CLIP_DIST0;
- }
-
ctx->input_mask |= mask;
}
if (i >= VARYING_SLOT_VAR0 || i == VARYING_SLOT_PNTC ||
i == VARYING_SLOT_PRIMITIVE_ID || i == VARYING_SLOT_LAYER) {
interp_param = *inputs;
- interp_fs_input(ctx, index, interp_param, ctx->abi.prim_mask,
+ bool float16 = (ctx->float16_shaded_mask >> i) & 1;
+ interp_fs_input(ctx, index, interp_param, ctx->abi.prim_mask, float16,
inputs);
if (LLVMIsUndef(interp_param))
ctx->shader_info->fs.flat_shaded_mask |= 1u << index;
+ if (float16)
+ ctx->shader_info->fs.float16_shaded_mask |= 1u << index;
if (i >= VARYING_SLOT_VAR0)
ctx->abi.fs_input_attr_indices[i - VARYING_SLOT_VAR0] = index;
++index;
interp_param = *inputs;
interp_fs_input(ctx, index, interp_param,
- ctx->abi.prim_mask, inputs);
+ ctx->abi.prim_mask, false, inputs);
++index;
}
} else if (i == VARYING_SLOT_POS) {
if (stage == MESA_SHADER_TESS_CTRL)
return;
+ if (variable->data.compact) {
+ unsigned component_count = variable->data.location_frac +
+ glsl_get_length(variable->type);
+ attrib_count = (component_count + 3) / 4;
+ }
+
mask_attribs = ((1ull << attrib_count) - 1) << idx;
if (stage == MESA_SHADER_VERTEX ||
stage == MESA_SHADER_TESS_EVAL ||
ctx->shader_info->tes.outinfo.cull_dist_mask = (1 << shader->info.cull_distance_array_size) - 1;
ctx->shader_info->tes.outinfo.cull_dist_mask <<= shader->info.clip_distance_array_size;
}
-
- mask_attribs = 1ull << idx;
}
}
break;
case V_028714_SPI_SHADER_32_AR:
- args->enabled_channels = 0x9;
- args->out[0] = values[0];
- args->out[3] = values[3];
+ if (ctx->ac.chip_class >= GFX10) {
+ args->enabled_channels = 0x3;
+ args->out[0] = values[0];
+ args->out[1] = values[3];
+ } else {
+ args->enabled_channels = 0x9;
+ args->out[0] = values[0];
+ args->out[3] = values[3];
+ }
break;
case V_028714_SPI_SHADER_FP16_ABGR:
if (is_16bit) {
for (unsigned chan = 0; chan < 4; chan++)
values[chan] = LLVMBuildZExt(ctx->ac.builder,
- values[chan],
+ ac_to_integer(&ctx->ac, values[chan]),
ctx->ac.i32, "");
}
break;
if (is_16bit) {
for (unsigned chan = 0; chan < 4; chan++)
values[chan] = LLVMBuildSExt(ctx->ac.builder,
- values[chan],
+ ac_to_integer(&ctx->ac, values[chan]),
ctx->ac.i32, "");
}
break;
} else
memcpy(&args->out[0], values, sizeof(values[0]) * 4);
- for (unsigned i = 0; i < 4; ++i) {
- if (!(args->enabled_channels & (1 << i)))
- continue;
-
+ for (unsigned i = 0; i < 4; ++i)
args->out[i] = ac_to_float(&ctx->ac, args->out[i]);
- }
}
static void
/* fall through */
case 4: /* as v4i32 */
vdata = ac_build_gather_values(&ctx->ac, out,
- util_next_power_of_two(num_comps));
+ !ac_has_vec3_support(ctx->ac.chip_class, false) ?
+ util_next_power_of_two(num_comps) :
+ num_comps);
break;
}
ac_build_buffer_store_dword(&ctx->ac, so_buffers[buf],
vdata, num_comps, so_write_offsets[buf],
ctx->ac.i32_0, offset,
- 1, 1, true, false);
+ ac_glc | ac_slc, false);
}
static void
static void
handle_vs_outputs_post(struct radv_shader_context *ctx,
bool export_prim_id, bool export_layer_id,
+ bool export_clip_dists,
struct radv_vs_output_info *outinfo)
{
uint32_t param_count = 0;
memset(outinfo->vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
sizeof(outinfo->vs_output_param_offset));
- if (ctx->output_mask & (1ull << VARYING_SLOT_CLIP_DIST0)) {
- unsigned output_usage_mask, length;
- LLVMValueRef slots[8];
- unsigned j;
-
- if (ctx->stage == MESA_SHADER_VERTEX &&
- !ctx->is_gs_copy_shader) {
- output_usage_mask =
- ctx->shader_info->info.vs.output_usage_mask[VARYING_SLOT_CLIP_DIST0];
- } else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
- output_usage_mask =
- ctx->shader_info->info.tes.output_usage_mask[VARYING_SLOT_CLIP_DIST0];
- } else {
- assert(ctx->is_gs_copy_shader);
- output_usage_mask =
- ctx->shader_info->info.gs.output_usage_mask[VARYING_SLOT_CLIP_DIST0];
- }
+ for(unsigned location = VARYING_SLOT_CLIP_DIST0; location <= VARYING_SLOT_CLIP_DIST1; ++location) {
+ if (ctx->output_mask & (1ull << location)) {
+ unsigned output_usage_mask, length;
+ LLVMValueRef slots[4];
+ unsigned j;
+
+ if (ctx->stage == MESA_SHADER_VERTEX &&
+ !ctx->is_gs_copy_shader) {
+ output_usage_mask =
+ ctx->shader_info->info.vs.output_usage_mask[location];
+ } else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
+ output_usage_mask =
+ ctx->shader_info->info.tes.output_usage_mask[location];
+ } else {
+ assert(ctx->is_gs_copy_shader);
+ output_usage_mask =
+ ctx->shader_info->info.gs.output_usage_mask[location];
+ }
- length = util_last_bit(output_usage_mask);
+ length = util_last_bit(output_usage_mask);
- i = VARYING_SLOT_CLIP_DIST0;
- for (j = 0; j < length; j++)
- slots[j] = ac_to_float(&ctx->ac, radv_load_output(ctx, i, j));
+ for (j = 0; j < length; j++)
+ slots[j] = ac_to_float(&ctx->ac, radv_load_output(ctx, location, j));
- for (i = length; i < 8; i++)
- slots[i] = LLVMGetUndef(ctx->ac.f32);
+ for (i = length; i < 4; i++)
+ slots[i] = LLVMGetUndef(ctx->ac.f32);
- if (length > 4) {
- target = V_008DFC_SQ_EXP_POS + 3;
- si_llvm_init_export_args(ctx, &slots[4], 0xf, target, &args);
+ target = V_008DFC_SQ_EXP_POS + 2 + (location - VARYING_SLOT_CLIP_DIST0);
+ si_llvm_init_export_args(ctx, &slots[0], 0xf, target, &args);
memcpy(&pos_args[target - V_008DFC_SQ_EXP_POS],
- &args, sizeof(args));
- }
+ &args, sizeof(args));
- target = V_008DFC_SQ_EXP_POS + 2;
- si_llvm_init_export_args(ctx, &slots[0], 0xf, target, &args);
- memcpy(&pos_args[target - V_008DFC_SQ_EXP_POS],
- &args, sizeof(args));
-
- /* Export the clip/cull distances values to the next stage. */
- radv_export_param(ctx, param_count, &slots[0], 0xf);
- outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST0] = param_count++;
- if (length > 4) {
- radv_export_param(ctx, param_count, &slots[4], 0xf);
- outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST1] = param_count++;
+ if (export_clip_dists) {
+ /* Export the clip/cull distances values to the next stage. */
+ radv_export_param(ctx, param_count, &slots[0], 0xf);
+ outinfo->vs_output_param_offset[location] = param_count++;
+ }
}
}
num_pos_exports++;
}
+ /* Navi10-14 skip POS0 exports if EXEC=0 and DONE=0, causing a hang.
+ * Setting valid_mask=1 prevents it and has no other effect.
+ */
+ if (ctx->ac.family == CHIP_NAVI10 ||
+ ctx->ac.family == CHIP_NAVI12 ||
+ ctx->ac.family == CHIP_NAVI14)
+ pos_args[0].valid_mask = 1;
+
pos_idx = 0;
for (i = 0; i < 4; i++) {
if (!pos_args[i].out[0])
LLVMValueRef values[4];
values[0] = ctx->vs_prim_id;
- ctx->shader_info->vs.vgpr_comp_cnt = MAX2(2,
- ctx->shader_info->vs.vgpr_comp_cnt);
for (unsigned j = 1; j < 4; j++)
values[j] = ctx->ac.f32_0;
LLVMValueRef lds_base = NULL;
for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
- unsigned output_usage_mask;
int param_index;
- int length = 4;
if (!(ctx->output_mask & (1ull << i)))
continue;
- if (ctx->stage == MESA_SHADER_VERTEX) {
- output_usage_mask =
- ctx->shader_info->info.vs.output_usage_mask[i];
- } else {
- assert(ctx->stage == MESA_SHADER_TESS_EVAL);
- output_usage_mask =
- ctx->shader_info->info.tes.output_usage_mask[i];
- }
-
- if (i == VARYING_SLOT_CLIP_DIST0)
- length = util_last_bit(output_usage_mask);
-
param_index = shader_io_get_unique_index(i);
- max_output_written = MAX2(param_index + (length > 4), max_output_written);
+ max_output_written = MAX2(param_index, max_output_written);
}
outinfo->esgs_itemsize = (max_output_written + 1) * 16;
LLVMValueRef *out_ptr = &ctx->abi.outputs[i * 4];
unsigned output_usage_mask;
int param_index;
- int length = 4;
if (!(ctx->output_mask & (1ull << i)))
continue;
ctx->shader_info->info.tes.output_usage_mask[i];
}
- if (i == VARYING_SLOT_CLIP_DIST0)
- length = util_last_bit(output_usage_mask);
-
param_index = shader_io_get_unique_index(i);
if (lds_base) {
"");
}
- for (j = 0; j < length; j++) {
+ for (j = 0; j < 4; j++) {
if (!(output_usage_mask & (1 << j)))
continue;
out_val, 1,
NULL, ctx->es2gs_offset,
(4 * param_index + j) * 4,
- 1, 1, true, true);
+ ac_glc | ac_slc, true);
}
}
}
vertex_dw_stride, "");
for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
- unsigned output_usage_mask =
- ctx->shader_info->info.vs.output_usage_mask[i];
LLVMValueRef *out_ptr = &ctx->abi.outputs[i * 4];
- int length = 4;
if (!(ctx->output_mask & (1ull << i)))
continue;
- if (i == VARYING_SLOT_CLIP_DIST0)
- length = util_last_bit(output_usage_mask);
-
int param = shader_io_get_unique_index(i);
LLVMValueRef dw_addr = LLVMBuildAdd(ctx->ac.builder, base_dw_addr,
LLVMConstInt(ctx->ac.i32, param * 4, false),
"");
- for (unsigned j = 0; j < length; j++) {
+ for (unsigned j = 0; j < 4; j++) {
LLVMValueRef value = LLVMBuildLoad(ctx->ac.builder, out_ptr[j], "");
value = ac_to_integer(&ctx->ac, value);
value = LLVMBuildZExtOrBitCast(ctx->ac.builder, value, ctx->ac.i32, "");
LLVMConstInt(ctx->ac.i32, 4 * stride, false), "");
unsigned tf_offset = 0;
- if (ctx->options->chip_class <= VI) {
+ if (ctx->options->chip_class <= GFX8) {
ac_nir_build_if(&inner_if_ctx, ctx,
LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ,
rel_patch_id, ctx->ac.i32_0, ""));
ac_build_buffer_store_dword(&ctx->ac, buffer,
LLVMConstInt(ctx->ac.i32, 0x80000000, false),
1, ctx->ac.i32_0, tf_base,
- 0, 1, 0, true, false);
+ 0, ac_glc, false);
tf_offset += 4;
ac_nir_build_endif(&inner_if_ctx);
/* Store the tessellation factors. */
ac_build_buffer_store_dword(&ctx->ac, buffer, vec0,
MIN2(stride, 4), byteoffset, tf_base,
- tf_offset, 1, 0, true, false);
+ tf_offset, ac_glc, false);
if (vec1)
ac_build_buffer_store_dword(&ctx->ac, buffer, vec1,
stride - 4, byteoffset, tf_base,
- 16 + tf_offset, 1, 0, true, false);
+ 16 + tf_offset, ac_glc, false);
//store to offchip for TES to read - only if TES reads them
if (ctx->options->key.tcs.tes_reads_tess_factors) {
ac_build_buffer_store_dword(&ctx->ac, ctx->hs_ring_tess_offchip, outer_vec,
outer_comps, tf_outer_offset,
- ctx->oc_lds, 0, 1, 0, true, false);
+ ctx->oc_lds, 0, ac_glc, false);
if (inner_comps) {
param_inner = shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER);
tf_inner_offset = get_tcs_tes_buffer_address(ctx, NULL,
ac_build_gather_values(&ctx->ac, inner, inner_comps);
ac_build_buffer_store_dword(&ctx->ac, ctx->hs_ring_tess_offchip, inner_vec,
inner_comps, tf_inner_offset,
- ctx->oc_lds, 0, 1, 0, true, false);
+ ctx->oc_lds, 0, ac_glc, false);
}
}
ac_nir_build_endif(&if_ctx);
else
handle_vs_outputs_post(ctx, ctx->options->key.vs.export_prim_id,
ctx->options->key.vs.export_layer_id,
+ ctx->options->key.vs.export_clip_dists,
&ctx->shader_info->vs.outinfo);
break;
case MESA_SHADER_FRAGMENT:
else
handle_vs_outputs_post(ctx, ctx->options->key.tes.export_prim_id,
ctx->options->key.tes.export_layer_id,
+ ctx->options->key.tes.export_clip_dists,
&ctx->shader_info->tes.outinfo);
break;
default:
static void
ac_setup_rings(struct radv_shader_context *ctx)
{
- if (ctx->options->chip_class <= VI &&
+ if (ctx->options->chip_class <= GFX8 &&
(ctx->stage == MESA_SHADER_GEOMETRY ||
ctx->options->key.vs.as_es || ctx->options->key.tes.as_es)) {
unsigned ring = ctx->stage == MESA_SHADER_GEOMETRY ? RING_ESGS_GS
stride = 4 * num_components * ctx->gs_max_out_vertices;
- /* Limit on the stride field for <= CIK. */
+ /* Limit on the stride field for <= GFX7. */
assert(stride < (1 << 14));
ring = LLVMBuildBitCast(ctx->ac.builder,
}
}
-static unsigned
-ac_nir_get_max_workgroup_size(enum chip_class chip_class,
- const struct nir_shader *nir)
+unsigned
+radv_nir_get_max_workgroup_size(enum chip_class chip_class,
+ const struct nir_shader *nir)
{
switch (nir->info.stage) {
case MESA_SHADER_TESS_CTRL:
- return chip_class >= CIK ? 128 : 64;
+ return chip_class >= GFX7 ? 128 : 64;
case MESA_SHADER_GEOMETRY:
return chip_class >= GFX9 ? 128 : 64;
case MESA_SHADER_COMPUTE:
memset(shader_info, 0, sizeof(*shader_info));
+ radv_nir_shader_info_init(&shader_info->info);
+
for(int i = 0; i < shader_count; ++i)
radv_nir_shader_info_pass(shaders[i], options, &shader_info->info);
ctx.max_workgroup_size = 0;
for (int i = 0; i < shader_count; ++i) {
ctx.max_workgroup_size = MAX2(ctx.max_workgroup_size,
- ac_nir_get_max_workgroup_size(ctx.options->chip_class,
+ radv_nir_get_max_workgroup_size(ctx.options->chip_class,
shaders[i]));
}
ctx.abi.clamp_shadow_reference = false;
ctx.abi.gfx9_stride_size_workaround = ctx.ac.chip_class == GFX9 && HAVE_LLVM < 0x800;
+ /* Because the new raw/struct atomic intrinsics are buggy with LLVM 8,
+ * we fallback to the old intrinsics for atomic buffer image operations
+ * and thus we need to apply the indexing workaround...
+ */
+ ctx.abi.gfx9_stride_size_workaround_for_atomic = ctx.ac.chip_class == GFX9 && HAVE_LLVM < 0x900;
+
if (shader_count >= 2)
ac_init_exec_full_mask(&ctx.ac);
- if (ctx.ac.chip_class == GFX9 &&
+ if ((ctx.ac.family == CHIP_VEGA10 ||
+ ctx.ac.family == CHIP_RAVEN) &&
shaders[shader_count - 1]->info.stage == MESA_SHADER_TESS_CTRL)
ac_nir_fixup_ls_hs_input_vgprs(&ctx);
ctx.tcs_vertices_per_patch = shaders[i]->info.tess.tcs_vertices_out;
ctx.tcs_num_patches = ctx.options->key.tes.num_patches;
} else if (shaders[i]->info.stage == MESA_SHADER_VERTEX) {
- if (shader_info->info.vs.needs_instance_id) {
- if (ctx.options->key.vs.as_ls) {
- ctx.shader_info->vs.vgpr_comp_cnt =
- MAX2(2, ctx.shader_info->vs.vgpr_comp_cnt);
- } else {
- ctx.shader_info->vs.vgpr_comp_cnt =
- MAX2(1, ctx.shader_info->vs.vgpr_comp_cnt);
- }
- }
ctx.abi.load_base_vertex = radv_load_base_vertex;
} else if (shaders[i]->info.stage == MESA_SHADER_FRAGMENT) {
shader_info->fs.can_discard = shaders[i]->info.fs.uses_discard;
LLVMDisposeMessage(description);
}
-static unsigned ac_llvm_compile(LLVMModuleRef M,
- struct ac_shader_binary *binary,
- struct ac_llvm_compiler *ac_llvm)
+static unsigned radv_llvm_compile(LLVMModuleRef M,
+ char **pelf_buffer, size_t *pelf_size,
+ struct ac_llvm_compiler *ac_llvm)
{
unsigned retval = 0;
LLVMContextRef llvm_ctx;
&retval);
/* Compile IR*/
- if (!radv_compile_to_binary(ac_llvm, M, binary))
+ if (!radv_compile_to_elf(ac_llvm, M, pelf_buffer, pelf_size))
retval = 1;
return retval;
}
static void ac_compile_llvm_module(struct ac_llvm_compiler *ac_llvm,
LLVMModuleRef llvm_module,
- struct ac_shader_binary *binary,
- struct ac_shader_config *config,
+ struct radv_shader_binary **rbinary,
struct radv_shader_variant_info *shader_info,
gl_shader_stage stage,
const struct radv_nir_compiler_options *options)
{
+ char *elf_buffer = NULL;
+ size_t elf_size = 0;
+ char *llvm_ir_string = NULL;
if (options->dump_shader)
ac_dump_module(llvm_module);
- memset(binary, 0, sizeof(*binary));
-
if (options->record_llvm_ir) {
char *llvm_ir = LLVMPrintModuleToString(llvm_module);
- binary->llvm_ir_string = strdup(llvm_ir);
+ llvm_ir_string = strdup(llvm_ir);
LLVMDisposeMessage(llvm_ir);
}
- int v = ac_llvm_compile(llvm_module, binary, ac_llvm);
+ int v = radv_llvm_compile(llvm_module, &elf_buffer, &elf_size, ac_llvm);
if (v) {
fprintf(stderr, "compile failed\n");
}
- if (options->dump_shader)
- fprintf(stderr, "disasm:\n%s\n", binary->disasm_string);
-
- ac_shader_binary_read_config(binary, config, 0, options->supports_spill);
-
LLVMContextRef ctx = LLVMGetModuleContext(llvm_module);
LLVMDisposeModule(llvm_module);
LLVMContextDispose(ctx);
- if (stage == MESA_SHADER_FRAGMENT) {
- shader_info->num_input_vgprs = 0;
- if (G_0286CC_PERSP_SAMPLE_ENA(config->spi_ps_input_addr))
- shader_info->num_input_vgprs += 2;
- if (G_0286CC_PERSP_CENTER_ENA(config->spi_ps_input_addr))
- shader_info->num_input_vgprs += 2;
- if (G_0286CC_PERSP_CENTROID_ENA(config->spi_ps_input_addr))
- shader_info->num_input_vgprs += 2;
- if (G_0286CC_PERSP_PULL_MODEL_ENA(config->spi_ps_input_addr))
- shader_info->num_input_vgprs += 3;
- if (G_0286CC_LINEAR_SAMPLE_ENA(config->spi_ps_input_addr))
- shader_info->num_input_vgprs += 2;
- if (G_0286CC_LINEAR_CENTER_ENA(config->spi_ps_input_addr))
- shader_info->num_input_vgprs += 2;
- if (G_0286CC_LINEAR_CENTROID_ENA(config->spi_ps_input_addr))
- shader_info->num_input_vgprs += 2;
- if (G_0286CC_LINE_STIPPLE_TEX_ENA(config->spi_ps_input_addr))
- shader_info->num_input_vgprs += 1;
- if (G_0286CC_POS_X_FLOAT_ENA(config->spi_ps_input_addr))
- shader_info->num_input_vgprs += 1;
- if (G_0286CC_POS_Y_FLOAT_ENA(config->spi_ps_input_addr))
- shader_info->num_input_vgprs += 1;
- if (G_0286CC_POS_Z_FLOAT_ENA(config->spi_ps_input_addr))
- shader_info->num_input_vgprs += 1;
- if (G_0286CC_POS_W_FLOAT_ENA(config->spi_ps_input_addr))
- shader_info->num_input_vgprs += 1;
- if (G_0286CC_FRONT_FACE_ENA(config->spi_ps_input_addr))
- shader_info->num_input_vgprs += 1;
- if (G_0286CC_ANCILLARY_ENA(config->spi_ps_input_addr))
- shader_info->num_input_vgprs += 1;
- if (G_0286CC_SAMPLE_COVERAGE_ENA(config->spi_ps_input_addr))
- shader_info->num_input_vgprs += 1;
- if (G_0286CC_POS_FIXED_PT_ENA(config->spi_ps_input_addr))
- shader_info->num_input_vgprs += 1;
- }
- config->num_vgprs = MAX2(config->num_vgprs, shader_info->num_input_vgprs);
-
- /* +3 for scratch wave offset and VCC */
- config->num_sgprs = MAX2(config->num_sgprs,
- shader_info->num_input_sgprs + 3);
-
- /* Enable 64-bit and 16-bit denormals, because there is no performance
- * cost.
- *
- * If denormals are enabled, all floating-point output modifiers are
- * ignored.
- *
- * Don't enable denormals for 32-bit floats, because:
- * - Floating-point output modifiers would be ignored by the hw.
- * - Some opcodes don't support denormals, such as v_mad_f32. We would
- * have to stop using those.
- * - SI & CI would be very slow.
- */
- config->float_mode |= V_00B028_FP_64_DENORMS;
+ size_t llvm_ir_size = llvm_ir_string ? strlen(llvm_ir_string) : 0;
+ size_t alloc_size = sizeof(struct radv_shader_binary_rtld) + elf_size + llvm_ir_size + 1;
+ struct radv_shader_binary_rtld *rbin = calloc(1, alloc_size);
+ memcpy(rbin->data, elf_buffer, elf_size);
+ if (llvm_ir_string)
+ memcpy(rbin->data + elf_size, llvm_ir_string, llvm_ir_size + 1);
+
+ rbin->base.type = RADV_BINARY_TYPE_RTLD;
+ rbin->base.stage = stage;
+ rbin->base.total_size = alloc_size;
+ rbin->elf_size = elf_size;
+ rbin->llvm_ir_size = llvm_ir_size;
+ *rbinary = &rbin->base;
+
+ free(llvm_ir_string);
+ free(elf_buffer);
}
static void
shader_info->tes.ccw = nir->info.tess.ccw;
shader_info->tes.point_mode = nir->info.tess.point_mode;
shader_info->tes.as_es = options->key.tes.as_es;
+ shader_info->tes.export_prim_id = options->key.tes.export_prim_id;
break;
case MESA_SHADER_TESS_CTRL:
shader_info->tcs.tcs_vertices_out = nir->info.tess.tcs_vertices_out;
case MESA_SHADER_VERTEX:
shader_info->vs.as_es = options->key.vs.as_es;
shader_info->vs.as_ls = options->key.vs.as_ls;
- /* in LS mode we need at least 1, invocation id needs 2, handled elsewhere */
- if (options->key.vs.as_ls)
- shader_info->vs.vgpr_comp_cnt = MAX2(1, shader_info->vs.vgpr_comp_cnt);
+ shader_info->vs.export_prim_id = options->key.vs.export_prim_id;
break;
default:
break;
void
radv_compile_nir_shader(struct ac_llvm_compiler *ac_llvm,
- struct ac_shader_binary *binary,
- struct ac_shader_config *config,
+ struct radv_shader_binary **rbinary,
struct radv_shader_variant_info *shader_info,
struct nir_shader *const *nir,
int nir_count,
llvm_module = ac_translate_nir_to_llvm(ac_llvm, nir, nir_count, shader_info,
options);
- ac_compile_llvm_module(ac_llvm, llvm_module, binary, config, shader_info,
- nir[0]->info.stage, options);
+ ac_compile_llvm_module(ac_llvm, llvm_module, rbinary, shader_info,
+ nir[nir_count - 1]->info.stage, options);
for (int i = 0; i < nir_count; ++i)
ac_fill_shader_info(shader_info, nir[i], options);
ctx->gsvs_ring[0],
1, ctx->ac.i32_0,
vtx_offset, soffset,
- 0, 1, 1, true, false);
+ 0, ac_glc | ac_slc, true, false);
LLVMTypeRef type = LLVMGetAllocatedType(ctx->abi.outputs[ac_llvm_reg_index_soa(i, j)]);
if (ac_get_type_size(type) == 2) {
radv_emit_streamout(ctx, stream);
if (stream == 0) {
- handle_vs_outputs_post(ctx, false, false,
+ handle_vs_outputs_post(ctx, false, false, true,
&ctx->shader_info->vs.outinfo);
}
void
radv_compile_gs_copy_shader(struct ac_llvm_compiler *ac_llvm,
struct nir_shader *geom_shader,
- struct ac_shader_binary *binary,
- struct ac_shader_config *config,
+ struct radv_shader_binary **rbinary,
struct radv_shader_variant_info *shader_info,
const struct radv_nir_compiler_options *options)
{
ac_llvm_finalize_module(&ctx, ac_llvm->passmgr, options);
- ac_compile_llvm_module(ac_llvm, ctx.ac.module, binary, config, shader_info,
+ ac_compile_llvm_module(ac_llvm, ctx.ac.module, rbinary, shader_info,
MESA_SHADER_VERTEX, options);
+ (*rbinary)->is_gs_copy_shader = true;
+
}